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Messages - createasaurus

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1
PlayMaker Help / How to add to and update a List of Text?
« on: May 01, 2019, 03:11:19 AM »
In the game, I would like to have a list of things that the player has done.  Examples: "Player picked thing up."  "Player went over here."  The list would support about 16 slots.  How do I do this?  I have experience with Unity and Playmaker, but I haven't done much with text at all.

Now the tricky part.  When the player does the first thing, it should appear on the top of the list.  When the player does the next thing the text appears underneath.  Next thing, text appears underneath.  Etc...  When all 16 slots are full... the top text disappears, and all other text bump up a slot to make room for the next thing.  And this continues.

So... I've experimented with creating this manually, it's a mess.  Is there a tool or a shortcut or a magic program called list maker?  How do I even begin to do this right?

ANY thoughts are greatly appreciated.

2
PlayMaker Help / Re: Trouble Tweeing - DOTween jitters - Help!
« on: December 05, 2018, 03:19:41 AM »
Hey Daniel,
Your confidence gave me the push to keep experimenting.  Thank you!!  I have now discovered DO Tween Control Methods Kill All.  This solved it!  My guess is when I'm moving the environment erratically, this messing with the tween targets, which are children of the environment, and this was confusing things.  Now I just Kill All before making a big environment move.  Working great!  Thanks again.

3
PlayMaker Help / Re: Trouble Tweeing - DOTween jitters - Help!
« on: December 04, 2018, 11:52:57 AM »
Ah, I wish I found the problem.  I'm still stumped.  I'm trying all setting combos to no avail.  Basically it seems if a DOTween move is on a child whose parent is also moving... it does not work as intended.

I'm now trying other options.  I have the Move Towards Action.  This is working, but I miss the ease in and out effect.

Any thoughts on getting a tween to work in this situation is appreciated.  Thank you.

4
PlayMaker Help / [Solved] Trouble Tweeing - DOTween jitters - Help!
« on: December 04, 2018, 07:39:30 AM »
Hello,

I am making an imaginative high speed 3D racing game for a low powered system.  I have a total of 3 bad guy obstacles that simply need to move back and forth.  These bad guys are grouped to the environment, which I move towards the camera to create illusion that the player is moving forward.

When I try moving the bad guys with iTween Actions, everything works great - but I'm concerned I'll be making too much garbage, which may ultimately give frame drops in this high speed game, on this low end device.

When I try moving the bad guys with Doosey's DOTween Actions, the bad guys also do great moving back and forth, however, when I begin moving the environment that they are grouped to the bad guys jitter, kind of skipping around as if the Tween is broken.  When I look at the FSM, the states seem to be firing back and forth prematurely and irregularly too, under this circumstance.

Am I attempting something that is not possible?  Do you have any advice on Doosey DOTween Actions?  I've been playing around with all the settings, but nothing has helped so far.

Can I do this without Tweens? (Simply moving an object back and forth, while it is a part of a group that is also moving through 3D space)  I love the ease in and out, but I'd settle for a more liner solution if it gave a stable performance.  What Actions would I use to best accomplish this?

 I know there is Tween Support for the next Playmaker Version.  But, I must use an old Playmaker, compatible with Unity 5.2, so I can publish on this old system.  Is it possible to get the new Beta Playmaker Tween action, and I could try it on the old Player version?

Any advice appreciated!!  Thank you!!

5
PlayMaker Help / Re: Is it possible to get older Playmaker version?
« on: September 18, 2018, 09:03:06 AM »
Thank you!!

Unity wont let me open a newly downloaded 4.7 because my licence does not seem to cover it.

However, I took out an old project from a few years back, and simply pulled over the Playmaker files.  Things seem to be going good so far!!

6
PlayMaker Help / [solved] Is it possible to get older Playmaker version?
« on: September 17, 2018, 12:05:21 PM »
I am hoping to get an older version of Playmaker compatible with Unity version 5.2.  Is this possible?

The reason is I am experimenting to get Playmaker to work with the old Nintendo 3DS, and 5.2 seems to be the most functional Unity release for this platform.

I have previously helped Playmaker work with the Nintendo Wii U and Switch.  I'm not sure I will be successful with the 3DS, but I'm gonna be spending time trying.

Thank you in advance!!

7
PlayMaker Help / Re: Convert String to Int - Error
« on: January 10, 2018, 08:53:08 AM »
Quote
that should not affect the gameplay nor the game.
This is the most important!!  My main concern was that these errors may add up and at... lets say 1000, and it would say "too many errors" and crash the game.

Everything is good then!!

I do not want to trouble you with a custom action then, as this does not seem to effect the user experience.  Thank you so much!!

8
PlayMaker Help / [Solved] Convert String to Int - Error
« on: January 09, 2018, 01:54:06 PM »
I'm asking the player to type in numerical information in the uGui input field.  Things like age and height.

