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Messages - Franck

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1
PlayMaker Help / Editor ok but android export not
« on: September 17, 2019, 01:10:52 PM »
Hi all,

I have a pretty annoying problem when I export my project for Android.
Indeed, when I test the project in the editor, everything seems to go as planned. By cons, when I export my project on Android, nothing happens as expected.
On the 1st video (OnEditor) I can select in the drop-down list and everything is updated correctly. In the second video (OnAndroid) when I select in the dropdown nothing happens.
I know it worked for a while but since then I had to make changes in my project it has not worked anymore.

Do you have any idea where this bug is?

thank you in advance

Video 1 (OnEditor):


Video 2 (OnAndroid):


2
PlayMaker Help / Re: Trying to make a game like The Fortune Wheel
« on: November 07, 2018, 02:42:34 AM »
wow thank you very much for your kindness.

Indeed, it is not necessary to register the games. Player names should only appear for the game in progress.

I proceeded like this to put all this in place:

- UI Input Field Get Text
- Saving text in a global variable (because it's in the main menu)
- In the game scene, I get the previous global variable and I display the text typed by the players

Now the next step is to put a drop-down list that goes from 1 to 8 and display the correct number of Input Field to not clutter the screen.

I slowly discovered Playmaker for about 1 or 2 months and I'm not a developer so sorry if I ask silly questions sometimes :)

3
PlayMaker Help / Re: Trying to make a game like The Fortune Wheel
« on: November 06, 2018, 10:59:46 AM »
Hi daniellogin,

thanks for your reply :)

I think you've put me on the right track.

I managed to stop the wheel when it's almost stopped.

This is how I did it:

- The button rotate it and send an event that compares the X position of one of the pads every half second. So I get X and X1

- Another FSM compares the 2 values ​​and when they are equal with 0.015 tolerence it sends to another event that puts the wheel in "isKinematic" so that it stops completely.

- From there I'm doing a raycast to find out exactly where the arrow is pointing.

It all seems to work very well.

Now the prototype of the spinning wheel is OK for me.

The next phase is to make a home menu that allows up to 8 players to enter their name. Once these names are entered we click on PLAY and it sends us to the scene of the wheel.

There, however, I do not see how to do all that.

An idea maybe? A tutorial?

I wish to make a local multiplayer on the same device.

4
PlayMaker Help / Trying to make a game like The Fortune Wheel
« on: November 04, 2018, 08:59:24 AM »
Hello everyone,

I'm trying to prototype a new game like the Fortune Wheel.
Currently I can spin the wheel physically and it stops with the friction. The wheel as a rigidbody and don't use the gravity and is not kinematic.
To find out where the arrow stops, I throw a raycast from the bottom of this arrow. This raycast records a hitobject placed on the wheel.
I am now looking for ideas especially for how to know when the wheel is stopped to know the good hitobject with the raycast (because the raycast records the hitobject as the wheel rotates)?

And after when the hitobject is found I want to show the gain.

I think I must ensure that the wheel stops completely when it is between two studs but I do not know how to go there.


5
PlayMaker Help / Re: Camera lock vertical look when rotate animation
« on: October 30, 2018, 07:32:41 AM »
Hmmm,

I think it's because I have an animator that stays on my camera holder right?
I must completely remove the animator on my camera holder.

6
PlayMaker Help / Re: Camera lock vertical look when rotate animation
« on: October 30, 2018, 07:30:44 AM »
Hi djaydino,

I put the animator on the maincamera and I created the animation on it too. But that does not change anything my character is always on the same side.
Have you tried to do it on my project?

7
PlayMaker Help / Re: Camera lock vertical look when rotate animation
« on: October 27, 2018, 06:32:58 AM »
Hi djaydino,

did you had the  time to download the project?
If yes is it ok? You can open it?

8
PlayMaker Help / Re: Camera lock vertical look when rotate animation
« on: October 25, 2018, 02:11:53 PM »
PM Sent.

Be carreful about the bind. I use zsqd not wasd :)

9
PlayMaker Help / Re: Camera lock vertical look when rotate animation
« on: October 25, 2018, 12:34:32 PM »
Sure, but my folder is 3Go... You have a good internet connection?

10
PlayMaker Help / Re: Camera lock vertical look when rotate animation
« on: October 25, 2018, 10:13:42 AM »
In fact, the position is always the same. When I press the LEAN Button my Character goes to the same direction. Finaly there is just one direction that's right.

11
PlayMaker Help / Re: Camera lock vertical look when rotate animation
« on: October 25, 2018, 09:48:21 AM »
Yes I tried that too just now and it's the same. The X is considered as Global :(

12
PlayMaker Help / Re: Camera lock vertical look when rotate animation
« on: October 25, 2018, 09:40:14 AM »
I have the Camera Holder as parent and the Main Camera as Child.
I try to create an animation on the Camera Holder. In this animation I set the Main Camera and move on X.

But when I play this animation the X is taken as Global and not Local. How can I use the Local transform in animation?

13
PlayMaker Help / Re: Camera lock vertical look when rotate animation
« on: October 25, 2018, 07:28:53 AM »
Hi djaydino,

it works with your method.
But now I try to make my Character lean right and left, I don't know how to do it with this method.

14
PlayMaker Help / Re: Camera lock vertical look when rotate animation
« on: October 24, 2018, 02:09:18 AM »
Hi djaydino,

I bought your asset. It is especially to support you with all the help that you bring here.
I'm going to take a look at the camera in the bullet hole scene.

15
PlayMaker Help / Re: Camera lock vertical look when rotate animation
« on: October 23, 2018, 07:59:51 AM »
Hi djaydino,

do you have examples of tutorials to get this result?

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