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Messages - Sheridah

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1
PlayMaker Help / Re: Set animator look at?
« on: January 19, 2018, 08:15:00 AM »
Late reply but have you set the animation layer in the Animator to IK Pass?

2
PlayMaker Help / Re: How to ignore the value of an axis on a 360 gamepad
« on: September 22, 2014, 01:37:04 AM »
Float clamp works to stop the animation from playing but not the controller. She is gliding now :)

3
PlayMaker Help / How to ignore the value of an axis on a 360 gamepad
« on: September 21, 2014, 02:08:35 PM »
Hi,

I've created a 3rd person controller for my game which works fine with keyboard and mouse but now I'm trying to set it up for a 360 controller and it's not working properly. The problem is that I don't want the character to walk backwards which is easily done with the keyboard since you just remove the negative input button from the input manager. It's not as easy with the gamepad and I'm currently stuck with a moonwalking character...

Any tips on how to solve this are very appreciated :)

4
PlayMaker Help / Re: Mecanim IK and layers (solved)
« on: November 12, 2013, 10:56:58 AM »
Changing the offset wasn't the solution after all. It turned out that the scale of the parentobject of my character was more than 1. Unity assumed that the same would be true for my charactermodel. By changing it back to 1 everything now works perfectly.

5
PlayMaker Help / Re: Mecanim IK and layers (solved)
« on: November 10, 2013, 12:58:49 AM »
I managed to fix it by changing the offset of the IK. Thank you for your help! Everything works like a charm now ;)

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PlayMaker Help / Re: Mecanim IK and layers
« on: November 05, 2013, 07:46:17 AM »
So I decided to let the matter rest for a while since it was extremely frustrating and not working ;)

Yesterday I started working on it again and I've completed all the steps but I do have  a few issues:

4: can you move the IK end effector on the raycast Hit position.

I did this using storing the position of the hit in a variable. I moved the effector using the stored position with a move towards but although it moves towards the correct position, her hands moves high above her head and won't change.


7

Hi everybody,

This is my game Beyond eyes that I've been working on for the past year and a half, You play a blind girl named Rae who visualizes the world by touching,listening and smelling it. It's a game with a strong focus on exploration and the relationship between you and the protagonist.

As you guide Rae through this unfamiliar world your behavior as player influences the way she feels and behaves. A player who forces her into dangerous situations finds himself with a scared, distrustful girl who will refuse to do his bidding until he regains her trust. Of course if a player respects Rae's wishes and is careful to keep her from harm, she will open up to him and will trust him in difficult situations.

I am using playmaker for most of my project. Exceptions are the scripts that make stuff visible.

I am currently running an Indigogo campaign for the game that you can find here:http://igg.me/at/beyondeyes

Pre-alpha demo will be released in November!

Let me know what you think !

8
PlayMaker Help / Re: Mecanim IK and layers
« on: September 20, 2013, 03:31:00 AM »
Thank you for breaking it into small digestable steps. I seem to get stuck at the raycasting part. I'm afraid that it will have significant impact on my performance since my game is already very heavy. Are there any other possible methods?

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PlayMaker Help / Re: Mecanim IK and layers
« on: September 16, 2013, 05:09:36 AM »
Anyone?

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PlayMaker Help / Re: Mecanim IK and layers
« on: September 13, 2013, 02:42:22 PM »
Yes I have but it doesn't explain the specific example of the videolink that I included. I want my character to touch walls when she comes in close proximity with her left or right hand.

thanks :)

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PlayMaker Help / Mecanim IK and layers (solved)
« on: September 12, 2013, 01:34:47 AM »
Hi all,

I came across this video where I guy sort of explains how to work with layered animations. Is there anyway I can do this with help of Playmaker?

Thank you :)

 

12
PlayMaker Help / Re: How to play random animations with Mecanim
« on: August 19, 2013, 04:22:25 PM »
I've checked out the Target match project but I can't get the target match to work in my own projects. For some reason it moves the root towards the target instead of the set bodypart. What am I doing wrong?

13
PlayMaker Help / Re: How to play random animations with Mecanim
« on: August 02, 2013, 11:55:07 PM »
Hey Jean,

Thank you for your reply. I've tried your suggestion by re-entering the state after sending the float to the animator but I end up with an infinite loop. Which of course make complete sense.

My question is if it's possible to receive a message from the animator when the animation is finished that can be used as trigger for the random float?

Thank you in advance :)

14
PlayMaker Help / How to play random animations with Mecanim
« on: July 25, 2013, 01:33:08 AM »
Hi everybody,

just a quick question:
I want my character to have multiple idle animations that play in random order. To me the fastest way to do that seemed to create a blendtree with the idle animations that uses a parameter Idle to choose between the animations.

I'v tried this with "Random Float" & "Set Animator Float" but it only picks a number once and then sticks with it.

All the other solutions on this site are for the old animation system and thus not very helpful.

Any tips?

Many thanks!

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