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Messages - jeanfabre

Pages: [1] 2 3 ... 952
1
PlayMaker Bug Reporting / Re: GetComponent Causes Lag
« on: September 20, 2019, 05:58:40 AM »
hi,

 yes, this is a Unity known slow api, that you should only use once and cache components

can you package the scene ? the template you sent is empty, there is not actions in it.

 if you only have GetComponent, then, the above applies, you must only use it once, and if you must use it several times, then plan differently, and have your component ready to be used in a centralized manner, so that the getcomponent api never gets called after you got your component.

Bye,

 Jena

 Bye,

 Jean

2
hi,

 done, new action CameraOffsetGetProperties and CameraOffsetSetProperties

3
Hi,

just search for CinemachineCoreGetInputTouchAxis component in your assets.

 I haven't done the offset yet, will do that this afternoon.

Bye,

 Jean

4
Android Help / Re: System Date Time
« on: September 20, 2019, 03:12:38 AM »
Hi,

 system date time works on mobile.

 can you make a simple scene to output the raw result of that action? what do you get?

Bye,

 Jean

5
PlayMaker Help / Re: Dynamic vision cone is broken in 2018
« on: September 20, 2019, 03:06:43 AM »
Hi,

 What do you mean by vision cone?

bye,

 Jean

6
PlayMaker Help / Re: Confict between video and data maker
« on: September 20, 2019, 03:05:24 AM »
Hi,

 yes, I updated the video packages to feature the latest playmaker utils, let me know it goes,.

 Bye,

 Jean

7
PlayMaker Help / Re: Incompatibility Warning between PUN 2 and Playmaker
« on: September 20, 2019, 03:04:38 AM »
Hi,

 it's updated, let me know how it goes. Careful, PUN 2 minimum version is now 2017 lts.

 Bye,

 Jean

8
PlayMaker Help / Re: Could not add PlayMakerLegacyNetworking proxy!
« on: September 20, 2019, 02:17:53 AM »
Hi,

 then you need to clean your PlayMaker folder, it's likely during an upgrade of Unity that you carried away old playmaker code.

Bye,

 Jean

9
Pre-release Discussion / Re: Playmaker 2.0
« on: September 20, 2019, 02:15:37 AM »
Hi,

 actually, It is something I am very interested in doing nonetheless, to speed up my process of creating custom actions.

 right now, there is a bottleneck still because no matter what it takes time to create actions, if I could simply with simple clicks setup the typical public fields, will all the usual decoration and perks ( cached component, typical everyframe setup, events, and usual routines we find as standard), I would greatly speed up the process.

Bye,

 Jean

10
PlayMaker Help / Re: OnPhotonInstantiate Event?
« on: September 20, 2019, 02:13:05 AM »
Hi,

ok, added that back, yiu will now receive that fsm event on the network gameobject.

Bye,

 Jean

11
PlayMaker Help / Re: Incompatibility Warning between PUN 2 and Playmaker
« on: September 20, 2019, 12:01:53 AM »
Hi,

 no, it's a normal process, I have to catch up with the new versions of PUN all the time, so that's why I made this so that we are all aware of this and I can act faster.

so thanks for letting me know :) I'll update soon.

Bye,

 Jean

12
Hi,


ok, new version up.

use the CinemachineCoreGetInputTouchAxis component, there is a Inputenable property on this.

 use then the action EnableCoreInput on that component to turn on and off inputs.

Bye,

 Jean

13
PlayMaker Help / Re: Math Expression action[SOLVED]
« on: September 18, 2019, 04:15:18 AM »
Hi,

 just put that on the ecosystem for convinience,

 I also found that mathos library has been updated, I think we can take it a lot further and add vectors, functions like delta time, etc etc, I'll see what I can do with this.


 Bye,

 Jean

14
PlayMaker Help / Re: Could not add PlayMakerLegacyNetworking proxy!
« on: September 17, 2019, 02:02:51 AM »
Hi,

The legacy Networking system is obsolete and removed from 2018.2.

Bye,

 Jean

15
Hi,

 What video did you watched?

Bye,

 Jean

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