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Messages - PaulH

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Hi Kaniballo,

please check you personal messages.

many thanks


Feature Requests / Re: Resquesting Integration With Mirror Networking
« on: September 08, 2020, 06:47:21 AM »
Hi Jean

Digging up an old thread here because i also need to use Mirror Multiplayer/networking. i want to build a battle royale game (similar to Fortnite, PUBG, COD warzone etc) where you have 100-150 players in one 'room'. and as im sure you are aware this is impossible using Photon pun (unless you can convince me otherwise?).

And as unity multiplayer is none existent at the moment, mirror is the only credible option. I only use playmaker to build my games so i'm kind of stuck without it.

as for hosting it yourself, that doesn't seem to be a problem for many other mirror users.

any help would be most appreciated.


PlayMaker Bug Reporting / Re: photon pun 2 error
« on: December 03, 2019, 02:22:30 PM »
its working now.  :)

many thanks.

PlayMaker Bug Reporting / Re: photon pun 2 error
« on: December 02, 2019, 02:14:38 PM »
now im getting this error:

Assets/PlayMaker PUN 2/Editor/PlayMakerPhotonWizard.cs(39,13): error CS0103: The name 'CustomToken' does not exist in the current context

PlayMaker Bug Reporting / Re: photon pun 2 error
« on: November 29, 2019, 10:54:26 AM »
Please can you post on here when its done so i know

many thanks.

PlayMaker Bug Reporting / photon pun 2 error[SOLVED]
« on: November 28, 2019, 09:40:14 AM »
trying to install/setup photon pun 2 (free) with latest unity free version but when i install the 'play maker pun2 package' from the ecosystem i get the following error:

Assets/PlayMaker PUN 2/Actions/Common/TypedLobbyProperty.cs(35,33): error CS7036: There is no argument given that corresponds to the required formal parameter 'name' of 'TypedLobby.TypedLobby(string, LobbyType)'

any ideas how to fix or what im doing wrong?

Unity Services / Re: Unity Ads problems 5.6
« on: September 14, 2017, 09:20:03 AM »
Thanks so much for the help!

im using unity 4.5.2p4 and having the same problem. Please could you tell me what you did to fix?

if i delete the unity ads folder (and switch ads on in services) i get lots of errors in xcode. but now with the latest unity ads (downloaded from the asset store) the game just freezes when trying to show an ad.

many thanks

PlayMaker Help / Unity UI crossfade Alpha action
« on: October 12, 2015, 06:31:30 AM »
Hi All,

Does anyone know if the action has been made yet for UI.Graphic.CrossFadeAlpha ?

If not any chance one can be rustled up? I need to be able to fade ugui (unity UI) images in and out.


i need to 'add force' to a character with a character controller on it but obviously you cant have a rigidbody on with a character controller so the Addforce action wont work.

Anyone know of a solution?


Action Requests / Re: Set position at game object location
« on: September 02, 2015, 04:55:57 AM »
seems like you want this:

wow thats just what i was thinking, thanks so much!

love the playmaker community!


Action Requests / Set position at game object location
« on: August 22, 2015, 01:26:24 PM »

Please could i request an action in addition to the current set position, where rather than having to use get position store that in a v3 and then set position at that v3, instead you can simply set the position at a chosen game object location.

so much easier...


Feature Requests / Re: Audio Mixer Snapshot Transition action
« on: April 17, 2015, 03:19:23 PM »
i would also like to know if the actions for unity5 new audio system are coming soon?

Pre-release Discussion / Re: Any word on Release build optimizations?
« on: December 13, 2014, 05:50:21 AM »
that removing unused actions as mentioned in the roadmap, is sounding pretty sweet.. been putting off cleaning out my states manually in anticipation for this..
Any word on when this might come?  or should I get of my lazy butt and start scrubbing ;)

did the removing of unused actions thing ever happen?

Share New Actions / Re: UnityAds
« on: December 10, 2014, 07:34:49 PM »
Hi PaulH, please check the script attached below, haven't got the time tested it, but I think it should work, let me know the result...

note: just rename the file back to UnityAds_ShowAd.cs (without version number).


yes it worked perfectly, so thank you so much, i truly appreciate your help.

Thanks again


Unity Services / Re: Unity Ads
« on: December 10, 2014, 04:35:55 PM »
I don't think his can be done with an action, will add it to my long list.

i think this is the code for it in bold:

    public static void ShowAd (string zone = null, bool pauseGameDuringAd = true)
        if (string.IsNullOrEmpty(zone)) zone = null;
        ShowOptions options = new ShowOptions();
        options.pause = pauseGameDuringAd;
        options.resultCallback = HandleShowResult;
    public static void HandleShowResult (ShowResult result)
        switch (result)
        case ShowResult.Finished:
            Debug.Log("The ad was successfully shown.");
        case ShowResult.Skipped:
            Debug.Log("The ad was skipped before reaching the end.");
        case ShowResult.Failed:
            Debug.LogError("The ad failed to be shown.");

am i right in thinking the action would just need an playmaker FSM.event for each of the cases in the switch statement?

i think thats all it needs but i dont know how to do it. when i add a fsm.event to each of them i get an error.

this is the last thing i need before i click submit to the app store, so i would be so grateful if you could take a look.


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