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Action Requests / Re: Array List Enable Events Sent Local
« on: August 16, 2020, 02:34:23 AM »
Hey Jean,
Sorry for the late reply. Just tried playing with this today and doesn't seem to work for me. I did a few different test and it just seems like its not quite working.
I made a simple Empty GO Cube and had it create a GO. It then added it into an array that was also on that GO Cube. Another FSM on the Cube would listen for the "Add" Event from the Cubes Array events. I also made a GO Sphere that simply had a listening state waiting for the "Add" event too for testing.
If I make the Event itself Local only, it never seems to fire off the event on either GO listening for it. If I make it a Global event then BOTH the Sphere and Cube fire off. The Local Only was always ticked on the Array.
Still appears to need a tinker with the code.
P.S. Are there plans for Playmaker 2.0 coming? That would be a bit exciting to look forward to.
Thanks
Sorry for the late reply. Just tried playing with this today and doesn't seem to work for me. I did a few different test and it just seems like its not quite working.
I made a simple Empty GO Cube and had it create a GO. It then added it into an array that was also on that GO Cube. Another FSM on the Cube would listen for the "Add" Event from the Cubes Array events. I also made a GO Sphere that simply had a listening state waiting for the "Add" event too for testing.
If I make the Event itself Local only, it never seems to fire off the event on either GO listening for it. If I make it a Global event then BOTH the Sphere and Cube fire off. The Local Only was always ticked on the Array.
Still appears to need a tinker with the code.
P.S. Are there plans for Playmaker 2.0 coming? That would be a bit exciting to look forward to.
Thanks