Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - neroki

Pages: [1]
There's a difference between good hard.. and frustrating hard. This is frustrating hard.

INNNNCREDIBLE!!! I can't believe you are adding photon!!!!!! Truly AMAZING!!! Thank you so much!

As shadowspark asked is there somewhere to follow the progress of adding photon?? It's nearly been 2 months since shadowspark posted and I (and I'm sure others) would like to know how it's coming along. I can't wait!

PlayMaker Help / Re: Raycasting and Normals
« on: March 02, 2012, 12:30:54 PM »

I'm still not doing something right and I'm not sure what it is.

I've included an example scene with a rounded cube room, a third person controller, and an object to raycast from. I don't know how to include the script without including playmaker as well. But, it is the same sort of script from the example from the link you posted.

If you can find time to make a working version I will be eternally grateful!

PlayMaker Help / Re: Raycasting and Normals
« on: February 25, 2012, 09:51:54 AM »
Please help. This is driving me insane

If someone can tell me how to match an objects rotation to a normals rotation I can figure the rest out

PlayMaker Help / Re: Raycast Create Object Rotation [SOLVED]
« on: February 25, 2012, 08:23:52 AM »
That makes sense. I'll add Rotation to Get Raycast Hit Info to the next update. Thanks for the suggestion!

Was this added?

PlayMaker Help / Raycasting and Normals
« on: February 24, 2012, 06:23:28 PM »
I'm new to Unity scripting altogether but I understand the concept of raycasting. And I feel like I am on the right track with this.

Let's say I had third person controller inside of a large box-shaped room with rounded edges and corners. I want the entire room to rotate as he walks up one of the rounded edges to give the illusion of walking on the walls and ceiling.

How do I set it up?

Pages: [1]