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Messages - sebaslive

Pages: [1] 2 3 ... 38
1
PlayMaker Help / Photon IsWriting?
« on: November 15, 2019, 03:53:38 PM »
I have an issue with network player "Glitching" into place on start up. The photon demos solve this by activating the object when IsWriting is complete. I know the Playmaker Photon View has an isWriting for the variables, but I would like to check when this is complete, so that I may activate my objects, set its speed etc once complete.

Edit: Maybe there is a simpler way but I achieved this by altering the Playmaker Photon View script to include an FsmEvent that broadcasts on the owner when the IsWriting is complete. Seemed like the best way since the Playmaker Photon View is in control of the variables being sent around. If anyone solved it differently, I would love to know, and if anyone needs help with this direction, I can show you how to do it.

2
User Showcase / Re: Steam VR Playmaker Toolkit [Asset]
« on: April 02, 2019, 09:01:41 PM »
UCRS, I sent you a reply to your email. I am not sure if you have seen it.

3
User Showcase / Re: Steam VR Playmaker Toolkit [Asset]
« on: April 01, 2019, 09:25:17 AM »
Hey All, Just a quick note the toolkit in the Unity asset should look like this.



Found in the latest versions of Unity. Also to be wary of other steam playmaker toolkits that are named similarly in the asset store and, as the date of this post, are currently not updated to Steam VR 2.0.

4
User Showcase / Re: Steam VR Playmaker Toolkit [Asset]
« on: March 29, 2019, 11:04:04 AM »
So sorry can you send another to frametaleinfo@gmail.com. I got my emails confused!

5
User Showcase / Re: Steam VR Playmaker Toolkit [Asset]
« on: March 28, 2019, 08:26:16 AM »
Can you send me your project file to info@frametalestudios.com. I really want to get this resolved for you to get started on your project.

6
User Showcase / Re: I made a game! Networking Event Simulator
« on: March 27, 2019, 09:25:28 AM »
What do you do in the business field? My wife is the Networking Maverick so I enjoyed this even more and will share with her.

7
User Showcase / Re: New game I’m developing
« on: March 27, 2019, 09:23:03 AM »
Pretty dope Terry. Needs a more dynamic menu to go with this cool gameplay. First impression was that the gameplay was going to be a tad worse because of the opening screen... But the fighting looks cool

8
User Showcase / Re: Steam VR Playmaker Toolkit [Asset]
« on: March 27, 2019, 09:11:35 AM »
Inside the extra folder there are actions for Steam VR 1.0. You can remove the newer actions and open the ones inside this folder if you wish to use the older version of Steam, BUT the main issue is that 2.0 with all the latest updates aren't working.

So I first installed Unity 2018.3.10 which is currently the latest version.
Next I went to the asset store and imported the latest version of SteamVR Plugin.
-> In Unity under window, you have to select SteamVR Input. And select Save and generate (found in the bottom left) This will install the necessary inputs that the toolkit will use.
Next, I imported the lastest version of playmaker. (And went through the install process with the welcome to playmaker window)
Last, I imported the latest version of Steam VR Playmaker which works with Steam VR 2.0.

I am running it now without any errors. I will work on a new video that will hopefully reflect the process better to go with the ongoing updates. Please let me know what issues you run into, which version of Unity as well. The latest updates only show on the latest version of Unity, which may also be causing the issue.

9
User Showcase / Re: Steam VR Playmaker Toolkit [Asset]
« on: March 26, 2019, 07:37:58 AM »
I will take a look at the files. What the error is telling me is that Steam VR is missing but it may be that Steam VR has updated their files again. (They have been tweaking steam vr once a month this year)

Edit: It should work, make sure you also have your actions set up as well.

10
User Showcase / Re: Steam VR Playmaker Toolkit [Asset]
« on: February 26, 2019, 06:26:34 PM »
Hi Kavery,

These errors are telling me that the Steam VR Asset is missing.

https://assetstore.unity.com/packages/tools/integration/steamvr-plugin-32647

If you are using an earlier version of unity, it is recommended to use Steam VR 1.0

Found at the bottom of this page.

https://github.com/ValveSoftware/steamvr_unity_plugin/releases?after=2.2b3

11
User Showcase / Re: Oculus Touch Playmaker - Toolkit [Asset]
« on: February 15, 2019, 05:12:31 PM »
Great suggestion and I will look into the robot and update an example scene.

Thank you Michael

12
User Showcase / Re: Oculus Touch Playmaker - Toolkit [Asset]
« on: February 04, 2019, 11:13:59 AM »
New Update adds Oculus Go actions to the asset!

If you have any questions with the Oculus Go or the asset in general, please fire away.

13
PlayMaker Help / Re: Object.Value as Class "Cannot convert type..."
« on: February 04, 2019, 06:59:36 AM »
Gotcha thanks Jean and thanks for your input as well Dennis!

14
PlayMaker Help / Re: Object.Value as Class "Cannot convert type..."
« on: February 02, 2019, 08:40:36 PM »
Any ideas Jeanfabre?

Thanks

15
PlayMaker Help / Re: Object.Value as Class "Cannot convert type..."
« on: February 01, 2019, 11:10:46 AM »
Hey Dennis!

I am using an alternate method for the toolkit as well but like you said, its not ideal. I'm hoping playmaker team may know of another method that can bypass this for the actions.

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