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Messages - semie

Pages: [1] 2
General Discussion / Re: Version Control set up
« on: March 21, 2018, 01:02:43 PM »
Thanks for the link skipadu, cheers.
jean that would be a great help, thank you.
EDIT: I ended up including the following into my gitignore.


/Assets/Photon Unity Networking
/Assets/Photon Unity Networking.meta

Assets/EditorGUI Style Viewer
EditorGUI Style Viewer.meta

General Discussion / Version Control set up
« on: March 21, 2018, 03:48:54 AM »
Just wondering if I need to ignore any Playmaker files etc when using version control?
Using github and sourcetree.

Android Help / Store the game object when touched
« on: March 22, 2015, 05:12:03 AM »
Hi all,
Just wondering how I go about storing the game object in a variable when I touch it using touch object event or touch event? or any of the other touch events.
I want to be able to do some compares on tags and objects etc.
Seems it should be super simple to me but I can't figure it out....

Android Help / Works in unity remote but not when built
« on: March 08, 2015, 06:17:15 PM »
HI all,
I have a simple app that I have set up to listen for a touch object event and then play sound on touch that all works fine when using Unity Remote 4 to test, but when I do a build and run on device, none of the touch events are responsive.
The background and geometry are loaded but nothing happens when touched.

With Unity remote 4 I have it working on phone and tablet but nothing working from the build.

EDIT: I checked the Development build option in the build settings and now all seems fine.
Not sure why though?

PlayMaker Tutorials / Re: My Game Mechanics course on Udemy is released
« on: February 07, 2015, 05:37:57 PM »
Udemy is structured along the lines of courses more so than tutorials, but I could be just splitting hairs here.
For me it has more of a learning experience feel than a follow along with this tutorial step by step feel. I have put this down to Udemy and the course providers capacity to provide more of an interactive learning environment you don't get from the youtube tutorial space.
If you can wait and take advantage of the deals and sales for Udemy, you can save a significant amount of money, think steam sales, buy up big and work through the back log later...
I have purchase Udemy courses that are normally $300 for $10 etc through the sales.

General Discussion / Re: PlayMaker Education Package
« on: October 22, 2014, 01:26:18 PM »
Looking forward to this.

Inventory system would be nice.

PlayMaker Help / Re: Destroy Object action only destroying first clone?
« on: August 26, 2014, 06:21:27 PM »
Just wanted to say thanks to OP for posting the question and thanks to Jean for his response.

PlayMaker Help / Re: How to Make a "Slingshot" Mobile Game?
« on: August 19, 2014, 04:36:16 AM »
Take a look at this, I think you may find it useful.!/content/7761

Slingshot Playmaker Kit, as the name suggests is a slingshot game project made using Hutong Games Playmaker. Because it’s built with Playmaker and Fully Documented it’s very easy to grasp the logic and the mechanics of the game. Programmers and non-programmers alike, it’s very easy to customize the elements and extend/modify the logic to make entirely unique Slingshot games.

Not sure if this has been posted here or not.

Brandon Wu is back at it with his latest series - Get Started with Unity 2D — Let’s Make a 2D Platformer with Unity and PlayMaker

41 Video Lessons
13 Project Steps
22 Additional Resources

Definitely aimed at beginners with a basic understanding of Unity and Playmaker but covers the 2d animation system amongst other things.

This is just one small section listed below.
Set up a 2D character with animations

    Import a single sprite
    Import multiple sprites
    Create animations using Unity Animation tools
    Create animations using a sprite sheet

Change animations in the game with control

    Set up animations in the animator
    Set up key controls in PlayMaker to update animations

There is a cost to this course $25 but I think that's reasonable for thew content.


PlayMaker Help / Re: Custom Action Category
« on: February 15, 2014, 07:38:28 PM »
Yeah you are absolutely correct, I did not take enough time when working through it, see below my error.
I used [ActionCategory(ActionCategory."KillerWaves")]
I needed to use [ActionCategory("KillerWaves")]

Thanks for your help with this.

PlayMaker Help / Re: Custom Action Category
« on: February 15, 2014, 06:37:10 PM »
I did try that but I am receiving a parser warning value is invalid attribute target. All attributes in this section will be ignored.
Even when I save it with the warning the action remains in the ScriptControl category??

PlayMaker Help / Custom Action Category [SOLVED]
« on: February 15, 2014, 06:19:02 PM »
I would like to create some custom action categories for my custom actions. For example I have Killer Waves installed and the Playmaker custom actions load into the ScriptControl action category. I would like them in their own category named Killer Waves.
I have changed the [ActionCategory(ActionCategory.ScriptControl)] to [ActionCategory(ActionCategory.KillerWaves)] this has not achieved what I was after as he actions remain in the scriptcontrol category.

PlayMaker Tutorials / Re: [Request] 2D plattformer controller
« on: November 23, 2013, 02:32:17 AM »
@ tweettopix, great share, thank you.

I have started this course and continue to work through when time permits. I am also coming from an artists perspective and struggle with coding/programming more than mo0st...
In doing this course I was able to pull together very quickly a lot of disjointed info I already had and put it directly into a game dev proces. Yes, basic games I know but my capacity to begin actually implementing Playmaker and using it to get actual outcomes that I was after increased rapidly.

i still get stumped when it comes to a more serious level of logic, but the fundamentals are covered and it was refreshing for me to see improvement in my own abilities. For $25 it is well worth it for beginners.

PlayMaker Help / Re: Creating a win state
« on: June 04, 2013, 03:53:40 AM »
Thanks Jean, I appreciate your support with this.

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