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Messages - volcank

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General Discussion / Scenes or Prefabs as levels.
« on: September 08, 2020, 06:35:21 AM »
Hi guys I am about to start a game and will make it both for mobile platforms and also for PC and MAc etc. Only I am not sure which route to go in terms of creating levels. Normally in mobile I use prefabs for creating levels and call them as the game progress and use only one scene for the whole game except the shop etc. I wonder if this situation works when it comes to a bigger game like a platformer etc.

I would appreciate your advice.


Action Requests / More Mobile Friendly Actions
« on: September 08, 2020, 06:32:44 AM »
Hi I use playmaker and love it only it really lacks when it comes to touch controls for mobile platforms. Even when we create a touch event we can not see its result in preview mode unless we connect our phone etc. I normally use "Lean Touch +" Plugin but I am sure many of those actions can be added to playmaker. Such as touch to make a swerve movement on player, or touch to rotate like Helix Jump Game etc. And most important being able to see the result while testing in preview window in Unity.


User Showcase / Re: Finished Projects Made With PlayMaker
« on: August 08, 2020, 07:06:32 AM »

User Showcase / Crate Looter at Apple Appstore
« on: August 08, 2020, 07:05:22 AM »
Another game of mine created with playmaker is also available at apple apsptore.



User Showcase / Pop Da Candy at ios Appstore
« on: August 08, 2020, 06:49:17 AM »
Hi everyone. One of my latest games created with playmaker is available at ios appstore. Check it out!



User Showcase / Re: Promote Your Games!
« on: August 08, 2020, 06:48:25 AM »
Hi, I have done this game "POP DA CANDY" like a few months ago and which is only available on ios right now. It is a simple candy popping touch based game made mainly for mobile platforms. It is in kids category right now without ads.

Hope you enjoy the game.


PlayMaker Help / Performance slowed down dramatically!
« on: April 14, 2020, 07:31:15 AM »
I am making a mobile game ( for iOS) and it is touch based game.  I use mouse pick event to touch the objects on the scene and destroy them. Basically making a game like toon blast. So the same colored objects (lets say candies) if they are touching each other they all get destroyed like a chain reaction.
I also create levels as prefabs in only one scene and each prefab has the game borders level set up and most importantly has around 160 small spheres created at once in that prefab. Also what those spheres make is (they don't have collision and also shadow cast and recieve is off and without rigid body) once they are created they had random events in them and creating 4 different sphere objects with different colors so the level is created like that.

Everything was working fine and the game play started quick in preview like 3-4 seconds and in mobile it had good performance. But I also wanted to add a shop system and I did it with integer variable. So basically I would set that int with playerprefs like if that is 3 then those 160 spheres would spawn a different kind of candy with different colors. So I have 9 different candies. When I did this shop thind things changed totally. now it is taking around 25 secs for preview to start and also same with mobile after showing Unity logo it takes again around 25 seconds for game to start. I wonder what might be the problem. Can that be that the meshes are heavy for all other candies and Unity is calculating them. Or the variable I am using causes that like I should use string instead of integere etc.?

I also have an object standing at top of the candies and when the candies start to be destroyed that object at top starts to fall down like Candy Crush games etc.

The game was almost finished and now I am facing this issue and I would appreciate your advice! Thank you so much!

General Discussion / 3D Zombie shooter course!
« on: October 01, 2019, 12:02:18 PM »
Hi everyone,

I just uploaded the first 10 videos of my Udemy zombie shooter course to my youtube channel. I guess will upload the rest! But for now only 10 videos for a start. I hope you like it and any advice is appreciated. I would appreciate if you could subscribe to my channel for support. Thank you.

Thank you everyone for liking and for the support of moving it to the right forum. My bad didn't know just where to post. Sorry for inconvenience.

Hi everyone,
Just excited to share with you that my first Unity and Playmaker Template is accepted by Unity Asset Store. Check it out!

Thank you and Happy Gaming

User Showcase / Re: Finished Projects Made With PlayMaker
« on: July 09, 2019, 08:36:36 AM »
Hi guys,

I created the mobile game below using totally Playmaker without coding. Android version coming soon to Google Play and Amazon Appstore. Except gameplay setup, certain small scripts were used but mainly for integrating GameAnalytics and Facebook SDKs.

Also iTween plugin with playmaker actions were used mostly for enemy and car animations.

Have a great day!


PlayMaker Announcements / Re: New Playmaker Course At Udemy
« on: September 24, 2018, 10:16:11 AM »
Ok Jean sorry about that! Will do like that next time. Have a great day!


General Discussion / New Course At Udemy
« on: September 20, 2018, 04:42:51 PM »
Hi guys,

I just created a new course at Udemy where I teach to make a Zombie Shooter game. Hope you like it.

PlayMaker Announcements / New Playmaker Course At Udemy
« on: September 20, 2018, 04:42:36 PM »
Hi guys,

I just created a new course at Udemy where I teach to make a Zombie Shooter game. Hope you like it.

PlayMaker Announcements / Udemy Course
« on: August 08, 2018, 01:57:02 PM »
Hi everyone,

Just created a basic tutorial at Udemy for creatin an action adventure game. The course link is below.

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