playMaker

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - jeanfabre

Pages: [1] 2 3 ... 933
1
Playmaker Help / Re: Make UI dragable.
« on: Today at 09:12:27 AM »
Hi,

Let me put a drag sample on the Ecosystem and It will be clearer. it will be available tomorrow.


Bye,

 Jean

2
Hi,

 you just send an rpc to ALL, and then all players receive it, but they all check if they are the master and only the master will proceed.

 Bye,

 Jean

3
Action Requests / Re: Limit Look at Rotation[SOLVED]
« on: June 17, 2019, 01:49:18 AM »
Hi,

 it's in my todo, so I haven't forgotten about it, I need to find the right time, as it will require my full attention for this to work properly... with a full morning that I'll dedicated to this. I tried to hack around that few times already to no availability... that's one of these actions that needs proper math and transforms know how :)

 Bye,

 Jean

4
Playmaker Help / Re: Solved: How could I make joystick sensitivity?
« on: June 17, 2019, 01:37:49 AM »
Hi,

 As mentionned by Thore, GetAxisRaw would be a good start.

But maybe what you are looking for is not "sensitivity" but "Speed" ? in which case, you have this built in the GetAxisAction, where you can multiple the input with a multiplier factor, this is usually what you want for realtime adjustments.

Bye,

 Jean


 Bye,

 Jean

5
Playmaker Help / Re: How to add a line break via build string action
« on: June 17, 2019, 01:34:48 AM »
Hi,

 you need to put the right character, which is tricky to do without hacking around from a text editor,

 it's easier to use the action GetNewlineCharacter, save it in a global or a local and then use the action BuildString or other similar actions to create lines.



Bye,

 Jean

6
Hi,

 cool, twitted about this! good luck with it :)

 Bye,

 Jean

7
Hi,

 unfortunatly, your video doesn't show anything regarding the editor, so I am not sure it helps.

- is it working when you publish?
- what is the logic about? is it time dependant?

Bye,

 Jean

8
Playmaker Help / Re: Certain actions not showing up in action browser
« on: June 17, 2019, 01:14:45 AM »
Hi,

 can you send me one of the action that doesn't show up, I'll double check locally.

 Bye,

 Jean

9
Playmaker Help / Re: Arraylist Get next Bug
« on: June 17, 2019, 01:09:18 AM »
Hi,

- can you show me the gameobject 'BlendManager" and its arrayList component?

- you are not implementing the failure event, this should always be set, so that when something goes wrong, you know about it.

- if you are using this action more than once in your fsm lifetime, you need to use the Reset property, which accepts a boolean variable that you set to true before entering the state for the first time, it reset the internal counters.

 Bye,

 Jean

10
Hi,

 Ah yes, I have made a check for this and will show an error "You must pick either storeReference or xmlSource. one them needs to be set to 'None'" when that's the case, this way you won't get into this trouble.

the change is on the ecosystem, just redownload DataMaker.

 Bye,

 Jean

11
Playmaker Help / Re: Make UI dragable.
« on: June 17, 2019, 12:43:12 AM »
Hi,

 you can set a canvas render mode to Worldspace and then it will be sitting in the world like any other gameobject, which means you can then have inside a Panel with some draggable features, just like you have in a flat UI.

There are drag samples on the Ecosystem to learn about dragging and dropping, they apply as is if the canvas render mode is world.

Bye,

 Jean

12
Playmaker Help / Re: Photon Failed To Network Remove Gameobject
« on: June 17, 2019, 12:41:05 AM »
Hi,

 It would be best to create a post per questions, it will be easier to answer and track progress on resolutions.

- about RPC, I am not aware of any issues with them actions, can you try to isolate this, because it's likely a mix up

- Destroying is also fine, but I guess it depends the context, can you explain a bit more about the setup for the network object you are trying to destroy and how it doesn't work, and what you would expect happening, depending on the context, it cna be tricky ( like you can't destroy something that is no yours, unless youa re the master, so you test with one player, it's fine, but then if you test with more, it starts not working because only one of them is the master)

Bye,

 Jean


Bye,

 Jean

13
Hi,

 cool :)

Bye,

 Jean

14
Hi,

 please bump me mid next week, right now, I have to publish and finish few more work before tackling this.

 thanks for your patience! :)

 Bye,

 Jean

15
Playmaker Help / Re: Custom system advice
« on: June 13, 2019, 04:49:58 AM »
Hi,

 one quick way is to have a state with the global event as a transition ( below the state, not above), which means this fsm will only listen to that global event if it is in that state.

 so in that state you make a timer, and the fsm will only pick that event during the activate time of that state.

 Does that make sense?

 Bye,

 Jean

Pages: [1] 2 3 ... 933