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Messages - keirankozlowski

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1
PlayMaker Help / Re: Possible to end a wait early?
« on: July 14, 2017, 05:42:44 AM »
Sweet, thanks guys.

2
PlayMaker Help / Possible to end a wait early?
« on: July 13, 2017, 02:08:58 PM »
As the title would suggest, I'm hoping to find a workaround for ending the wait early. A potential use case could be, "Wait for 4 seconds, but if the player hits this trigger end the wait."

Has anyone come up with anything?

3
PlayMaker Help / Re: Some help with comparing array elements
« on: June 19, 2017, 06:51:44 AM »
Sweet, thanks man!

4
PlayMaker Help / Some help with comparing array elements
« on: June 16, 2017, 12:48:29 PM »
Hey guys! Hopefully someone can help me out.

I'm trying to create a system for activating/deactivating creatures in an environment. The way I would like it to function is:

-Player enters trigger, triggers sends event to an activation manager.
-Trigger stores its name in string variable CurrentlyActive.
-Activation manager receives event, then compares an array with all possible string engagement names to CurrentlyActive. It continues to iterate through this array until the index equals the same string as CurrentlyActive.
-Once the condition is true, it activates a specific array of game objects. (I've already got the actual spawning part figured out)

Does anyone have a good handle on how to compare a string variable to a specific index within a string array?

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