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Messages - jeanfabre

Pages: [1] 2 3 ... 926
1
Playmaker Help / Re: Help with Input.touches Custom Actions
« on: Today at 02:21:58 AM »
Hi,

 I don't have this. Can you try on a fresh project? just install the latest input touche, latest playmaker, and then the input touche playmaker support package and check with a simple test.

 Bye,

 Jean

2
Playmaker Help / Re: Help with Input.touches Custom Actions
« on: Today at 01:36:35 AM »
Hi,

 I am going to have a look, I have to use it too. Maybe it needs a refresh with the latest version of Input.touches.


 Bye,

 Jean

3
Share New Actions / Re: Playmaker actions for post processing Stack V2
« on: April 17, 2019, 11:04:14 PM »
Hi,

 Cool!

I might actually get that very soon, I started a project yesterday using ppsv2 and I'll need to adjust settings based on quality level,


Bye,

 Jean

4
General Discussion / Re: Welcome! Please introduce yourself!
« on: April 16, 2019, 05:50:05 AM »
Hi,

 Thanks for your feedback! Don't hesitate to leave a review on the Asset store!

Bye,

 Jean

5
Playmaker Help / Re: Actions - how many can you safely remove?
« on: April 15, 2019, 11:33:54 PM »
Hi,

 No Actions are required by PlayMaker, you only need to keep the one you are using in your fsms.

Don't forget to share your custom actions if you feel they can be of values to others, many will thank you for that!

 Bye,

 Jean

6
Hi,

 uhm... not cool indeed. I guess, it's time to hunt for a new system!

 Bye,

 Jean

7
Action Requests / Re: Limit Look at Rotation[SOLVED]
« on: April 15, 2019, 11:29:41 PM »
Hi,

 Thanks for the bump :) I don't have time this week, I'll try next week.

 Bye,

 Jean

8
Action Requests / Re: Box Cast[SOLVED]
« on: April 15, 2019, 12:34:44 AM »
Hi,

 ok, I fixed it, please update from the ecosystem

- few things:
- debug option is now working
- I expose triggerInteraction as an enum to expose all options
- noHit event is now fired properly


Bye,

 Jean

9
Action Requests / Re: Box Cast
« on: April 15, 2019, 12:07:53 AM »
Hi,

 yes, indeed, It seems broken. I am currently debugging this.

 Bye,

 Jean

10
Playmaker Help / Re: Mouse Pick Event Object (Only one Object)
« on: April 14, 2019, 11:46:11 PM »
Hi,

 MousePick and MousePickEvent are somewhat different in their approach, mousepick lets you define the depth of the pick for example, while mousePickEvent gives you more info as to the current state of the pick ( over, down, up exit)

 So you need to choose the one that suits your needs, that's all.

 Bye,

 Jean

11
Playmaker Help / Re: Set Visibility and UI objects
« on: April 14, 2019, 11:41:31 PM »
Hi,

 also make sure to check out the CanvasGroup component which allows you set alpha over its entire children, it's very convenient and powerful to use that component for showing windows, panels etc etc.

https://docs.unity3d.com/Manual/class-CanvasGroup.html

 Bye,

 Jean

12
General Discussion / Re: Wait Problem...
« on: April 14, 2019, 11:22:57 PM »
Hi,

 don't use the delay value of the sendEvent in this case,

instead use a regular wait action.

Let me know if that doesn't help.

 Bye,

 Jean

13
General Discussion / Re: Game for smartphone, need advice
« on: April 14, 2019, 11:21:34 PM »
Hi,

 when you are not sure about the platform target, make sure you always:

- Support ALL screensize, use the Canvas Scaler component for this ( in mode scale with screen size, with 0.5 as the match value, it's a good base)
- Support both mouse and touch input
- Make sure you use regular shaders and/or have a way to switch between mobile friendly option or full blown hard core gamer pc spec
- Always test both on pc and mobile to avoid detecting issues too late and not be able to address it straight away
- profile often to make sure your specs are fine and within the norm.

if you don't do the above, you will be out of luck if late in the development you decide to go for mobile. however, if you solely develop for mobile, going back to pc is ok, if mouse was taken in consideration.


so yes, starting with mobile dev in mind is a safer approach than the opposite.

Bye,

 Jean


14
Hi,

 cool! Don't forget to leave a review on the Asset store if you haven't already, it help us a lot :)

Make sure you build your controller in manageable chuncks so that you can debug it easily.

Bye,

 Jean

15
Playmaker Help / Re: Other actions for Cinemachine?
« on: April 14, 2019, 11:00:11 PM »
Hi,

 you need to use the Cinemachine Impulse system for implement camera shake.

 Also, this works only on 2018 using the cinemachine package from the Unity packager, and not the asset store.

use the actions :

- ImpulseSourceSetProperties
- ImpulseSourceGetProperties
- ImpulseListenerGetProperties
- ImpulseListenerSetProperties
- GenerateImpulse

 Bye,

 Jean

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