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Messages - edufurla

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1
Share New Actions / Re: XR Input Actions
« on: May 31, 2020, 06:57:17 AM »
That seems great. Thanks Tcmeric!
 I will try it next week. :)

2
Hi, any news about changing the action. Would be nice to have this option without having to install a full plugin just for this.

Thanks

3
VR Help / Re: Oculus quest development
« on: May 26, 2019, 05:48:51 AM »
Hi, I am using 2018.3 / 2018.4.
Dev. for Quest now is a mix between dev. for Oculus Go (Android) and Rift (controllers).
This plugin is working:
https://assetstore.unity.com/packages/templates/systems/oculus-touch-playmaker-toolkit-90963
(not tested everything, but the basics seem to work).
This one works completely fine with ugui.
https://assetstore.unity.com/packages/tools/gui/curved-ui-vr-ready-solution-to-bend-warp-your-canvas-53258




4
PlayMaker Help / Re: Help With Trajectury Prediction Curve
« on: May 22, 2019, 01:52:26 AM »
This may be helpful too.


Create a Playmaker action is beyond my skills, but maybe someone wants to give a try  :) .


5
PlayMaker Help / Photon get Event Info
« on: April 26, 2019, 03:33:47 AM »
I am studying Photon by seeing some very good videos in this link:

As I understand to send RPC data you need to convert all data to a string > join and > using the GetEventInfo action to retrieve the joined string > separate the string data and  > use it.
I notice an action in the Photon Package called PhotonViewRpcBroadcastFsmEventWithData where seems easy to add a lot of different types of data to the RPC Event without having to convert them to string, join or unjoin.

The problem is I have no idea how to retrieve the data as the action GetEventInfo only allows to get one of each type of data and I want to send/receive two vector3 and two strings.
Any tips?

6
Share New Actions / Re: Oculus Go and Gear VR Controller Actions
« on: January 14, 2019, 05:49:46 AM »
Hi Hendrik, - that was fast! :D
Thank you very much.
I will give a try with the new rotation action too. I have no projects to use it right now but can be very handy in the future.

7
Share New Actions / Re: Oculus Go and Gear VR Controller Actions
« on: January 11, 2019, 08:42:11 AM »
Hi Hendrik.
Is it possible to make an action getting the sensor info from the Oculus Go or Gear VR? To know when someone removed the headset.
Thank you

8
Share New Actions / Re: Oculus Go and Gear VR Controller Actions
« on: January 06, 2019, 02:31:31 AM »
Hi Hendrik.

It worked perfectly. :) :)
Thank you.

9
Share New Actions / Re: Oculus Go and Gear VR Controller Actions
« on: January 04, 2019, 08:45:48 AM »
Awesome! :D :D
Thank you. I will wait for your post.
Thank you

10
Share New Actions / Re: Oculus Go and Gear VR Controller Actions
« on: January 04, 2019, 03:30:57 AM »
Hi Hendrik.
I am working in an Oculus Go / Gear VR project using your plugin and is really good.
I just submitted to the store and they ask me to position the controller following the hand setup (left or right hand).
Is it possible to make an action that gives the hand choice? Maybe a bool variable that is true when is in the right-hand mode.
Thank you for your great work. :)

11
Share New Actions / Re: Oculus Go and Gear VR Controller Actions
« on: December 31, 2018, 04:02:12 AM »
Fantastic! I am looking forward to try it. :)

12
PlayMaker Help / Re: Can DoTween do ‘Stop on Exit’, like iTween can?
« on: November 16, 2018, 04:34:27 AM »
Hi,
Since I stopped use Itween I bought "Playmaker Actions for DOTween by Doozy".
Don`t stopping when you leave the state is different at the beginning, but sometimes is good as you don`t have to create more than one FSM to make complex animations.
When I want to stop before the time ends, I kill the tween in the next state. You just have to remember to fill an id (or tag) in the dotween state.

note: You also "can pause by id" and "resume by id" to continue the animation later.

13
General Discussion / Re: How to rename global variables?
« on: October 18, 2018, 05:27:14 AM »
Would be good have a way to change global variables because at the beginning of the projects we, unfortunately, choose lazy or bad names, but I have to agree with the senior users. In my first projects I used tens of global variables and in the end, worked, but it was a mess and almost impossible to make changes. Now I try to keep them as a minimum, (more to carry information between scenes or address important prefabs) and use a lot of GetFSMs. It is just one step more than use Globals, besides being cleaner and it is more easy to track how the data circulates during the game.

14
PlayMaker Help / Re: Get List Values
« on: September 26, 2018, 01:38:49 AM »
Thanks djaydino.
I will take a look on that.

15
PlayMaker Help / Re: Get List Values
« on: September 25, 2018, 01:46:29 AM »
Thanks for your reply djaydino.
It is an old script with from a plugin with no Playmaker support.
I have no c# skills but I need to start sometime  :-\
Seems the second option can be less challenging to do. Do you have any scripts examples of how to set FSM variables from scripts that you can share?


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