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Messages - heavygunner

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1
Hello !

My first attempt. I made a Udemy Course on Making .io Game - Hyper Casual style game.

FREE REVIEW COPY
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If FREE Coupons sold out, Use this coupon for $9.99 -->> https://www.udemy.com/make-io-hyper-casual-game-with-no-coding-in-playmaker-unity/?couponCode=PLAYMAKER

Thanks  8)

2
Playmaker Help / Re: Unable to Play ANimation
« on: June 13, 2019, 08:19:39 PM »
Hi,
Several parts where broken on what you send, also there are dotween actions used.
I don't know if its from the payed version or not, so i removed them on my sample and used float interpolate instead

also move to/idle did not have a animator play, to play idle

on Player Movement there is only a send event on the waiting for input not on movement so i added a event to send on each movement

Mesh was not there either so i replaced with a cube so you can see the object :)

i renamed the folders so it should not overwrite yours (DJAYDINO folder)

It should be working now

OffTopic

I also noticed you use way to much Globals :)
Thank you very much.

Downloading and checking it. :)

Yes, I use Free dotween action which found on playMaker forums.
I always prefer using globals for most time. I don't know why.
Having many globals make any impact on performance ?


EDIT : Thank you very much. I tested with with another animal. It is working. BTW, I never used Vector Interpolate :D Have to learn about it . :)
Animal should rotate when he go left and right. For that can I use Dotween rotate ?

3
Playmaker Help / Re: How to make a Text popup?
« on: June 12, 2019, 08:56:15 PM »
I also searching for this. Btw, found this one. I think, we can enable/disable actions to display score. or Have to animation. I didn't tried it yet. Check this https://hutonggames.com/playmakerforum/index.php?topic=9582.msg45480#msg45480

4
Playmaker Help / Re: Unable to Play ANimation
« on: June 12, 2019, 05:30:55 PM »
Anyone?
I attached Prefab and animation files.

Thank you

5
Playmaker Help / Re: Unable to Play ANimation
« on: June 11, 2019, 05:18:56 PM »
Hi.
Hmm i can see @0:03 that there is a rigidbody and collider is this doing the jump animation or in a child of this?

if you want you can make a prefab of it and send to me so i can have a look (export without dependencies but include animation files)
or you can make the same movement/animation with a standard cube and send that :)
Thank you.
I just sent that to your Inbox

6
Playmaker Help / Re: Unable to Play ANimation
« on: June 11, 2019, 09:03:23 AM »
Hi.
is the transform on the jump animation on the same object as the movement?

if so you might want to add a parent, then do movement on parent and animation on child.
Yes, Movement on parent and Animator controller on Child. Player moving without any issue, Jump animation is not working

7
Playmaker Help / [SOLVED] Unable to Play ANimation
« on: June 11, 2019, 06:53:33 AM »
hi !

Making a Crossy Road prototype. I created Idle and Jump animation from ANimation windows. Then, Tried to play it from FSM. Since Idle is default state, It working well. But, Jump animation not working. It working only on Animation windows.

Check video >>>>
2. Can I ignore this issue for now and complete the prototype and fix animation at last or should I fix and continue ?

Thanks

8
Playmaker Help / uGUI text follow game Object[SOLVED]
« on: May 21, 2019, 02:06:55 PM »
Hi !

Thanks for that package. It really helpful.
I check the project. Camera has an FSM. it has errors too. I simply disabled all actions on Camera.

Still project working well. Can I ignore camera FSM or Should I have it?

9
Playmaker Help / Re: Help with Scene randomization!
« on: May 18, 2019, 08:47:00 AM »
Store last 20 scenes index in a array and load it via Load scene. :D

10
Playmaker Help / playMaker templates Sync
« on: May 17, 2019, 02:21:34 PM »
Hi !

Let's say. I created a template of FS and applied it to multiple gameobjects. Once I edited the template for a reason, It should automatically updated to all gameobjects that uses that template.

Is this possible ?

11
Playmaker Help / Object Pool Count
« on: March 27, 2019, 01:34:13 PM »
Hello !

I am gonna use this scene for my mobile games. This scene already having 1000+ objects. Now, I like to spawn people all over the city. I have 20 people models now.

I like to have 3 clones on pool for each objects and will spawn random. People will be de-spawn when they die and re spawn again.

Scene already having 1000+ objects. Is it okey to have another 100 objects in Pool ?
I heard having lot of objects in Pool will slowdown the game on mobile.

12
Playmaker Help / Re: How to Share Playmaker Projects
« on: February 13, 2019, 01:23:33 AM »
Hi !

I wanna share this project on Youtube. Now, before exporting unitypackagae, I have to delete Version folder & Install folder only right?

No need to remove playmaker.dll & playmakereditor.dll right?

Thank you.
I did it.
Once Installed Preview version, I deleted Versions folder & Install folder. Then, opened that as new folder. I see preview version only. When I hit Install Playmaker, It said Coulnd't Install or something. it is working :)

13
Playmaker Help / Re: How to Share Playmaker Projects
« on: February 11, 2019, 09:14:52 PM »
Hi !

I wanna share this project on Youtube. Now, before exporting unitypackagae, I have to delete Version folder & Install folder only right?

No need to remove playmaker.dll & playmakereditor.dll right?

Thank you.

14
Playmaker Help / Re: Push Enemy on Collision
« on: January 28, 2019, 12:58:56 PM »
I added Force to Player. I bumped up. Still have no idea where to add Add Force and in which axis. Tried many combinations. No luck so far.

15
Playmaker Help / Push Enemy on Collision
« on: January 27, 2019, 06:03:09 PM »
Hi !

I wanna push the enemy when I hit him.
I have 2 Cubes. One me and another Navmesh agent. When every time I collide with him, he should be pushed to a cert in distance.

Case 1 : if he come towards and hit me, he should pushed back.
case 2: if he running and I chase him. When I hit that time, He should pushed forward .

How can do it ?

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