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Messages - wirejaw

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1
General Discussion / Delete unused tags?
« on: May 01, 2021, 09:44:21 PM »
I have several tags in my project and I would like to clean things up.  There are many tags that I'm not sure if they are being used or not.  Is there a way to delete all tags that aren't being used?

2
Awesome and valuable info.  Thanks much for the help!

3
What's the safest recommended method for making a backup?  Up to this point I've been making a copy of my entire project folder to an external backup drive every few days.  Just want to make sure I'm not missing something important as part of making a backup.  If there is a better way I'm all ears.

4
Okay I'll try that thanks.

5
Version 1.9.0

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Hello.  This seems to be a bug, but somehow one of the states on one of my prefab objects has teleported to the bottom right corner of the Graph View.  Does anyone know how to fix this? 

Thanks for any help.

7
General Discussion / Re: Simple counter system
« on: March 22, 2021, 06:49:31 PM »
Awesome that solved it.  Thanks much!

8
General Discussion / Re: Simple counter system
« on: March 22, 2021, 11:02:35 AM »
And my inventory controller.

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General Discussion / Re: Simple counter system
« on: March 22, 2021, 11:01:35 AM »
Apologies for the delay.  Here is my setup.


10
General Discussion / Re: Simple counter system
« on: March 12, 2021, 11:24:51 AM »
I'm having an odd issue now where my "thrown item limit" is acting inconsistently.

As suggested I am using "Int Add" to a variable (Add value =1) and then "Int compare" to trigger an "empty" event after 5 thrown items are reached, and resetting to 0 using "Set Int Value."  I have a pickup item prefab that activates my Throw FSM, so when you collect it you are given 5 throws.

This is working fine except for the first time when starting my game when I collect the pickup item for some reason I can only throw 4 times.  Then when I collect the item again I can now throw 5 times and then continue throwing 5 times consistently each time I deplete to 0 and pick up the item again.

Any idea why I can only throw 4 times only at first when starting a new game and then it switches to the intended 5 times?

11
General Discussion / Re: Disable button input?
« on: March 11, 2021, 11:00:37 AM »
Thanks I'll give it a try.

12
General Discussion / Disable button input?
« on: March 10, 2021, 09:55:02 PM »
Is there a way to disable button input (and reset/enable on exit)?  I need to disable an input during a state that has a brief wait time, and then enable it after the wait time is over.

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General Discussion / Re: Simple counter system
« on: March 10, 2021, 10:47:59 AM »
Awesome that is working for me.  Thanks.

14
General Discussion / Simple counter system[SOLVED]
« on: March 09, 2021, 11:44:28 AM »
I have an FSM where my game character throws an object using Get Button Down.  Each time you press the button, the character throws the object.  When this FSM is activated, I want to limit the number of "throws" available, for example you can only throw 5 times and then you can't throw.  Any tips getting this setup?  I'm guessing it's pretty simple.  Thanks for any help.

15
General Discussion / Re: Particle effect draw order issue
« on: February 18, 2021, 12:42:51 PM »
I went ahead and changed things around using set/get position instead of parenting and offsetting particles closer to the camera to avoid overlap and things are working well so far.  Thanks again djdino.

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