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Messages - jeanfabre

Pages: [1] 2 3 ... 997
1
PlayMaker Help / Re: Question about Unity Assets compatibilities
« on: April 07, 2020, 11:37:05 PM »
Hi,

- I am not aware of any custom actions to work with Unity Utility scripts specifically.
- what do you mean by programs? you mean assets from the asset store?

 Many asset store publishers provide playmaker support out of the box. We also cover a lot of assets on or Ecosystem and on the forum, so be sure to check before commiting to a particular asset.

 PlayMaker provides a c# api that lets you create custom actions so that you can provide support for any script or utilisty or asset. However you need to know how to code, if you don't, that's more problematic, though playmaker has some actions that can introspect on the script you want to control and many times you can get away with working like that.

Bye,

 Jean

2
PlayMaker Help / Re: Recurring Failure of 'Find Game Object'
« on: April 07, 2020, 11:24:08 PM »
Hi,

 FindGameObjects action uses the Unity api itself... so I doubt this would be something that can be fixed on our side.

 can you give me a package of your scene so that I can reproduce this bug locally?

Bye,

 Jean

3
PlayMaker Help / Re: How do I send custom data to PlayMakerFSM?
« on: April 07, 2020, 11:22:20 PM »
Hi,

 Do you have the SetEventProperties action in your project?

Bye,

 Jean

4
General Discussion / Re: Does the variable support Vector4 type?
« on: April 07, 2020, 11:21:06 PM »
Hi,

 Maybe playmaker 2.0 will give this ability, but it's unlikely to happen in the current version.

Bye,

 Jean

5
PlayMaker Help / Re: Where is 'Array Maker Easy Save2' package?
« on: April 07, 2020, 11:19:34 PM »
Hi,

Have you contacted the Author of EasySave, maybe he renamed the function for saving all?

I found a back up package, that should work. It's attached to this post,

Bye,

 Jean

6
Action Requests / Re: Cinemachine Free Look Y Axis Recentering
« on: April 07, 2020, 11:05:01 PM »
Hi,

 there isn't a recentering for the x axis... and I got a reply for the issue, now I know what to do, but it means It will be a separate action, as the api is messed up..

Bye,

 Jean

7
PlayMaker Help / Re: Playmaker Time Reward
« on: April 06, 2020, 12:37:09 AM »
Hi,

 ok, few things:


- dateformat must be consistent, so putting "MM/dd/yyyy HH:mm:ss" all all formats for datetime works fine.

- converting string to seconds, is another format, more infos here:

https://hutonggames.com/playmakerforum/index.php?topic=1711.0



Bye,

 Jean


8
Share New Actions / Re: Arcing Projectiles To Target Position
« on: April 06, 2020, 12:15:26 AM »
Hi,

 Very nice indeed! Few errors and things I'll correct before I put it on the Ecosystem, should be done this week.

Bye,

 Jean

9
Share New Actions / Re: Round Float with decimal places
« on: April 05, 2020, 11:51:51 PM »
Hi,

the ConvertFloatToString action shipped with PlayMaker does exactly that. Have you tried?

Bye,

 Jean

10
General Discussion / Re: Does the variable support Vector4 type?
« on: April 05, 2020, 11:47:22 PM »
Hi,

 you can use Quaternions, which is a vector4, but you'll need to create custom actions to access it as a regular vector4.

What is the content of your vectro4 and where does it come from?

Bye,

 Jean

11
Hi,

 Let's hope so! I too enjoy the new faster playback routine indeed! even with domain reload on, it's still a lot faster then the old way.

Bye,

 Jean

12
General Discussion / Re: Using Hash Tables and Databases effectively.
« on: April 05, 2020, 11:45:08 PM »
Hi,

 sure, it's doable, but until then I did not deemed it useful, I am working with ArrayMaker and Hashtables on all my projects and never needed it.

 Let me wrap some of my current on going devs ( post processing custom action wizard creator, pun 2 coverage of more api), and I'll tackle that.

Bye,

 Jean

13
Hi,

 ok, I found the issue ( can't explain why, there seems to be a bug in the latest version of Unity 2019.3), but I had some issues before with the www class, so I switched to that instead and it seems to work.

 Can you check on your end ( update the ecosystem as usual)

Bye,

 Jean

14
PlayMaker Help / Re: Playmaker Time Reward
« on: April 03, 2020, 12:45:27 AM »
Hi,


 it's totally possible, can you send me a package of the Unity scene, not just the scene itself, thanks.

Bye,

 Jean

15
PlayMaker Help / Re: How do I send custom data to PlayMakerFSM?
« on: April 03, 2020, 12:44:26 AM »
Hi,

 yes, that's right, that's all you need.

 in fsm, you use GetEventProperties and get the value for key "DATA1"

but if you want to send a value every update, then you are better off setting an FsmString on that fsm directly, since you already have a pointer to it.

Bye,

 Jean

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