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PlayMaker Help / Re: Playmaker 1.3.2 - Network Sample problems
« on: March 05, 2012, 02:09:07 AM »
Ahhh, well I'm glad to hear there's a bit more back story to it's current state.
However it's not that I was really trying to discover how to set a spawn point, rather I was
trying to deal with the issue I was explaining where every character in the scene moved to
said spawn point when a new player logged in.
And off course additionally the problem where characters that logged out were still considered
in-game by the other clients and the server.
Hopefully I can just start developing the gameplay, practice setting up a server and then maybe things
will function a bit more naturally with photon as I'm wishing to create an MMO, so regarding spawnpoints
I'd like to be able to have character creation/saving of location data and the likes which most likely
won't be something to test until you've been able to get that working.
However it's not that I was really trying to discover how to set a spawn point, rather I was
trying to deal with the issue I was explaining where every character in the scene moved to
said spawn point when a new player logged in.
And off course additionally the problem where characters that logged out were still considered
in-game by the other clients and the server.
Hopefully I can just start developing the gameplay, practice setting up a server and then maybe things
will function a bit more naturally with photon as I'm wishing to create an MMO, so regarding spawnpoints
I'd like to be able to have character creation/saving of location data and the likes which most likely
won't be something to test until you've been able to get that working.