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Messages - joel.carlson

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PlayMaker Help / Re: DLC/ Addressable Assets
« on: May 19, 2020, 04:11:41 PM »
Alright, thanks for the update! This is one of those features that would work wonderful for my game if only I knew how to implement it properly with Playmaker!

All the best,

PlayMaker Help / Re: DLC/ Addressable Assets
« on: April 29, 2020, 01:47:05 PM »
Hey there, Jean! Any word on Addressables action progress?

Action Requests / Re: Cinemachine - Assign Follow Object
« on: May 11, 2018, 10:48:47 AM »
Awesome! How did I miss this!? Thank you very much! That's a huge help!

Action Requests / Cinemachine - Assign Follow Object
« on: May 07, 2018, 11:34:55 AM »
I just tried creating a template FSM that'll grab my target and place it in the 'follow' area of a cinemachine virtual camera. Unfortunately, it looks like 'set property' gets pretty confused when you insert an object from a received variable. Any chance for an action, or know a way around this? I've attached 2 images. The first one works great. The second one I tried to make the working one a template, but it all started to fall a part.

Absolutely! Feel free to message me and let's talk!

Hey! Thanks so much for the feedback! I really appreciate you taking the time to download, check it out, and report back!

Replay fade out: Yeah, I noticed that too. :P I'm using the Pro2DCamera plugin and I think I either gotta switch up the layers so the transition is over the UI, or wait a split second more to load the scene and have the icons completely shrink. For those buttons I think I used a Tween. Most of my UI is Tween, while everything in the environment is animator. Good catch!

The length of play was a tough one for me to nail down. With the nature of the game and upgrades, it seemed either the starting elephant was too short, and the upgraded elephant was perfect feeling. Or the starting elephant was perfect and the upgraded elephant could last for a very very long time. Or the starting elephant was great, the ending elephant was great, but the upgrades didn't feel very powerful. So... I'm sure there's still a lot I could do to balance the game to feel just right. Right now it's my hope that kids won't take the short length at first and feel bad, but be insentivized to upgrade their elephant and get better!

For Peanko, adding time with each Peanut is a really great idea! That could really give a nice exponential curve on people just starting out and people who have upgraded their elephant to the max!

For Outrun, I did mess with that idea of being able to lose a brother, but the gameplay seemed to last a little too long and lose excitement. It is an often requested feature though. So maybe I'll take another look at that!

Thanks again for all your feedback! It's really valuable to have!

After two years of development as a one-man-show, I'm FINALLY releasing Noah's Elephant in the Room. It's a Pac-Man style game where you run around Noah's ark on a giant elephant while trying to outrun Noah's 3 sons. After two years, that's the best description I can come up with for such an odd premise. :P

Here's the trailer. Hopefully it'll explain it better:

And here's a ton of gifs:

I was able to do everything in the game (minus the music). Unity is seriously an incredible tool. I've been an artist my whole life, but picked up Playmaker around 4 years ago. I've absolutely loved scripting in Playmaker and getting those 'eureka' moments each time I learned something new with it.

I'm quite proud of the game. It's definitely been the biggest game I've ever done by myself, and I can't believe it actually (hopefully) works! After two years of learning, there are SO many things I would have scripted/organized differently, but somehow it all holds together! As I move on to my next app, I'm so excited to have a clean slate again.

From the art side of things, I illustrated and animated over 150 animals and their pens, created a minute long cutscene, 25 illustrated verses. It's been an absolute beast, but I'm happy with the result.

In any case, I hope you guys enjoy it and let me know what you think! I know the subject matter can be divisive, but it's my hope to have great conversation. Feel free to ask any questions you'd like!


And if you're in Canada, you can check it out at .

iOS Help / Re: iOS 10 Privacy info
« on: February 27, 2017, 11:47:41 AM »
Hey there, Jean! Thanks for taking the time to look at this. I believe the culprit is actually my Ultimate Mobile plugin install.

iOS Help / iOS 10 Privacy info
« on: February 16, 2017, 04:45:11 PM »
I'm just trying to publish my new app to iOS 10. I noticed there's a couple privacy settings that need defining, but they're for features I don't use. I'm guessing a few rogue Playmaker actions are to blame. Would this be the case?

Here's a screenshot.

iOS Help / Re: Drag UI button in Scroll Rect
« on: January 11, 2017, 07:02:03 PM »
Ha! Well, I was just writing out all the steps I'd taken in creating the new FSM, and how it still wasn't working. I was writing out state 2/5 and that's when I noticed my mistake.

Thanks! All working now!

For those curious, here's how I set it up.

*edit- and now I realized the ios/android states should go back to state 1

iOS Help / Re: Drag UI button in Scroll Rect
« on: January 11, 2017, 01:08:56 PM »
Thanks for the quick response! I'll try it out today.

iOS Help / Drag UI button in Scroll Rect[SOLVED]
« on: January 10, 2017, 06:53:43 PM »
So I'm implementing a 'More Games' section. It contains a scroll rect with a number of my other games. The user can click each banner and the game will popup.

Unfortunately, as soon as the user touches the image to drag, the link is activated. Is there a way around this? I've tried On Pointer Up and On Pointer Down. Not really sure how do do it.

Android Help / Re: Android FAQ
« on: August 14, 2016, 07:11:36 PM »
Any progress on creating a tool to remove unused scripts?

Share New Actions / Re: ArrayMaker is now available [JANUARY 2016]
« on: April 01, 2016, 10:38:26 AM »
Thanks for the quick reply! The array list proxies are on objects directly in the scene. No prefabs. Attached is my editor settings, and below is the ignore file. Many thanks!


# Autogenerated VS/MD solution and project files

# Unity3D generated meta files

# Unity3D Generated File On Crash Reports

Share New Actions / Re: ArrayMaker is now available [JANUARY 2016]
« on: March 31, 2016, 04:12:36 PM »
Hey there, Jean! I'm running into a bit of a problem.

I'm using Github to work on my project across multiple computers. Once I switch to a new computer, it looks like any information in my Array List Proxy components are not retained on transfer.

Any solution to this? Thanks!

edit: I'm in 4.7.1f1

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