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Messages - Artoo

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1
Work In Progress... / Re: Thrash Racer - Banger racing / life sim
« on: April 16, 2021, 10:50:14 AM »
Hi.
probably best to try how much you can do with textures and bump map
Thanks,
yea I figured, might need to resort to that.

This looks awesome, the physics are super well done.
How are you making the tire marks on the ground? Is this all with Playmaker or are you using some assets to help you?
Thanks!
The skidmark system came with the UnityCar package that I´m using as a base for the driving physics, I need to make a custom skidmark system tho, since it is very costly on resources.
It had skidsmoke before as well, but that didn´t work with newer Unity versions so I disabled it, need to create my own system for that too.

2
Work In Progress... / Re: Thrash Racer - Banger racing / life sim
« on: April 08, 2021, 06:12:45 PM »
Here´s a feature that I´m not sure will be modelled or made with textures,
depends on the perfomance cost.
Modelled tire tread that dynamically wears out, allows visual simulation of flat spots too, by altering y and z scale ;D

3
Work In Progress... / Re: Thrash Racer - Banger racing / life sim
« on: April 04, 2021, 02:45:05 PM »
Hi.
Nicely detailed!
Thanks!
I need to model a lot of extra things since the body panels can fall off,
been learning a lot of new stuff about how cars are contructed  ;D

The body of the car is almost done, only needs inner panels for doors and some other stuff.

4
Work In Progress... / Re: Thrash Racer - Banger racing / life sim
« on: March 28, 2021, 12:35:40 PM »
Been doing some modelling again after a while, so the character can drive properly  :)

5
Work In Progress... / Re: Thrash Racer - Banger racing / life sim
« on: March 23, 2021, 10:52:36 AM »
I did some experimenting how stretch limos with extra physical parts in the middle cope with the physics system, so far everything seems to be going smoothly! :>

6
Work In Progress... / Re: Thrash Racer - Banger racing / life sim
« on: March 21, 2021, 01:25:00 PM »
Some driving around with updated body on frame test chassis and new experimental collider system, now with some suspension too ;D


https://twitter.com/ThrashRacerGame

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Work In Progress... / Re: Thrash Racer - Banger racing / life sim
« on: March 14, 2021, 05:18:39 PM »
I built a ramp to test frame rigidity.
The chassis might be a bit loose.  :)

8
Work In Progress... / Re: Thrash Racer - Banger racing / life sim
« on: March 13, 2021, 03:19:14 PM »
Experimenting some more on the body on frame chassis types, I attempted to simulate body mount bushings and what happens when they wear out to the point they break.
The body has some not-supposed-to-be-there movement and rotation on the frame for the play in the bushings, and starts slamming onto it on jumps. :)
The limits are set pretty extreme here so I could see what was happening.
Also, forgot that I set the tire pressures to 4 bars, made for a quite bouncy ride


Also, this :D

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Work In Progress... / Re: Thrash Racer - Banger racing / life sim
« on: March 11, 2021, 02:27:15 PM »
I´ve been doing some experimentation on body on frame designs,
I´m attempting to make them behave differently from the unibody structures.
Lots of chassis flex and twisting for a softer ride, also behaves bit differently in crashes.

There are no springs or shocks installed on this car here, only flexing is from the frame  :)


10
Work In Progress... / Re: Thrash Racer - Banger racing / life sim
« on: March 05, 2021, 05:21:28 PM »
Been reworking my script system to load on command, instead of everything loading in the game start as it was for my test version.

New 1st person character system is also being implemented.

Here´s also some driving around with a really weak frame.


11
Work In Progress... / Re: Thrash Racer - Banger racing / life sim
« on: November 07, 2020, 11:50:12 AM »

Building a 1st person character movement system, now my person is about the size of a cat when proning, maybe need to make it a bit bigger.
Can fit under a car without even jacking it up tho.
Need to make a new video when the character controller is done  ;D

12
I mean I´ve searched for them in the Ecosystem, but all I could find was Cross Platform Set Axis, and that´s not probably it either.

13
I´ve looked at the new input system that came with Unity 2019 I think,
are there any actions to bind the controls ingame with the new system using PlayMaker?

14
Work In Progress... / Re: Thrash Racer - Banger racing / life sim
« on: October 22, 2020, 02:44:36 PM »
I did some more fixing to the AI driving logics, now they do proper close contact bumper-to-bumper racing.
I had some bug in my system that caused them to freak out and change lane when another car was nearby :p

15
Work In Progress... / Re: Thrash Racer - Banger racing / life sim
« on: August 12, 2020, 02:58:06 PM »
Looks great!
And nice AI driving FSM graph ;D
Yea it´s a nightmare
Probably could be done better, but at least it works   ;D

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