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Messages - t4d

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1
OK I updated Ecosystem added the Correct action and all is working JOy Thanks

2
I tried adding but not luck Gone to Unity Site add all the info But cannot get the preview Ad ??
the current Playmaker action has less option than the video  ?

download my action from asset store nothing shows up in Ecosystem for "Unity Ads" or "Ads"  ?? what is the latest version ?

Using Unity 2018.3.0f2
playmaker  1.90

thanks for any help

3
Share New Actions / Re: Unity 2017 Vuforia Support [November 2018]
« on: November 21, 2018, 01:01:42 AM »
I'm getting this error when i added the Vuforia 2017 ?

Assets/PlayMaker Vuforia/Actions/VuforiaSetPersistExtendedTracking.cs(29,13): error CS1061: Type `Vuforia.ObjectTracker' does not contain a definition for `PersistExtendedTracking' and no extension method `PersistExtendedTracking' of type `Vuforia.ObjectTracker' could be found. Are you missing an assembly reference?


any way to get it working ?

4
Playmaker Help / Re: [SOLVED] Autoupdater after 1.9 and 2018
« on: October 01, 2018, 09:57:58 PM »
this issue is still in Version 1.9 
I fixed it with the Above code ( THANKS ) 
but nice to get that fix in the Build

5
OK WORKING HERE AT WORK SO Thanks Much   

Just purchased your Playmaker Samples on the unity asset to say thanks =)

6
it's only capturing world space GUI, does not Screen space overlay =(

thanks for the effort

7
sorry it's not captureing the GUI and not capturing the Scene correctly =(

does not not seem to update only image is the first frame on load up

8
I'm getting this errors

ReadPixels was called to read pixels from system frame buffer, while not inside drawing frame.
UnityEngine.Texture2D:ReadPixels(Rect, Int32, Int32)
HutongGames.PlayMaker.Actions.TakeScreenshotWithUi:OnEnter() (at Assets/PlayMaker Custom Actions/Application/TakeScreenshotWithUi.cs:31)
HutongGames.PlayMaker.FsmState:ActivateActions(Int32) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:205)
HutongGames.PlayMaker.FsmState:OnEnter() (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:175)
HutongGames.PlayMaker.Fsm:EnterState(FsmState) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2695)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2642)
HutongGames.PlayMaker.Fsm:UpdateStateChanges() (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2570)
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2609)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2192)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2303)
HutongGames.PlayMaker.Fsm:Event(FsmEvent) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2384)
HutongGames.PlayMaker.Fsm:Event(String) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2371)
PlayMakerFSM:SendEvent(String) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:679)
UnityEngine.EventSystems.EventSystem:Update()

[d3d11] attempting to ReadPixels outside of RenderTexture bounds! Reading (0, 0, 1920, 1080) from (1933, 742)


 

9
remove what you want in replation to forum post

I've saved the image and loaded from Resources,. and now having the issues of it not updating .

it seem no matter what i tried I always find another problem


please is there a way to convert a object-Texture2D to a Texture playmaker can use ??


that is the main issues I'm fighting with it's been 3 days.. =( 

10
here's the only asset i could find that captures the GUI

https://assetstore.unity.com/packages/tools/utilities/ultimate-screenshot-creator-82008

the Screen capture command in unity has a bug dating back to 2015
that why i'm using this asset
 




11
Playmaker Help / Re: On Trigger working in Editor but not Build
« on: June 05, 2018, 11:22:36 PM »
Make sure your triggers are not touching anything or overlapping anything.

any overlapping trigger will work in the editor but at runtime won't work.



12
Playmaker Help / is a sprite I create in playmaker an Instance ?
« on: June 05, 2018, 10:40:43 PM »
HI I'm dealing afew issues and need to explain

I need to capture the screen with GUI and place it on a GUI object

I'm using Screen capture manager from the asset store ( the only one that can  capture the GUI ) the data I get from that is a Texture2D object

I convert by sending to a Bolt variable  and bring it back as a Texture

then i convert it to a Sprite and apply a Gui Texture objects in my scene

I do this to 5 different screen captures ( let's say 5 pages ) to 5 gui objects

I have 5 different Texture Variables  ( Page_1,Page2, Page 3,Page 4, Page5 )


Now I'm running into an issue where I have a different variable each step in the chain ( Page1Capture, Page1FromBolt, Page1ConverttoSprite etc)

but when I apply to the final variable let say Page2ConverttoSprite2
ALL the sprites Variables get updated? 
Page1ConverttoSprite,
Page2ConverttoSprite
Page3ConverttoSprite
Page4ConverttoSprite
Page5ConverttoSprite

to explain again   when i apply a new texture to GUI page 5 all sprites in the code get updated ?

is the sprite data a Instance?  i think it is because all data related to that instance is getting updated ? and the sprite does not have a name  ?

I was thinking since i sent it to Bolt and back and the converted each image data in it's own Variable at each step in the command chain it is would be isolated  ?

currently very confused how to proceed ??
 

13
no sprite or any texture actions can not access the texture2D object that I get from the Screen capture manager (i'm using screen capture manager because i need to capture the GUI as well )

playmaker not give access to a Texture2D object seems to be the problem.

14
no sprite or any texture action can not access the texture2D object that I get from teh Screen capture manager (i using screen capture manager because i need to capture the GUI as well )

playmaker not give access to a Texture2D object is the problem

15
ok what am i missing please help

I'm trying to work around this issue I'm having by trying to uses an array on textures  ( there no option for an Image array  ?? )

how do I get a picture, image, texture, sprite What ever ,.from a array and apply to a GUI image  in playmaker ??

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