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Messages - H3core

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PlayMaker Help / Re: Firing Event To FSM from script
« on: March 23, 2013, 06:50:19 AM »
No actually as i stated i was using public PlayMakerFsm to get FSM1.

problem was even though i had declared gcol as a global event i wasnt aware i had to add it as a global transitions as well. Problem solved :)

Thnx for your reply

Cheers :)

2
PlayMaker Help / Firing Event To FSM from script [SOLVED]
« on: March 22, 2013, 10:00:27 PM »
Hello, im trying to get the fsm to trigger an event from a script attached to the same gameobject, i used the examples from the API reference to no avail.

this is the method im using. Please correct me if im wrong

Code: [Select]
public PlayMakerFSM FSM1;
FSM1.Fsm.Event("gcol");

It is in c#

Any help would be great

Thnx
Cheers :)

3
PlayMaker Help / Re: RageSpline and PlayMaker
« on: December 27, 2012, 11:45:35 AM »
Thanks for the fast reply

And that DID resolve the issue and i even tested both explosion actions in a test scene and worked flawlessly

Thank You :D

4
PlayMaker Help / RageSpline and PlayMaker
« on: December 27, 2012, 11:22:22 AM »
Hi,

I Have recently purchased RageSpline off the asset store and after importing i got an error in the editor saying that there is a conflict in script names, namely, "Explosion.cs" found in "/PlayMaker/Actions"

I not quite sure if its ok to just rename the script to something else, and adjustments would be automatically done to call out the correct script, or is it a bit more complex than that?

hope to hear from you soon, great job on PlayMaker if i may add :)

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