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Messages - phannDOTde

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1
Feature Requests / Would love to duclicate a variable
« on: April 22, 2020, 04:14:57 AM »
For the sake of fluent workflow I would love to select a variable in the variable view with LMB and just press "strg+d" to dublicate that var with the "name" +copy1 added or something like this - because setting up a bunch of variables for complexer FSM can be quite cringy (like several arrays or object.component)  :)

2
User Showcase / Re: Walk the Dog - (free at itch.io)
« on: April 22, 2020, 04:09:07 AM »
Thanks! And yes I did :-)

3
User Showcase / Walk the Dog - (free at itch.io)
« on: April 14, 2020, 10:10:24 AM »
Tiny interactive backyard scene for everyone staying at home right now. Made with Unity and Playmaker. Available at itch.io https://phanndotde.itch.io/walk-the-dog  :D


4
User Showcase / Re: Finished Projects Made With PlayMaker
« on: April 14, 2020, 10:06:15 AM »
Tiny little interactive scene made with Unity and Playmaker :P

https://phanndotde.itch.io/walk-the-dog


5
Action Requests / Re: Request for Postprocessing Stack Actions
« on: July 11, 2018, 02:46:36 PM »
Hey Eric

quick question -are you planning to make actions for Post processing Stack V2 at some point?

6
Pre-release Discussion / Re: input fields loose focus
« on: September 21, 2017, 06:53:05 PM »
Same for me - closing the "Global" Variables Window helped immediately - will continue to observe.

7
PlayMaker Help / Re: Audio Play Problem
« on: January 28, 2017, 03:29:28 PM »
You could try to force exiting the state with "next frame" action; helps sometimes as a workaround.

8
PlayMaker Help / Re: Detaching children on collision
« on: January 28, 2017, 03:26:29 PM »
On impact => destroy self (on the missile main object) check "detach children"

Alternatively use the "next frame" action to first detach you children emitters before destroying your missile?

For the children emitters I once used a solution where I check the particle quantity via "get property" before despawning them - if I remember correctly.

hope this helps :-) 

9
PlayMaker Help / Re: Issue/incompatibility with Inventory Pro
« on: January 25, 2017, 08:38:16 AM »
Thank you :-)

10
PlayMaker Help / Re: Issue/incompatibility with Inventory Pro
« on: January 23, 2017, 04:04:35 PM »
Bump

11
PlayMaker Help / Re: PlayMaker disappeared from Main Menu and GUI
« on: January 17, 2017, 12:39:58 PM »
If you have any conflicts in the console Unity doesn't load all 3rd party files - including Playmaker.

Inventory Pro has currently an conflict with PM "RequiredAttribute.cs".

12
PlayMaker Help / Issue/incompatibility with Inventory Pro
« on: January 17, 2017, 12:37:10 PM »
Hey Guys,

Inventory Pro collides currently with Playmaker. There is an conflict with the none namespaced file
"../PlayMaker Utils/PropertyDrawers/GenericAttributes/RequiredAttribute.cs"

Is there any way to fix this quickly?

Best
Peter

13
PlayMaker Help / Re: Mouse drag to rotate entire scene?
« on: July 02, 2016, 04:58:17 PM »
Try using Mouse look and rotate the Camera Node with it

14
Bump. All so got issues on TRIGGER ENTER with U5.3.f1 and PM 1.8. Events work just fine in the Editor and all so on WebGL but not in a standalone build :-(

15
User Showcase / Re: Top Down Prototype
« on: January 17, 2016, 06:44:54 PM »
This looks really cool  :) Nice work!

Thanks :-)

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