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Messages - zoic

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1
Action Requests / Re: Split text file for Playmaker arrays
« on: October 23, 2017, 03:27:10 AM »
Hi

for the same reasons why you need array list from text and dont type it by hands )

turning texture atlases in sprites is easy and can be done during editing.

but make an array list from sprites is a pain if you have like 300 sprites for example(select and add  them to list is a pain)

anyway i avoided this with 2d toolkit -it has an option to split atlases and this data can be used  in playmaker

2
Action Requests / Re: Split text file for Playmaker arrays
« on: October 17, 2017, 12:32:16 AM »
Hi,

 no it's not possible without a description of the rect defining each sub texture.

 a rect defines the top left corner and the width and height, so your first sub texture would be

0,0,128,128

meaning top left is 0,0, width and height are 128.

 if you have this data for your texture atlas, then you extract them all, but without this it's not possible.

 bye,

 Jean
Hi
maybe i dont understand some specific details

 if you split with any pivot: center or top left,
 first sprite in my example  will be 0,0,128,128

Ok,bad that it not possible to split texture to sprite arrays. Anyway ty for attention  and try  :)

3
Action Requests / Re: Split text file for Playmaker arrays
« on: October 12, 2017, 05:49:07 AM »
Hi
In sprite editor sprites have coordinates and ID number(how i call it).

and after split each sprite get that ID number in project manager too .

maybe its possible to use this data ?

i attached texture in zip arhive . its the same as on prtscreens
Ty


4
Action Requests / Re: Split text file for Playmaker arrays
« on: October 11, 2017, 02:44:12 AM »
ty for answer .
Edited
 yes im talking about texture atlas made in photoshop kinda like in sprite packer and split it to sprites and add them to array list


for example printscreen .

 it is png texture splited to sprites in sprite editor(yes i have rect values )

and then sprites was selected in array list one by one with hands

maybe its possible to do it with action ? like it was with text
need only auto select and add sprites to array list (splitting itself can be easy done in sprite editor)

i take it from assets menu
Ty









5
Action Requests / Re: Split text file for Playmaker arrays
« on: October 05, 2017, 11:20:47 AM »
Any action to split texture atlas to playmaker array texture ?
Action for text works perfect and helped a lot

6
PlayMaker Help / Rigidbody 2d dont work ?
« on: January 29, 2014, 10:17:55 PM »
problem on the screen... i have rigidbody 2d attached to sprite but  have error in playmaker
http://prntscr.com/2nuhkq
is Playmaker work now with Rigidbody 2d ? or playmaker dont see it.

7
Official Action Updates / Re: Pathfinding Actions Beta
« on: March 15, 2013, 01:21:05 PM »
Let's see... more than 2 weeks now... BUMP! :D
i think it will not help much.. becouse of unity limitations yet..

obstacles have circle collaider zone, so its not usefull for buldings with corners...

and i think we can wait 2 weeks,2 month or 2 years if needed ))

8
Official Action Updates / Re: Pathfinding Actions Beta
« on: February 09, 2013, 11:19:06 AM »
Great actions...works great but..

Q.   Is it possible for navagent to avoid newly created objects ?

Example - I create a bulding and navagent see it like static object ... or i need any other method

or there are limitations  in Unity navmesh for this yet ?

 i saw somthing like navmesh obstcles? is it in unity 4  ?

http://docs.unity3d.com/Documentation/Components/class-NavMeshObstacle.html

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