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Messages - Ishinash

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Awesome, thanks!

User Showcase / Re: Hard Boiled - Paintball
« on: April 20, 2014, 11:53:31 PM »
Fantastic work!

Would you recommend the FPS101 classes?

Work In Progress... / Re: Heist PlayMaker Kit
« on: April 17, 2014, 08:44:59 PM »
Great work.  Any way to add "noise detection" of sorts to the kit?  If you had to remain a certain distance from the guard it could add value to the mechanics.  Also a walking and running option, both providing benefits/disadvantages.


General Discussion / Re: Playmaker starter kits. Any interest?
« on: April 13, 2014, 03:16:23 AM »
Hey Flying Robot,

I know I'm necro'ing (sorta), but how's the project coming to provide additional kits?  I see one your website you've added a bit more since your last posting, but just curious!


Work In Progress... / Re: Flappy Project
« on: April 12, 2014, 03:28:54 AM »
Hey Graham,

That's really interesting that it was straight up rejected.  You might want to try submitting it again with a different name and not referencing "Flappy Bird" at all in the description or title block.  I know a lot of companies have completely blocked flappy bird (and now 2048) as "spam" and refuse to sell or associate with the clones - I personally don't blame 'em.  Unless it's for educational purposes, which this asset could fall into, the horse has been dead for some time.

It looks like Brandon Wu beat you to setting up the FSMs for the project ( ), but good luck on your asset!

PlayMaker Help / Re: 2.5D in 3D world with different camera angles
« on: February 05, 2014, 10:34:46 PM »
Hey Jean,

I appreciate your response.   Currently, I've tested using a Vector3 horizontal/vertical movement system, simply adding force in a given local direction, and hard coded / FSM scripting.

I have not thought to test out involving mecanim, but I'll certainly look into it!  Thanks for the ideas, I'll test this out in my free time and get back with my results.


After reading my initial post, it's important to mention that I'm currently using a basic cube to code out the basic mechanics such as movement and camera rotation.

Later, I may implement either sprites or fully animated custom models.  I'm a 2d/3d Artist way before I am a programmer. :)

PlayMaker Help / 2.5D in 3D world with different camera angles
« on: February 01, 2014, 02:24:27 PM »
Hello folks,

I recently purchased Playmaker and still going through all the documentation and video tutorials and I understand the basics of Javascript.  I've been able to hard code a traditional 2.5D platformer using a RigidBody, but was never able to figure out how to implement 2.5D characters in a 3D world and rotating camera angles with relative movement.

Essentially, the player will control the avatar using WASD controls and GetAxis Horizontal (left and right) and Vertical (to and from camera) with a jump function.  By pressing "q" (-90 rotation) and "E" (+90 rotation) for camera rotation and WASD movement remains relative instead of global.

So, how does one accomplish this?  The general movement script and FSM are super easy to create, but the relative movement keeps stumping me every time.  I'd love to make this into a video tutorial and open source for others with similar questions.


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