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Messages - UCRS

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User Showcase / Re: Steam VR Playmaker Toolkit [Asset]
« on: March 29, 2019, 01:51:53 AM »
Can you send me your project file to info@frametalestudios.com. I really want to get this resolved for you to get started on your project.

Thanks a lot. I have send a mail!

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User Showcase / Re: Steam VR Playmaker Toolkit [Asset]
« on: March 28, 2019, 12:41:37 AM »
I just tried using the advanced option in the SteamVR input and created a action set for my project -this did nothing.

I have found "SteamVR_TrackedObject.cs" and "SteamVR_TrackedObject.cs.meta" in the folder Steamvr > Scripts 

My lack of coding knowledge really shows here. I tried coping all the files to different folders in hopes of there bring a reference error, but with no luck :)

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User Showcase / Re: Steam VR Playmaker Toolkit [Asset]
« on: March 28, 2019, 12:35:23 AM »
Inside the extra folder there are actions for Steam VR 1.0. You can remove the newer actions and open the ones inside this folder if you wish to use the older version of Steam, BUT the main issue is that 2.0 with all the latest updates aren't working.

So I first installed Unity 2018.3.10 which is currently the latest version.
Next I went to the asset store and imported the latest version of SteamVR Plugin.
-> In Unity under window, you have to select SteamVR Input. And select Save and generate (found in the bottom left) This will install the necessary inputs that the toolkit will use.
Next, I imported the lastest version of playmaker. (And went through the install process with the welcome to playmaker window)
Last, I imported the latest version of Steam VR Playmaker which works with Steam VR 2.0.

I am running it now without any errors. I will work on a new video that will hopefully reflect the process better to go with the ongoing updates. Please let me know what issues you run into, which version of Unity as well. The latest updates only show on the latest version of Unity, which may also be causing the issue.

Thanks for the quick reply :)
I have done what you suggest, which did not work and I just tried in a new project again.
I am running the latest version of unity (Unity 2018.3.10) and installed the newest version of SteamVR through the Unity editor and Playmaker (Unity2018.3.Playmaker.1.9.0.p12). I have "Save and generate" the actions aswell, but I am still getting the 27 errors after installing your asset.
Also - [SteamVR Input] Saved actions manifest successfully. So the actions should have been generated.

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User Showcase / Re: Steam VR Playmaker Toolkit [Asset]
« on: March 27, 2019, 01:33:45 AM »
However, using the older version, of steam VR 1.2.3, creates another issue when using the "Get Trigger" action. So I don't think it is a solution to use an older version of steam.

As can be seen below the controller is identified as "outside the bounds".

IndexOutOfRangeException: Index was outside the bounds of the array.
SteamVR_Controller.Input (System.Int32 deviceIndex) (at Assets/SteamVR/Scripts/SteamVR_Controller.cs:152)
HutongGames.PlayMaker.SteamVR_FSM.GetTrigger.get_controller () (at Assets/SteamVR_Playmaker/GetTrigger.cs:16)
HutongGames.PlayMaker.SteamVR_FSM.GetTrigger.OnUpdate () (at Assets/SteamVR_Playmaker/GetTrigger.cs:80)
HutongGames.PlayMaker.FsmState.OnUpdate () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:265)
HutongGames.PlayMaker.Fsm.UpdateState (HutongGames.PlayMaker.FsmState state) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2783)
HutongGames.PlayMaker.Fsm.Update () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1995)
PlayMakerFSM.Update () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:586)

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User Showcase / Re: Steam VR Playmaker Toolkit [Asset]
« on: March 27, 2019, 12:00:29 AM »
I will take a look at the files. What the error is telling me is that Steam VR is missing but it may be that Steam VR has updated their files again. (They have been tweaking steam vr once a month this year)

Edit: It should work, make sure you also have your actions set up as well.

I am a "newb", but I have done the same as in your linked video in 3 projects and tried it again on a 2017 version - none of them work :(

Edit: I found the answer - Valve have updated the code to use the new SteamVR Input system (removing the previous Controller system)

https://stackoverflow.com/questions/52451153/steamvr-controller-could-not-be-found

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User Showcase / Re: Steam VR Playmaker Toolkit [Asset]
« on: March 26, 2019, 06:21:02 AM »
Sounds like you are missing the steam VR asset or have the wrong version installed.

I started the project today and downloaded the newest versions of all assets. Maybe that is my mistake - thinking them all up-to-date?

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User Showcase / Re: Steam VR Playmaker Toolkit [Asset]
« on: March 26, 2019, 03:15:34 AM »
I bought this because the tutorial, which you also link in your app profile.
I am getting a whole array (27) of errors, here are a few:
Assets\SteamVR_Playmaker\GetControllerPositionAndVelocity.cs(7,30): error CS0246: The type or namespace name 'SteamVR_TrackedController' could not be found (are you missing a using directive or an assembly reference?)
Assets\SteamVR_Playmaker\GetControllerPositionAndVelocity.cs(13,14): error CS0246: The type or namespace name 'SteamVR_Controller' could not be found (are you missing a using directive or an assembly reference?)
Assets\SteamVR_Playmaker\GetGrip.cs(8,30): error CS0246: The type or namespace name 'SteamVR_TrackedController' could not be found (are you missing a using directive or an assembly reference?)
Assets\SteamVR_Playmaker\ChangeTouchpadModelController.cs(7,30): error CS0246: The type or namespace name 'SteamVR_TrackedController' could not be found (are you missing a using directive or an assembly reference?)

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