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Messages - hensoup

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User Showcase / Sinistar "Reboot" prototype VR
« on: January 25, 2017, 01:57:17 PM »

Doing a Remake Pitch for Sinistar for VR.

Share New Actions / Re: A* pathfinding (stable 0v841)
« on: October 21, 2015, 10:58:23 PM »
seems like it's working it's how you tweak the seaker script varibles

Work In Progress... / Horror Game (title yet decided)
« on: September 30, 2015, 12:00:42 AM »

Attempt at a Horror game mixing AMNESIA WITH PAC-MAN.

Share New Actions / Re: A* pathfinding (stable 0v841)
« on: September 14, 2015, 04:23:39 AM »

these two scripts work great with it.
just use set properties

using the latest version

Work In Progress... / Re: ALBERT ONION!
« on: August 15, 2015, 01:51:33 AM »
nope I'm just using the manual Move controller on a extra FSM

Work In Progress... / ALBERT ONION!
« on: July 16, 2015, 06:56:24 PM »
making a cute action platform game for steam, Ouya, and Sheild!

demo I just did

Official Action Updates / fixed add animation clip.
« on: June 16, 2015, 02:36:20 AM »
it was a simple fix having to use it for rag dolls. for Unity 5.
where "var animClip = animationClip.Value as AnimationClip;" is at
add "animClip.legacy = true;" after that.
Code: [Select]
var animClip = animationClip.Value as AnimationClip;

animClip.legacy = true;

Action Requests / working on a plugin for gyroscopes
« on: May 07, 2015, 01:14:24 AM »
I just been looking into using Gyroscopes from my andriod Sheild Tablet. a seperate script works perfect but when I'm using Playmaker and trying to make a custom action with it it's not reading the date I will paste te code if needed.

but tried this

public Quaternion variable1;

variable1 =Input.gyro.attitude;

but won't read when used in playmaker

Work In Progress... / Re: Battle Rokk! (Epic First Person Shooter)
« on: March 14, 2015, 06:56:11 AM »

added prototype weapon models and replaced the level

Work In Progress... / Re: Battle Rokk! (Epic First Person Shooter)
« on: March 12, 2015, 04:07:41 AM » web demo with added boomer weapon

WASD to move

mouse to move around

clicking shoots

1 to select laser rifle

2 select boomer.

web page needs to reload if you die.

it's early early stuff but it's more of a stress test as it's 120 monsters on screen.

Work In Progress... / Battle Rokk! (Epic First Person Shooter)
« on: March 10, 2015, 04:04:22 AM »
making a Heavy Metal Themed Shooter of epic proportion I JUST started development but I'm rather excited how it's pregression fast

Gameplay is a hybrid of Serious Sam 3 and Halo without the negatives.

Enemies I modeled in Blender and I coded it with Playmaker and NO addons.  I tired add ons for path finding but decided to make my own AI using character controllers and simple nodes and made this 90 monster count video.  this is real time and still getting work done on it I got to add more enemy types and start doing the chapters.

I'm looking for a heavy metal artist simular to this old school Dio/Sabbath tune.  I know I can get some royalty free music but I am trying to get a pitch what style I want.  thats not in game music btw. 

anyhow everything is done in with standard assets and playmaker I tried to use astar and navimesh but decided I would do better making seperate ai monsters. I'm testing this on Shield as soon as I tweak it.

Share New Actions / Re: A* pathfinding (stable 0v841)
« on: March 09, 2015, 11:49:06 AM »
I got it sorted for now .

Share New Actions / Re: A* pathfinding (stable 0v841)
« on: March 09, 2015, 03:50:08 AM »
cannot intall with 0v841 package I tried to get it intsall but I keep getting a huge list of compile errors.

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