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Messages - erniesbot

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1
Hey guys!

Think I found a solution to this...

First I set up my button, with a playmaker fsm and a global event called "select" and whatever actions you want in it.

Then on my GUI button I go Add Component -> Event -> "Event Trigger". Then click "add new event type" choose "select"

Then click the "+", then I drag the button from the hirachy into where it says "None (Object)". Then click "no funtion" choose SendEvent (string) - then simply type the name of your event you want triggered in my case "select".

Boom! 8)


2
Hi guys,

Apologies if i've overlooked something very basic here but I have the following issue.

I'm creating a UI system that needs to be navigated via a gamepad. I can navigate between the buttons fine, but I can not find an action which is triggered when a button is highlighted (not pressed).

There is a similar function for mouse use "UGUI / ON POINTER ENTER" but this does not work when the button is selected via a gamepad (or keyboard arrow keys).

To summarise, what I want to happen is: When ButtonX "is selected" --> Do somthing

Is this possible or am I overlooking something simple here?  :o

Cheers!


3
Windows Phone 8 Help / Re: Inactive actions are executed
« on: March 26, 2015, 03:05:43 AM »
Thanks that would be great. No how would I join?

4
Windows Phone 8 Help / Re: Inactive actions are executed
« on: March 25, 2015, 07:13:29 AM »
Any further update on this guys? This has sort of put a halt on the project.

If there is nothing that can be done for the time being that's fine I'll have to man up and go through each FSM but if you are nearing a solution I'll hold off and save myself the pain :)

Cheers


5
Windows Phone 8 Help / Re: Inactive actions are executed
« on: March 23, 2015, 08:29:52 AM »
Hi Jean!

Here is my example scene, really simple. Using a touch event to trigger a few typical actions, then a second wait before reloading.

All the actions are disabled in the editor yet all of them trigger when deployed to my device (Lumia 635)

Any advice greatly received! :D


6
Windows Phone 8 Help / Re: Inactive actions are executed
« on: March 23, 2015, 02:59:32 AM »
Hi, just tested this using the latest version from the assets store (Unity 4, PM 1.7.8.3) and disabled actions are still running :(

Dont get me wrong, you guys have a brilliant product here and superb support but should this not be a priority issue?

For good practice I tend to remove any unnecessary actions as I go along anyway but for the sake of quality control before a release I am going to have to manually go through every FSM in my entire game to check (and there is a LOT of them), unless there is some kind of clever scripted way I could do this?

Cheers

 :)

7
Windows Phone 8 Help / Re: Inactive actions are executed
« on: March 20, 2015, 06:13:32 AM »
Just wondering if this issue has been resolved yet?

I know I could run a test to check this but I wont have access to my WP8 device for another week or so. (Girlfriend borrowed it!)

If not, i'll start looking for and removing those actions now! :)

Cheers

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