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Messages - Alex Chouls

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1
PlayMaker Bug Reporting / Re: Action browser open too long
« on: September 14, 2021, 12:25:34 PM »
Are there any errors in the Unity Console? Can you post a screenshot?

2
These sound like bugs. Thanks for reporting them, I'll investigate.

3
PlayMaker Help / Re: Unable to use playmaker due to many error
« on: September 14, 2021, 12:23:15 PM »
From the error it sounds like you have a script in your project that defines Path in the global namespace, conflicting with System.IO.Path. Scripts should always use a namespace to avoid conflicts. Search your project for Path scripts. Start by searching the Project view for Path since scripts are often called the same as class names. If you find the script, you can delete it if you're not using it, or notify the author of the conflict. Either way, let us know what you find!

4
Official Action Updates / Controller Crouch Update
« on: August 04, 2021, 01:02:40 AM »
A little update to the new Controller Crouch action to make it easier to toggle crouching. It adds a Toggle Crouch field that you can set to stand up.

It was possible to do this with the old action with a Bool Operator but it wasn't very intuitive. It seems like a common enough use case to warrant an update to the action.

I'll also add it to the next update...

5
PlayMaker Help / Re: Particle System Play NOT FOUND
« on: June 30, 2021, 05:37:02 PM »
Particle System Play is a built-in action, not sure why it wouldn't show up. I've attached a package with the action if you want to try importing it.

What version of PlayMaker are you using? Are there other errors in the console?

6
What versions of PlayMaker and Unity?

7
PlayMaker Bug Reporting / Re: FSM Data Version 1 and 2
« on: June 15, 2021, 01:18:46 PM »
Were you using the modified script attached in the previous post?
If you want you can DM me a link to the project so I can test with it...

8
PlayMaker Bug Reporting / Re: FSM Data Version 1 and 2
« on: June 04, 2021, 02:02:56 PM »
I've attached a modified PlayMakerProjectTools that you can try:
Main Menu >PlayMaker > Tools > Update All Loaded FSMs
Main Menu >PlayMaker > Tools > Update All FSMs in Build

This should update FSMs to the current data version. However I don't have any data version 1 FSMs handy to test with, so please backup your project first and make sure the updated FSMs work as expected. Let me know how it goes!

9
Try updating to the latest version of PlayMaker.

10
What version of Unity and PlayMaker are you using?

11
This is a bug, Output Events were not firing on the frame that the FSM was entered. It will be fixed in the next update.

I'm still investigating the other issue with creating New Events.

Thanks for the bug report!

12
Depending on your setup, you could use the DISABLE system event, sent when a GameObject is disabled. For example, if you want to do the same thing on Trigger Exit or GameObject disabled.

13
PlayMaker Help / Re: UI Drag Event Error
« on: April 16, 2021, 07:33:11 PM »
I couldn't repro the error. I've attached my setup. Is that what you have?

The pasted error actually doesn't show any PlayMaker scripts in the call stack, it looks like an EventSystem error generated by OnPointerDown. Are you sure this is the error you're getting when dragging over the button?

14
PlayMaker Help / Re: Error CS0619 : Network view is obsolete
« on: April 16, 2021, 04:55:44 PM »
You need to remove the PLAYMAKER_LEGACY_NETWORK symbol.

To do this, go to: Project Settings > Player
Scroll down to Scripting Define Symbols.
This is a list of symbols separated by a ";"
Find and delete PLAYMAKER_LEGACY_NETWORK.
If it's in the middle of the list you may also need to delete an extra ";"
Press enter and the project should recompile, fixing the errors.

15
PlayMaker Help / Re: UI Drag Event Error
« on: April 15, 2021, 02:41:32 PM »
Can you copy/paste the full error from the console?

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