Then I use the Convert String to Int Action.  And I do different things based on the age and height.

However, when the player types non numerical information... like "DGF" and I use the Convert String to Int Action, I get an error.

Code: [Select]
FormatException: Input string was not in the correct format
System.Int32.Parse (System.String s) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Int32.cs:629)
HutongGames.PlayMaker.Actions.ConvertStringToInt.DoConvertStringToInt () (at Assets/PlayMaker/Actions/ConvertStringToInt.cs:46)
HutongGames.PlayMaker.Actions.ConvertStringToInt.OnEnter () (at Assets/PlayMaker/Actions/ConvertStringToInt.cs:33)
HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:199)
HutongGames.PlayMaker.FsmState.OnEnter () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:169)
HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2670)
HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2628)
HutongGames.PlayMaker.Fsm.UpdateStateChanges () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2556)
HutongGames.PlayMaker.Fsm.UpdateState (HutongGames.PlayMaker.FsmState state) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2686)
HutongGames.PlayMaker.Fsm.Update () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1920)
PlayMakerFSM.Update () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:532)

The good news is the errors are only in my console and it dose not seem to crash the game in my limited testing.  However, should I worry for extended play?  This game will be left on for days (museum instillation).

Because I cannot control what the player types, I'm struggling how to solve this.
Is there a command that can help me, or an "Identify if String is an Int" Action?

Thank you kindly for your thoughts.

9
PlayMaker Help / Re: Good way to follow object?
« on: December 02, 2017, 10:25:33 AM »
Awesome!  Thank you for pointing me in the right direction, djaydino and 600.  I will be checking out Damp and Float Lerp now.

10
PlayMaker Help / [Solved] Good way to follow object?
« on: December 01, 2017, 09:41:27 PM »
I've been experimenting with the Smooth Follow Action and Float Interpolate... not much luck yet.  Basically I have a constantly moving target (y Access), and I want another object to line up with it, .2 seconds behind, smoothly.

I'm hoping for an opinion on a good way to approach this.  Thank you.

11
General Discussion / Playmaker working on Nintendo Switch (Full Setup)
« on: November 29, 2017, 05:06:43 AM »
Prerequisites:
1. Register as a Nintendo Developer https://developer.nintendo.com/
2. Become approved for Switch Development - (Just) posted some accurate information on the current state of affairs here, forth comment down http://hutonggames.com/playmakerforum/index.php?topic=15033.msg70095#msg70095
3. Get and setup Dev Kit + Switch for Unity

Here is the Full Setup for Playmaker on Nintendo Switch:

Import Playmaker
File/Build Settings/Platform, select Nintendo Switch (of course)
Plugins/PlayMaker/WebGL, check Editor, check Standalone, check Switch
Plugins/PlayMaker, uncheck Editor, uncheck Standalone
Comment out or delete the following Playmaker Actions:
   The Entire ProceduralMaterial Folder
   MovieTextureAudioSettings
   PauseMovieTexture
   PlayMovieTexture
   SetMaterialMovieTexture
   StopMovieTexture
   WWWObject
Build and run
Compiles to dev unit!!   ;)

Let's all keep helping each other out by sharing custom Switch actions on the Nintendo Switch dev forums.  See you there!   ;D

Best,
Createasaurus

12
Share New Actions / Re: Convert String to Uppercase / Lowercase
« on: November 23, 2017, 05:55:04 AM »
Thank you for this action!!  I found it by searching these forums.

I am writing because this still action does not appear in the EcoSystem.  Maybe someone needs to help move it there?

Best!!

13
Cool!  Thank you for pointing me to uGUI!!  I got it from the Ecosystem and I'm now trying to learn how to use it by reading the Unity documentation.  I'm excited to use your 'U Gui Text Set Font' too.  Thank you!!   ;D

14
I've been using Playmaker for a while, but this is the first time I'm attempting typed input.

How do I adjust the font?  And font color?  I have never used GUI layout before... I'm fiddling around but I can't get this to work.

I'm experimenting off the example from this link:
http://hutonggames.com/playmakerforum/index.php?topic=4284.0

Thank you!!


15
A few years ago I started learning Unity, PlayMaker, and Wii U development, all at the same time.  I REALLY, REALLY, REALLY wanted Nintendo and Playmaker to make an official agreement, with official support, etc.  That never happened.  So after putting aside any hurt feelings on this matter, a handful of us figured out how to get PlayMaker to run by simply adjusting some settings.  Also, a few have made and shared custom actions, etc (on the Nintendo dev forums).  I was happily able to release 2 PlayMaker powered games for Wii U.  My guess is history will repeat itself with the Switch (as of this time I do not yet have a Swich dev kit).  My advice is, if you love Nintendo, and hope to make a game with Playmaker... just start.  Get on the Nintendo Dev Portal and sign up.  Not having "official" support was not a deterrent last generation.  Best luck to everybody and keep having fun!!

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