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Messages - m3ndi3

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PlayMaker Announcements / Re: Unity 5.6 Beta Patch
« on: May 19, 2017, 01:08:11 PM »
I deleted and re-downloaded playmaker and it works now... Be careful when auto updating your playmaker project after you update 5.6.1!

PlayMaker Announcements / Re: Unity 5.6 Beta Patch
« on: May 19, 2017, 09:08:11 AM »
I downloaded the new 5.6.1 patch and playmaker auto updated and moved the dlls somewhere else. Now all actions give an error that its missing an assembly reference and I get FileNotFoundException: Could not load file or assembly 'PlayMaker, Version=, Culture=neutral, PublicKeyToken=null' or one of its dependencies.

Also TypeLoadException: Could not load type 'HutongGames.PlayMakerEditor.ActionReportWindow' from assembly 'PlayMakerEditor, Version=, Culture=neutral, PublicKeyToken=null'.
System.MonoCustomAttrs.GetCustomAttributesBase (ICustomAttributeProvider obj, System.Type attributeType) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/MonoCustomAttrs.cs:108)
System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType, Boolean inherit) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/MonoCustomAttrs.cs:151)
System.MonoType.GetCustomAttributes (System.Type attributeType, Boolean inherit) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/MonoType.cs:595)
UnityEngine.AttributeHelperEngine.CheckIsEditorScript (System.Type klass) (at C:/buildslave/unity/build/Runtime/Export/AttributeHelperEngine.cs:131)

Share New Actions / Re: Twitter Api
« on: May 07, 2017, 01:32:28 PM »
I need help with this... I'm trying to tweet something using this

I don't know how to do it... it always gives me an error...

twitter url:
twitter url type: statuses/update.json

Query: "testing tweet"

I don't know how to make it a post and how to just post "testing tweet"

Please help!

Share New Actions / Re: UnityAds
« on: November 04, 2014, 10:38:33 AM »
Can you please include the completed video rewards??

Action Requests / Re: Chartboost
« on: September 26, 2014, 08:05:37 PM »
Ah I really hope this comes out soon! I wanted to integrate Chartboost with my app :)

Sorry but the Take Screenshot action saves the screenshot to the users folder, not a playmaker variable to use in other actions

Action Requests / Take screenshot and save it onto texture variable
« on: July 25, 2014, 03:07:38 PM »
Hello, if anyone can help me make this custom action, I will be eternally grateful! Basically I want to call a screenshot action that will take a screenshot, then save it to a texture variable I set. I would like to use this to display my screenshot at the end of level screen (use it with Set GUI Texture). Thanks!!

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