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Messages - Gav (HeyBud)

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Nice thanks, I'll download it!

How many on trigger events all listening for different tags in the same state is too many? I think at max it would be 10.It's seems to run fine so far with around 5 but im worried i might have to add more trigger events with more specific tags.

Share New Actions / Re: Activate / Deactivate Multiple Game Objects
« on: January 24, 2020, 02:26:02 PM »
Could this be included?  ;D

PlayMaker Help / Re: Trying to trigger particles
« on: February 19, 2019, 03:18:04 PM »
You can try starting with the particles disabled, then Activate Game Object when you want them to run. They need to be off before using activate game object or it will just keep them active.

Another way is to make a prefab of the particle system and use Create Object to spawn them at the position or game object you need.

Hi Jean, I still need to try this. I'll post a reply as soon as I know. Thanks for your help!

PlayMaker Help / Re: Exit Raycast 2D?
« on: September 28, 2018, 11:15:40 AM »
Thanks for the info!

PlayMaker Help / Exit Raycast 2D?[SOLVED]
« on: September 27, 2018, 01:02:50 PM »
How can I detect if an object exits a Raycast? I was hoping there would be an On Exit function like other collision detection actions. Sorry if I'm missing something simple.

PlayMaker Help / Re: How do you move toward a vector position using force?
« on: September 22, 2018, 05:20:23 PM »
This works thanks. It felt like I was over-complicating the question so i'm glad there's a simple solution.

How do I convert X and Y Input Axis to a Z rotation on a sprite. I want the arrow sprite to rotate in the same direction as the analog stick.

PlayMaker Help / Re: How do you move toward a vector position using force?
« on: September 17, 2018, 08:11:57 PM »
Yeah, that makes sense. So I guess my question is a math question. how do I calculate the vector i need to plug into 'set velocity' to move in the direction of another position? I want an object to move to another object using physics.  This would be a super useful custom action!

I'm not good at maths.

If I want to move a physics2d game object to a desired x and y how do I know how much x and y to apply force to move in the direction of the object? Is there an easy way to do this? ??? Similar to Move To action but physics based.

PlayMaker Help / Re: Get info about 2d physics material?
« on: September 11, 2018, 05:18:43 PM »
It works! Thank you!

PlayMaker Help / Get info about 2d physics material? [SOLVED]
« on: September 05, 2018, 02:46:43 PM »
Hi I need to get the name of the 2d physics material on a game object. Is that possible?

Good point I could tweak the animations too. Thanks

PlayMaker Help / Game Feel When Hitting Enemy- Pausing time [SOLVED]
« on: March 24, 2018, 12:49:08 PM »
In a lot of games when you hit an enemy or are hit, it holds the screen for a few frames. What's the best practice of this in playmaker.

Should I use Scale time to 0 with a Wait action of like 0.2 or something?
Or is there a better way to freeze the screen shortly?


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