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Messages - Tinker

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1
Action Requests / Re: Tidy tilemapper
« on: April 24, 2012, 06:59:42 AM »
+1 on this too.


2
PlayMaker Tips & Tricks / Re: Making a First Person Controller
« on: April 23, 2012, 03:22:10 PM »
The multiplier should work... are you limiting tilt? If you increase the tilt multiplier it would be very easy to tilt past 90 and reverse the controls - maybe that is what you're seeing? Or maybe there's a bug.

I want to add limits to the Rotate action, but for now you can use GetRotation, ClampFloat, and SetRotation (kind of ugly... should be simpler!)

I'v spent hours trying to figure out how to clamp the rotation but its becoming very frustrating.

When tilting on run time, the  rotation returns 0 when camera faces forward (camera faces horizon).
If you move the mouse to look upwards, the camera's rotation changes from 0 to 360 and decrease as the camera continues to face upward, if the camera faces downwards, the 0 raises to 90 and decreases back to 0 inverted.

Can somebody post a solution to this? I can't seem to figure how to fix this.

- Tinker

3
PlayMaker Tips & Tricks / Re: Making a First Person Controller
« on: April 21, 2012, 11:55:50 PM »
If I may add,

I want to make the character jump using the "Add Force" since it has a rigid body.

Because this method is dependent on the Character Controller, the character controller overrides the "Add Force" and ignores it even though the FSM works as it should.

How would you go about fixing the jumping problem without having to use the Character Motor script?

-Tinker

4
PlayMaker Help / Re: Loop Actions while Mouse input is held? [SOLVED]
« on: April 02, 2012, 04:34:56 PM »
Aha! Alright, that looks correct, thanks!  ;D

5
PlayMaker Help / Re: Loop Actions while Mouse input is held?
« on: April 02, 2012, 04:28:14 PM »
I tried having two states that kept sending the event back to eachother but i believe i am doing it wrong.

as for the "Wait" function, i don't see where the use of this is needed?

Do you mean, have a event within itself to flow back into its own state?

Can you be more specific on how the loops should be set up?

6
PlayMaker Help / Loop Actions while Mouse input is held? [SOLVED]
« on: April 02, 2012, 03:23:07 PM »
Hello! I am working on a top-down shooter.

The main object instaniates a projectile on mouse down input like it is suppose to.

However, i cannot figure out how to constantly instaniate the projectile while the mouse is held down because it only instaniates the projectile once until I re-click again.

At the moment, I have a Listener state for the object that waits for a "Get Mouse Button Down", Which once held, sends a event to a state that performs the "Create Object" which then waits for "Get Mouse Button Up" to return back to the Listener state.

Thank you!   ;D

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