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Messages - andri1305

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PlayMaker Help / How to move object to mouse smoothly
« on: February 08, 2020, 08:34:36 AM »
I'm creating a card game and I need to move to card to the mouse smoothly, in like a certain amount of time. But just making it follow the mouse, it teleports to the mouse since it's pivot point is int the middle, and starts following, but I want it to go that locked point in like 1 second, while the mouse is moving.
Follow mouse is what I'm using for the card/object to stay on mouse, but I need to get the card smoothly to the mouse. I've tried "Move Object" to an object that follows the mouse, it goes to the point where the object was when clicked and then teleports to follow the mouse. Tried both "Move Towards" and "Move Towards Advanced" and both take years to reach to reach the mouse and then even more to slowly go to the pivot point to finish moving and lock on the mouse.

PlayMaker Help / Set Line Render Position lags behind[SOLVED]
« on: September 22, 2019, 05:50:42 AM »
I have a line rendered between two objects using Line Renderer component, and to make the line follow the points I've added Get Position and Set Line Render Position, both have every frame enabled, but the line lags behind when moving the objects.

PlayMaker Help / Make objects follow a path in scroll view
« on: September 20, 2019, 01:34:04 PM »
Is there a way to make objects placed into a scroll view, follow a given path. Like instead of scrolling up or down, it follows the path. I know that you can create path following in DOTween, but it's one certain movement not manipulated scrolling.

PlayMaker Help / Manipulate objects that have dont destroy on load on them
« on: September 19, 2019, 01:13:19 PM »
Is there a way to manipulate the objects that a re kept in the scene while a new one is loaded in. I have for example a level manager that in the first scene works as intended, loads next scene. When I go back to the scene where I began it stops working. I tried using prefabs but to no avail. I have singleton manager on it to keep it from duplicating when loading the scene again

PlayMaker Help / Application version[SOLVED]
« on: September 15, 2019, 01:00:40 PM »
How can I get the application version I've set in my project settings as a value to, for example, display as text on screen?

There might be some other conflicts.

can you try on a clean project and add playmaker, then add Super Tilemap Editor
and see if you get any errors.

if not add the Playmaker for Super Tilemap Editor

And see if you have errors then.
Hi, I tried it, but the result is the same.

You you get any Red errors in the console?

It is best to contact the author from the asset.
The actions are just not found, a sample scene is full of Missing actions. The console is full of, for example "Could Not Create Action: World: FSM: DrawDotGround: DrawDot (Maybe the script was removed?)."
I tried just putting the scripts in the folders they were in my self, but nothing changed.

I've gor Super Tilemap Editor imported and Playmaker, but after importing Playmaker for Super Tilemap Editor the actions are not imported/found.

PlayMaker Help / Playmaker Procedurally Generated 2D Game
« on: April 11, 2019, 02:53:50 AM »
So I've worked with Unity and Playmaker for a few months now and I've made some basical 2D games on my own. So far I've started with a more serious project. I've got all base stuff needed like sounds and movement and stuff, but now I need an arcade like Procedural Generation for a level. I'm working with tilemaps and single sprites. I was thinking Downwell style generation.
So basically I need a way to create procedural generation systems.

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