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Messages - Saputo

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1
Playmaker Tutorials / Re: ArrayMaker Tutorials for All! (2nd UP!)
« on: March 19, 2015, 10:41:35 AM »
Could you make a TUT on a Final Fantasy type inventory, Were it just shows the Items Name and how many you have, If you don't have That item, it removes it from the list, and rearranges the items in order.

2
Playmaker Help / Re: How can you make an Arrow Selector?
« on: March 19, 2015, 07:22:35 AM »
I'm Avoiding Array Maker because it's being upgraded a lot and a lot has changed, so I am waiting for the fixes and changes to come out, but by the item that does, this project will be a lot further along., But thanks for the advice, i will try this.

3
Playmaker Help / How can you make an Arrow Selector?{Solved}
« on: March 19, 2015, 06:48:02 AM »
How could I make an Arrow Selector go from 1 Item to another, kinda likethe item Selection Icon in Zelda it is just to Highlight the Item so the player knows what they are about to hit A or B on.

I would like to do this WITHOUT Array Maker.

I simple have 4 Icons

(Arrow Here(It would move left to right using Arrow keys)1 2 3 4

>1 2 3 4
1>2 3 4
1 2 >3 4
1 2 3 >4

Like that, would this be posable? Also My images are head by GUI Images.

4
Playmaker Help / Re: 2D Ray Cast broken?
« on: March 15, 2015, 02:45:23 PM »
I am having the same problem, same set up, for some reason my Raycast hit my NPC Game Object, at all times, and never hits the player even if it's right infront of it.

The NPC is Untagged as well.

The Has the tag Player

5
Work In Progress... / Re: Dark Dungeon - Random Dungeon Crawler
« on: March 12, 2015, 07:30:15 AM »
Your game looks great, keep up the great work, I am looking forward to seeing more of this. I love how you are making it play kinda like Demon/Dark souls.

6
Playmaker Help / Re: UGui Scrollbar[SOLVED]
« on: February 22, 2015, 11:13:16 AM »
Thank you, I was watching the UI Tut's and he does it a slightly different way, which was not working for me unless I had a see through Image, so thank you this worked great!  ;D

7
Playmaker Help / UGui Scrollbar[SOLVED]
« on: February 21, 2015, 10:45:24 AM »
Hello,

Does anyone know if there are any Tut videos of how to setup a working scroll Bar, with Text and Images inside the scroll able area?

Kinda like a buying and Selling Menu, then you just scroll to the item you are buying and or selling and add more then scroll to another and sell or buy etc.

I just need to know how to setup the Scrollbar system?

8
Playmaker Help / Re: Can't play 2D sprite animation by using playmaker
« on: February 13, 2014, 04:32:18 PM »
Any luck Jean?

9
Playmaker Help / Re: Need Prefab advice(Solved)
« on: November 19, 2013, 01:51:45 PM »
I've tryed to use get collsion Event but it wont work, the only way I can get it to work with with Trigger Enter. so with that I need to get it to find the Target, your attacking.

10
Playmaker Help / Re: Need Prefab advice
« on: November 19, 2013, 12:23:23 PM »
I just got it to work using your actions :) thank you, now I just need to get the project to Find the Target it hit's b.c right now it's finding w.e target on the scene it wants, so I need to get that part to work right.

11
Playmaker Help / Need Prefab advice(Solved)
« on: November 19, 2013, 11:11:12 AM »
Ok, Iv worked this out to down tot he wire,But I need to be able to get more information. ok, first off,

1 my prefab is a projectile when it's shot it gets the information of a target, and then deals damage to that target once hit. (But I have the Targets health a a Global Float, I had to do this, so you projectiles could hit at once, and it would register the damage right. But the problem is clearing that Float once it dies, it wont set to 0 or anything it will stay at a Negative, so any clone of that target will get 1 shot-ed...)

Problem YES!,

So I tried having the prefab send an event to the target and then the damage was dealt on the target itself, but this caused issues were if 2 or more projectiles hit at once it would only register 1 hit, so i had to set it up How it's set up in Step 1.

So now I'm trying to figure out How can I have the Prefab when shot get the target, then get the targets information, and then Subtract the Float amount from that Target itself. and leave the clones at what they started with, in turn would have there Health coded on tot he Game Object and not a Global.

If I made this too confusing I'm sorry, just any question and I will answer it.

12
Share New Actions / Re: Reset Fsm Variables
« on: November 19, 2013, 10:58:03 AM »
K Thank you.

13
Share New Actions / Re: Reset Fsm Variables
« on: November 18, 2013, 05:35:59 PM »
Assets/PlayMaker/Actions/ResetFsmVariables.cs(22,33): error CS0103: The name `PlayMakerUtils' does not exist in the current context


thats what I get when i add it to the playmaker

14
Share New Actions / Re: Add and Subtract FSM Float
« on: November 07, 2013, 05:26:14 PM »
This is great but could it be done with tags too?

15
Playmaker Help / Re: Pause Controller Help
« on: October 03, 2013, 10:06:29 AM »
Sorry for the very late replay, No I never got it working, and it is very outdated now and seems to have 0 support.

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