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Messages - matthutton

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iOS Help / Touch 2D event every frame
« on: April 10, 2020, 06:36:18 PM »
What is the best way to allow multiple fingers to tap the same 2D object. Touch Object 2D doesn't seem to honor secondary touches if a finger is already on the screen. I have filtering set to none.

If a finger is already on screen when I enter the state with Touch Object 2D I have to lift up and touch again. I'd like a second touch to still be detected. Is there a way to check every frame with this action?

PlayMaker Help / iPad Keyboard Issue?
« on: November 19, 2019, 11:55:43 AM »
I'm using "Get Key Down" to listen for keyboard input. In Unity, I can use my desktop keyboard as fast as I want and it works as expected. When using the iPad keyboard with my iPad Pro, I have to use the keyboard very slowly to get it respond. For example, if I want to type TT, I have to type the first T then wait a moment before trying a second T. If you spam the key, you'll never get a second T.
Now I can move to another key, but any two identical keys back to back fail without that pause. Any ideas?

Feature Requests / Display Controls as the default
« on: October 17, 2019, 12:08:03 PM »
If a developer creates inspector variables, I think it makes more sense to display them by default.

Can the collapse arrow be open by default (controls)? On more complex projects, I spend a lot of time opening this. This state doesn't persist between sessions for me so it gets kind of repetitive.


PlayMaker Help / Sort on multiple dimensions
« on: October 15, 2019, 02:50:07 PM »
I need to sort on two values. In this case, each user will have a score and a time. I'd like to sort first by their score, and then in the case of ties, by their time. Is that something I can do using hash tables and array lists?

iOS Help / Re: Datamaker IOS problem (SOLVED)
« on: September 30, 2019, 05:51:10 PM »
I think issue still exists. Downloading the JSON asset fixed my build today. I just added Array Maker today from ecosystem so I assume I had the latest available. At least there is a way to resolve it. Thanks.

General Discussion / Re: Why itween remove from playmaker?
« on: September 17, 2018, 04:56:56 PM »
I'm having a hard time finding the iTween add on. Is it still available? I have a few projects that relied heavily on it. What is the recommended replacement?

EDIT: Found it. I was looking on the Wiki, but I found it through the welcome screen.

PlayMaker Bug Reporting / Re: Cannot Modify Array Size in Inspector
« on: January 13, 2018, 12:15:58 PM »
I basically can't use an array in a template currently. They cannot be edited in the inspector. Even if the length is established in the editor, I have 0 as the length in the inspector. I have crashed Unity trying to enable and disable the inspector settings. Broken.

User Showcase / Calcugators : Let's crunch some numbers!
« on: August 11, 2017, 09:44:23 AM »
I just posted a new app to the App Store called Calcugators - Addition. This is my 25th app, but the first to use PlayMaker. I absolutely loved working with PlayMaker and will continue to use it heavily in upcoming projects.

You can see Calcugators here:]

My new company is called Little 10 Robot, but I previously founded Spinlight Studio. If you don't have kids, you may not have heard of us. We are the creators of AlphaTots, TallyTots, Operation Math, Winky Think Logic Puzzles and many more.

Perhaps Calcugators is something you and your kids will enjoy.

iOS Help / Re: Find Closest Action not working as expected after build.
« on: August 01, 2017, 05:49:50 PM »
Sorry if it is bad form to reply to my own post  :D

I think I stumbled into the answer. I created a fresh project and was able to build with this action no problem. I then reopened my "real" project and created a new build. This time it worked!

Before closing my project I had created and deleted a few tags during my experimentation. Unity clears those out when you reopen the project. Is it possible that was related to my issue? This action does rely on Tags.

iOS Help / Find Closest Action not working as expected after build.
« on: August 01, 2017, 03:48:54 PM »
I am trying to use the Find Closest action. It works exactly as I want in Unity, but after I build and run on my iPad it seems to ignore the tagged objects. The FSM completes so I think it executes. But it never returns an object.

Works great in the editor, just not in the build.  Any advice?

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