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Messages - nightcorelv

Pages: [1] 2
1
Pre-release Discussion / Re: Playmaker 2.0
« on: August 08, 2019, 06:26:59 PM »
well, i would like to see some feature similar to this








ps:all picture from FlowCanvas(another visual script asset), so this means it also possible for Playmaker to make it works right?

2
PlayMaker Help / Re: Arraylist Get next Bug
« on: June 18, 2019, 02:15:39 AM »
Hi,

- can you show me the gameobject 'BlendManager" and its arrayList component?

- you are not implementing the failure event, this should always be set, so that when something goes wrong, you know about it.

- if you are using this action more than once in your fsm lifetime, you need to use the Reset property, which accepts a boolean variable that you set to true before entering the state for the first time, it reset the internal counters.

 Bye,

 Jean

The problem has been solved, thanks djaydino.
it works fine when i add a variable to store the value
but if i remove it and let it null, the action will skip looping through and jump to finnished event
in my opinion, this is more like a bug
it’s not always necessary need to get value from list, sometimes people just want to
 loop through and get index from list

3
PlayMaker Help / Re: Arraylist Get next Bug
« on: June 12, 2019, 09:01:50 AM »
Hi,

 what is the error or wrong behaviour you get?

Bye,

 Jean

here is my setup


i loop through a list, get the index, then store the index into a variable, but it seems not works at all

4
PlayMaker Help / Arraylist Get next Bug
« on: June 08, 2019, 07:01:15 AM »
Arraylist Get Next index value seems broken at 2019.1.5, any fix?

5
Action Requests / Re: Easy Save3 arraymaker actions
« on: October 31, 2018, 09:32:00 AM »
Hi,

 do you get errors or is there new features?

 Bye,

 Jean
easy save2 actions not works with easy save3, and someone already asked last year but it seems looks like nothing is going
Post here:https://hutonggames.com/playmakerforum/index.php?topic=16112.msg76629#msg76629
And here:
https://moodkie.com/forum/viewtopic.php?f=13&t=1467

6
PlayMaker Bug Reporting / Re: bugs in 1.9.0
« on: October 25, 2018, 08:30:39 PM »
Hi.
Confirmed array bug, but gameobjet not..
Where did you get that 'Get Spawned Prefab' action?

Btw if you rename actions it is better to leave the original name and add what you wish ( for example 'Array get' would become 'Array get - my array stuff'
Later on it will get harder to debug.

get spawed prefab is a costom action, problem is playmaker seems not work well with my custom action
Code: [Select]
using RLD;
using UnityEngine;

namespace HutongGames.PlayMaker.Actions
{
    [ActionCategory("RLD")]
    public class GetSpawedPrefab : FsmStateAction
    {
        [UIHint(UIHint.Variable)]
        public FsmGameObject spawedGameObject;

        public FsmGameObject spawedPrefab;

        public bool everyFrame;

        public override void OnEnter()
        {
            RTPrefabLibDb.Get.PrefabSpawned += Myhandler;


            if (!everyFrame)
            {
                Finish();
            }
        }

        public override void OnUpdate()
        {
            RTPrefabLibDb.Get.PrefabSpawned += Myhandler;

        }

        void Myhandler(RTPrefab prefab, GameObject obj)
        {
            spawedGameObject.Value = obj;

            spawedPrefab.Value = prefab.UnityPrefab.gameObject;

        }

    }
}

8
PlayMaker Bug Reporting / Re: bugs in 1.9.0
« on: October 20, 2018, 02:55:58 PM »
You can see the first and second pictures, array not show correctry in inspector, but correct in debug show.

second bug is, i used a variable to store the prefab value, but then i hit play, it changed to drag drop form

9
PlayMaker Bug Reporting / bugs in 1.9.0
« on: October 17, 2018, 07:35:23 AM »
hi
I found a lot of bug in playmaker 1.9.0 and unity verson is 2018.2.12f1

array bug:



Gameobject:




10
PlayMaker Help / Re: A review and wishes
« on: October 04, 2018, 11:48:26 AM »
Hi,

 Thanks for your review :)

 What's not suitable with ArrayMaker? I am the author of ArrayMaker, so if there is something I can update or tweak, let me know.

 PlayMaker has an FsmArray, is that not suitable for you when you need to deal with lists? but yeah, no built in dictionary.

If you have use cases, let me now, it's always important to see what users want to do with PlayMaker, if I can fit that in ArrayMaker great, else, we'll escaladate as a feature request for PlayMaker itself.

 Bye,

 Jean

yes, ofc Playmaker has array that`s great, i can get then direcly from the C# without create a action for it, but arrays is not so popular in assetstore plugins, the most plugins I have they use most lists,so i have to create actions for every lists for convert them to arrays, and that's the same as dictionary.

11
PlayMaker Help / A review and wishes
« on: October 03, 2018, 07:23:35 AM »
I own both Bolt and Playmaker, and started using Bolt for a while,so far, I'm back and use Playmaker again,for sure Bolt has almost all Functions in Unity, but also missing some really important things that I stop using.

Bolt is not good at creating my own actions
easily lose control when it getting bigger project

Playmaker lacks some important things, for example list and dictionary,for list i can simply use .toarray to convert list to array, but dictionary  :'( , i know Playmaker has something called Arraymaker, but it's not a good solution for that.

I really hope Playmaker add list and dictionary support on the future


12
u can use a string variable to store the array name and then, use my FSM array actions to choice and edit array variables by the string variable
http://hutonggames.com/playmakerforum/index.php?topic=18563.0

13
Share New Actions / Re: FSM Communication actions
« on: April 03, 2018, 07:10:11 AM »
yeah sure, that helps me easier to get on my other computers

Hi.
Thanks for the actions.

I will test them after the weekend and place them on the Eocsystem

14
Share New Actions / Re: FSM Communication actions V2
« on: April 03, 2018, 07:08:21 AM »
sure, Ecosystem helps me easier get on my other computers

Hi,

 that's great!! but you should put them on the Ecosystem!

 Bye,

 Jean

15
Share New Actions / FSM Communication actions V2
« on: April 02, 2018, 09:34:09 AM »
Hi
I'm made more FSM actions, because I don't like to put all the state in an FSM. It's will get confused and lose controls, I prefer to put all variables in an FSM, and let other small FSMs to control this FSMs variable.

Action list:
fsm float flip
fsm float operator
fsm float switch
fsm gameobject compare
fsm gameobject compare tag
fsm gameobject is null
fsm int flip
fsm int operator
fsm int switch
fsm string switch
fsm string is null or empty

Array :
fsm array add
fsm array addrange
fsm array clear
fsm array delete at
fsm array get next
fsm array get random index
fsm array length
fsm array remove
fsm array remove all
fsm array resize
fsm array reverse
fsm array shuffle
fsm array sort (not tested)
fsm array swap items
fsm array transfer value

hope you guys enjoy it.

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