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Messages - grimmy

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1
PlayMaker Help / Re: UI Button On Click - Argument Exception
« on: January 30, 2021, 06:08:36 PM »
For some reason Package manager wasn't downloading over my old package. Anyway..

I can confirm this all works flawlessly in 1.9.1.p2

Cheers


2
PlayMaker Help / Re: UI Button On Click - Argument Exception
« on: January 30, 2021, 04:55:43 PM »
I tried with my own custom event and got the same error.
Im using Unity 2020.2.1f1 with Playmaker 1.9.0 (That's according to the welcome screen but my package manager says its 1.9.1)

3
PlayMaker Help / UI Button On Click - Argument Exception [SOLVED]
« on: January 30, 2021, 02:57:10 PM »
'ArgumentException: method arguments are incompatible'

I'm getting this error when I click my button (with a Button component) in game.

It doesn't seem to matter what transition I use(FINISHED, UI CLICK etc), I always get the error.

This is my first mess around with Playmaker for a very long time..

Any ideas?
Cheers

4
PlayMaker Help / Re: Could not add PlayMakerLegacyNetworking proxy!
« on: October 08, 2019, 04:40:07 PM »
I deleted my library folder and the problem seems to have gone away :)

5
PlayMaker Help / Re: Could not add PlayMakerLegacyNetworking proxy!
« on: October 08, 2019, 09:19:14 AM »
Im getting this error with a fresh Unity install (2019.2.8f1)and fresh Playmaker install (1.9.0)

?

What can I do? I already tried uninstalling/reinstalling playmaker and Unity..but still the same.

6
General Discussion / A simple Log Print...How?
« on: January 24, 2015, 05:53:09 AM »
I want to print to the normal Unity log from Playmaker. However, whenever I do this, rather than printing a single line I get about 4 or 5 lines of events which I really don't need to see. They just confuse my debug log with unnecessary stuff.

How do I just send a single line to the normal unity log? I can do it with warnings, but once again, this is just confusing...

7
PlayMaker Help / An array of www Textures
« on: November 21, 2014, 08:38:28 AM »
I want to get a bunch of textures from a url and store them in an array using both playmaker and scripting. How do I do this?

I'm using the www object in script and I can manage to get the textures into an array, but how do I return that array to a Playmaker array(I am using the beta 1.8.0). Is there some kind of FSMSetArray?

Cheers

8
PlayMaker Help / Re: Unity 5 WebGL - Playmaker
« on: November 03, 2014, 10:18:18 AM »
Editor Log Attached. You can see at the end there are lines such as..

Code: [Select]
compilationhadfailure: True--outfile: Temp/Assembly-CSharp-firstpass.dllThe

class UnityEngine.NetworkPlayer could not be loaded, used in UnityEngine,

Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullThe class

HutongGames.PlayMaker.FsmEventData could not be loaded, used in PlayMaker,

Version=1.6.0.0, Culture=neutral, PublicKeyToken=nullThe class

HutongGames.PlayMaker.Fsm could not be loaded, used in PlayMaker,

etc

Hopefully this can be fixed soon!  I'm kind of relying on WebGL and Playmaker. Crazy I know! :)

9
PlayMaker Help / Re: Unity 5 WebGL - Playmaker
« on: November 02, 2014, 03:23:37 AM »
I only posted here because the editor log seems to point to some Playmaker scripts.

And yes, the game seems to build fine when building as Webplayer.

Cheers

10
PlayMaker Help / Unity 5 WebGL - Playmaker
« on: October 31, 2014, 04:39:13 PM »
I am trying to use Playmaker to export to webGL in Unity 5 beta. It's all too new and shiny to work well togethor so it errors when I try to create a build  :(

Internal compiler error. See the console log for more information. output was:
Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.


I tried both the release version and the beta version of Playmaker but each gave the same error. I have posted the bug to Playmaker support but posting here just in case anyone else knows of this or has indeed solved it before. Cheers


11
PlayMaker Help / PlayMakerArrayListProxy Access From JS
« on: September 03, 2014, 02:14:14 AM »
I can access my PlayMakerArrayListProxy component from a C# svcript no problem by using
Code: [Select]
public PlayMakerArrayListProxy myArrayListProxy;but I need to do this in Javascript too.. When I try..
Code: [Select]
var unlocksArrayListProxy : PlayMakerArrayListProxy ;I just get an error ('PlayMakerArrayListProxy' does not denote a valid type)

Any idea what I am doing wrong here?
Thanks

12
My Template FSM is trying to send a message to my Global Functions object which is a Global variable (GameObject) in the Playmaker Globals FSM. But when the game runs my template instances complain that there is 'No Receiver' even though the state actually displays the Global property..see image..

Can anyone help with this?

I'm using 1.7.7.f6

??
Cheers


13
Hi, I want to be able to drag an object after touching it for over 0.5 seconds only. Touching it for less time will not pick it or enable it to be dragged. I have tried all day with various permutations of the Mouse Pick Event combined with a wait state but I can't get it to work.

I almost feel like the Mouse Pick Event action needs a 'is Mouse STILL Down Event' as using the 'Is Mouse Down' waits for another touch/click.

Maybe I am approaching this wrong?

14
General Discussion / Re: Co Routine?
« on: May 16, 2014, 09:26:43 AM »
I guess not. For now, I've just been creating a separate FSM in the same object which simply does the 'other thing' while the initial FSM doe it's own thing.

Maybe that's crazy, but who knows.

15
General Discussion / Microphone Recording
« on: May 16, 2014, 09:21:32 AM »
Hi, I have been working with the microphone recording addon and I have everything working perfectly at recording and playing back Audio in the PC Editor.

 However, as soon as I put this onto an Android device there are HUGE delays, buttons failing to detect inputs and various other clunky problems. I have spent all day working with this and have so far had some very minor successes by changing the Audio Latency settings in Unity and sticking in the odd 'wait for next frame' event. However, the record audio feature I see in my game on Android is far too clunky and far from releasable.

Has anyone had any success with this on a mobile device or should I just give up with the idea now?

Should I use an external Plugin for this? Are Unity's in built methods too slow?

Thanks

P.S..My FSM is simply a button that when pressed, records audio and when pressed again, stops the recording and plays it back.

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