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Messages - hoyoyo80

Pages: [1] 2 3 ... 9
1
PlayMaker Help / Re: Playmaker Ecosystem, I need help
« on: August 28, 2021, 07:52:52 AM »
Hi.
The links in my signature give access to the custom action directly.

How do I install these customs actions without the eco browser?

+1, i saved overlap2d.cs but yield red error in unity

2
PlayMaker Help / Re: Playmaker Ecosystem, I need help
« on: August 28, 2021, 07:18:50 AM »
Any other way to get cinemachine package?

3
PlayMaker Help / Re: How do you use box/sphere cast properly?
« on: August 27, 2021, 09:38:03 AM »
+1, i remember asking the same question with no reply. Hope u and me can get the solution. Last time i intend to use this as ground check for jumping but have to change to trigger to check the ground

4
PlayMaker Help / Re: Playmaker Ecosystem, I need help
« on: August 27, 2021, 09:36:10 AM »
Hi..Having this problem too.Thanks for the highlight and attempt to contact the developer.

5
Share New Actions / Re: Cinemachine Support [ECOSYSTEM] [MAY 2020]
« on: June 14, 2021, 07:27:49 PM »
Yes. i install cinemachine from package manager first then i get the cinemachine action package from the ecosystem 0.6.11. TQ

6
Share New Actions / Re: Cinemachine Support [ECOSYSTEM] [MAY 2020]
« on: June 14, 2021, 09:12:01 AM »
Hi all, im am using unity2020.11f LTS with cinemachine. The package i get from ecosystem causing error missing a using directive or an assembly reference most of them. Any body have the same problem and solution? Thanks

7
PlayMaker Help / Dodge Animation Depend On Current Direction
« on: December 14, 2020, 10:23:50 PM »
Hi all,

Im polishing my game. Im able to do all the dogde by rolling animation. Currently im will dodge depend on the direction im pressing relative to camera.
But i want to achieve, let say im facing north, but when i press down(south) with dodge button, i will not play a regular dodge, but maybe a backflip. Or when i press left or right with dodge button it will play side step instead.

Im stuck on what should i compare and how to get the desire animation. Thanks

8
PlayMaker Help / Re: 2d Parallax Background
« on: September 27, 2020, 07:32:25 AM »
Thanks all. Not reinventing the wheel bro,cannot find the script :P

Ok, i found the solution by altering texture offset of a quad. The reason it dont work before is, somewhere in the float compare action,i filled wrong value in float 2 and tolerance:P

My method:
1.Use a quad,texture it with seamless background texture
2.Align to camera,and move with camera
3.When player move, change the texture offset depending on the movement direction.

Thanks All, Love U :-*

9
PlayMaker Help / Re: 2d Parallax Background
« on: September 27, 2020, 04:19:01 AM »
Thanks for your suggestion. I tried the perspective view it really work but i face a problem where sometime thing that should be behind move to front until i reach there.

10
PlayMaker Help / 2d Parallax Background
« on: September 26, 2020, 09:18:42 AM »
Hi all,

Im digging around the forum but cannot find the answer.

I want to achieve 2d parallax scrolling in unity using Playmaker. Currently im using quad and changing the texture offset but it dont really work.

Can someone help me?

Thanks

11
Share New Actions / Re: Arcing Projectiles To Target Position
« on: September 21, 2020, 07:03:16 AM »
@djaydino.Thank a lot!!! ill try that.

12
PlayMaker Help / Re: Smooth Damp / Smooth Follow
« on: September 19, 2020, 07:32:34 PM »
Maybe u can try Cinemachine Camera?

13
PlayMaker Help / Re: Problems with raycast and jumping.
« on: September 13, 2020, 08:21:09 AM »
I use this method in separate FSM  just  to continuous is checking with box overlap 2d, that trigger a boolean OnGround on or off

14
Share New Actions / Re: Arcing Projectiles To Target Position
« on: September 12, 2020, 09:51:51 PM »
Is there anyway i can get this action?Really need it,Thanks!!!!

15
PlayMaker Help / Re: How to use 3d BoxCast?
« on: September 12, 2020, 09:34:10 AM »
BUMP for this.Still need help

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