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Messages - jeanfabre

Pages: [1] 2 3 ... 886
1
Hi,

 Maybe you could pm me with that project. I am working extensivly with playmaker and 2018 on projects and I don't experience this.

 in your profiler, can you deep profile and check where this garbage occurs, I would first profile the game itself, and then the editor.

 Bye,

 Jean

2
General Discussion / Re: Multiplayer
« on: Today at 12:56:34 AM »
Hi,

 Photon isn't suitable for 100+ users in the same room.

 instead you should aim for an mmo solution like:

https://assetstore.unity.com/packages/templates/systems/ummorpg-51212

Bye,

 Jean

3
Hi,

 uhm, I can't repro, all works well, fresh project, installed playmaker, ecosystem, downloaded sample and all is ok:



Can you try again on a fresh project, and if that doesn't work, can you zip that project and send it over?

 Bye,

 Jean

4
Playmaker Help / Re: Unity Ads 2.0 - Not working
« on: Today at 12:30:00 AM »
Hi,

 Just go straight to the 2017.4. ( the LTS version) 2017.2 isn't a good version of Unity

Bye,

 Jean

5
Hi,

 can you share the fsm in question, I'll try to repro.

 Bye,

 Jean

6
Playmaker Help / Re: Call events from text file
« on: Today at 12:27:05 AM »
Hi,

Right, I updated DataMaker to feature the latest ArrayMaker, should be good now.

 Bye,

 Jean

7
Playmaker Help / Re: Photon Playmaker question
« on: October 14, 2018, 11:40:38 PM »
Hi,

 where is your struggle on spawning ennemies? you "simply" instantiate a scene object ( belongs to masterClient) using PhotonNetworkInstantiateSceneObject action.


 Bye,

 Jean

8
Playmaker Help / Re: Call events from text file
« on: October 14, 2018, 11:26:23 PM »
Hi,

 yes, you should use DataMaker for this, it's a full blown xml reader and writer for PlayMaker.

https://hutonggames.fogbugz.com/f/page?W1133

however, you should properly define your structure and comply with Xml standard, it will be a lot more flexible and powerful down the road than an hybrid definition.

so something like that is better ( there are tons of variants of course) :

<Sequence>
  <load type='Sprite' id='My Image'>image.jpg</load>
  <SetPosition  space='world'>
     <Target>My Image</Target>
     <Position>400,400,1</Position>
  </SetPosition>
</Sequence>


If you don't go with an xml based text content, then you'll have to parse your tags manually, and that's a lot more painful indeed... and you'll need to learn Regex, we have some actions on the Ecosystem to work with regex like "StringRegexMatch"

something like that : https://regex101.com/r/GykLuX/1

Bye,

 Jean

9
Playmaker Help / Re: Video player get a url video's length[SOLVED]
« on: October 11, 2018, 02:04:17 AM »
Hi,

 cool, thanks for the tip! maybe you should report that to Unity, seems odd that length is missing when coming from a url

 Bye,

 Jean

10
Hi,

 The hit normal can not give you the up vector for you to place your decal properly, you will need to define manually the up vector for it's placement.

 Bye,

 Jean

11
Hi,

 yes, for this you need to implement a custom inspector for your custom action, and then you control what's being presented.

you can see it in action, in the action GetAnimatorBool

this action has a custom editor class GetAnimatorBoolActionEditor

and in there, there is a EditEveryFrameField method ( in the base class), which will show different content based on the user choices of the everyframe option.

 Bye,

 Jean

12
Action Requests / Re: "Is Int a Multiple of Another Int?"
« on: October 11, 2018, 01:43:09 AM »
Hi,

 for this, you need to check the modulus.

https://stackoverflow.com/questions/3216496/c-sharp-how-to-determine-if-a-number-is-a-multiple-of-another

Look for the IntModulo  custom action on the Ecosystem

Bye,

 Jean

13
Playmaker Help / Re: How to change default action names?
« on: October 11, 2018, 01:41:14 AM »
Hi.
Carefull with renaming actions
If you update you will get problems

I am aware of that.

I just want to know if what i asked ,is possible or if there is a way to do it. Because, in Unity, if you change a script name, it is updated without problems.

Still awaiting a reply, so i deleted [SOLVED] tag.

Hi,

 I would be very careful with renaming component classes already in use, they can break your project in so many places... all Unity events will loose reference to it to begin with, then any type based access will be broken ( but visual studio will help you with this though)


 Bye,

 Jean

14
Playmaker Help / Re: iTween Ease Type Punch problem
« on: October 11, 2018, 01:30:57 AM »
Hi,

 It's strongly recommend to not use iTween anymore, prefer dotween or hotween, they have playmaker support available around.

 Bye,

 Jean

15
Playmaker Help / Re: Translate in real time
« on: October 11, 2018, 01:28:32 AM »
Hi

 well, you need to switch states and use either realtime option or not.  that's all there is to it.

 Bye,

 Jean

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