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Messages - AyaTou

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PlayMaker Help / Slowdown when instantiating an FSM
« on: March 07, 2013, 01:41:42 AM »
I'm getting performance hiccups whenever I instantiate an FSM.

I have a GameObject on the scene and it has an FSM component.
Then, when I use the Instantiate() method to create duplicates of that GameObject, I get noticeable performance hiccups, especially in an Android platform.
Of course the hiccup doesn't happen when I don't have the FSM in the GameObject.

Do you have any idea about what is causing this issue and how can I fix it?

I deleted the "Phonton Networking" folder that came with PlayMaker.
That solved it.

When I try to build for Android I get the message:
Error building Player: SystemException: 'System.Net.Sockets' are supported only with Unity Android Pro. Referenced from assembly 'Photon3Unity3D'.
I only have a basic license for Android, and I'm not using Photon3Unity3D or any network related components, only PlayMaker (version 1.5.3.f1).

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