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Messages - lucaderiu

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Pre-release Discussion / Re: input fields loose focus
« on: July 21, 2017, 05:54:15 AM »
Hi, just wanted to say that the same issue happens to me all the time.
When I rename a state, after the first letter I type, the field looses its focus and I have to select it again and type once again.
99% of times it works on second attempt but there was and isolated case where I had to type letter by letter, refocusing each time.

PlayMaker Help / Re: Does Playmaker Support Tizen
« on: November 05, 2016, 03:17:18 PM »
Hi Alex,
last time I was quite upset and deluded but today I'd like to conclude this forum thread sharing my happiness: Playmaker works on Tizen device. I'm using Unity 5.4.2, PlayMaker 1.8.3, Tizen 1.0.1 and I'm building on API level 2.4 on Z2 device.

PlayMaker Help / Re: Does Playmaker Support Tizen
« on: October 20, 2016, 12:06:59 PM »
Hi Alex,
today I finally got my Samsung Z2 to make some tests. It took time to arrive but finally here we are.

I can confirm that what you suggested works: symbol and dll for WebGL are working fine. I managed to reach the ending part of the build without any success, not because of PlayMaker but because of a weird signing issue. Moreover looks like two people in the entire planet managed to compile, deploy and put in the Tizen Store a game.
Situation looks desperate to me, but hopefully this is my perception after an entire day of builds with errors, rollbacks, patches installs and reading about the same frustration on forums and blogs.

Thank you for your support!


PlayMaker Help / Re: Does Playmaker Support Tizen
« on: September 06, 2016, 10:14:05 AM »
I know this thread is quite old but I wonder if there are any news related to PlayMaker and Tizen.
I'm doing some test builds with 1.8.2 on Unity 5.3.6f1 with both, standard and NACl versions, but every PM action is firing an error.
Any suggestions? 

User Showcase / Re: Finished Projects Made With PlayMaker
« on: September 01, 2016, 07:10:10 AM »
some weeks ago we released version 1.1 of our virtual reality game qb for Samsung Gear VR.

Although lot of code and custom actions for Oculus Platform have been written in plain C#, PlayMaker is the tool we used to connect many functions together and bring life to qb.

Have fun!

PlayMaker Help / Re: XBOX one support
« on: March 10, 2015, 10:39:40 AM »
I wanted to ask same question, are there any news regarding PlayMaker on xbox one? I recently red about the stripped NACL tweaks necessary for wii-u and would like to know if somebody tryed (and managed) on xbone.

User Showcase / Re: Finished Projects Made With PlayMaker
« on: March 10, 2015, 10:33:42 AM »
Looks like a Mediterranean take on Level 5 games.
For me this is a huge compliment :D Level-5 games as Dark Cloud are source of inspiration for us

General Discussion / Re: Unity 5.0 Announced
« on: March 05, 2015, 07:16:25 AM »
I'd like to know if there are any updates on PlayMaker for Unity 5. I had access to Unity 5 Beta since late August and I didn't expect PM for Unity 4.x would work so I continued my production with 4.x
Now, by the way, the 5th release is out and I'd like to migrate my projects on the new version. Are there any news about it?
Thank you

User Showcase / Re: Finished Projects Made With PlayMaker
« on: March 05, 2015, 06:03:36 AM »
long time I want to share something done with PlayMaker.
This is Kitty Scratch 2, a videogame for iOS and Android devices that tells the story of a cute kitten, Graffiette, that loves to scratch the house furniture. Using the touch screen you can manage cat’s movements and interact with the various elements. The first part was released in 2010 and was a way for testing the market impact of such a entertainment. The second part contains a full restyle of the game, both as visual impact and as gameplay. Primarly now the environment is fully 3d and you can explore the house, also the enemies who punish Graffiete for excessive noise while scratching  were added. We added a minigame with the intent of improving in the next episodes. Kitty Scratch 2 is divided in 3 episodes, with different environment, furniture to destroy, housemate to bother. In Kitty Scratch 2 we did a big effort to develop a dynamic and living space, that changes accordingly to the player’s time.

Kitty Scratch 2 on App Store
Kitty Scratch 2 on Google Play
Kitty Scratch 2 on Indie DB
PlaySys Publisher

some screens:

Action Requests / Re: Mobile Movie Texture
« on: November 07, 2013, 03:17:24 AM »
Thank you Jean but I have to apply video texture on planes. On the unity feature they also say that anim texture are not supported on mobile devices and I'm thinking to buy the Mobile Movie Texture addon. Do you think there can be a PlayMaker support in future for play, pause and rewind actions?
Thank you!

Action Requests / Re: Mobile Movie Texture
« on: November 04, 2013, 10:33:33 AM »
Hello jean,
i'd like to play a full movie: 2-3 minutes in .mp4

Action Requests / Mobile Movie Texture
« on: November 03, 2013, 03:38:45 PM »
I'm starting a new project in which I'd like to insert some animated textures. My idea is to trigger them so i can start/pause/rewind a video. From Unity website I discovered that animated textures are not supported on iOS and Android so I have to buy (another) plugin.
I just found this one and tried the demo, it looks ok but quite expensive.

Now my questions are:
- did someone solved the problem without plugin?
- if you used a plugin, which one would you recommend?
- are there some PlayMaker actions for this "mobile movie texture"? if not I'd like to request them.

Thank you very much!

PlayMaker Help / Re: Controller Simple Move
« on: September 20, 2013, 09:02:08 AM »
Thank you very much Alex! sorry for the noob question but I completely missed that Transform actions.

PlayMaker Help / Re: Controller Simple Move
« on: September 19, 2013, 06:25:13 PM »
Hello Alex,
thanks for the reply, i am using Get Axis Vector for the keyboard and usb controller input, but for my iOS i am obtaining 2 floats using the JoistikBridge.js and then i construct a vec3 using x and z.
Is there a way to send the JoystickBridge X value to Horizontal Input?

PlayMaker Help / Controller Simple Move [SOLVED]
« on: September 19, 2013, 11:27:33 AM »
i need to use the controller move relatively to an object or camera instead of world or self.
The Action Controller Simple Move has the options World or Self and I need a way to manage the movement vector in camera axis.
In simple words: I want my Vertical or Horizontal inputs to be view dependant so when I move the JoystikBridge "up", the player goes "up".
Any help (or different solutions) are very appreciated.

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