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Messages - nilton_felicio

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1
Share New Actions / Re: take camera screenshot
« on: March 28, 2016, 11:47:34 AM »
It is possible to know when the Take camera screenshot Texture ready?
That's quickly ?

I would like to follow up with another action only after the Take camera screenshot Texture was ready.
Maybe a progress bar .. While it was being prepared .


I would like to create the Take camera screenshot Texture particular area only. That is only a camera . Not the entire screen. It is possible?

2
Hi, Jean.
On how to deal with lop the results on the screen I got EnhancedScroller here:https://www.assetstore.unity3d.com/en/#!/content/36378
That they had not supported playmaker actions.
How could I call the results into an ArrayMaker or HashTables proxies, through code?
Would you help me?

Hi,

 I actually purchased it a while ago, and yes, it needs supporting. I am unfortunatly very busy theses days, please allow me several days to provide support. Can you get back to me in a week or two?

Bye,

 Jean


Hi,

I will await counting the days for this to happen .
Thank you for your help.
Jean Fabre which would Playmaker without their contribution . Always with optimal solutions .

bye .

Jean, I'm also waiting for this. Are there any updates?


Jean, also waiting so.

Any news

3
Share New Actions / Re: ArrayMaker is now available [JUNE 2015 NEW VERSION]
« on: December 20, 2015, 06:17:26 PM »
 EnhancedScroller ArrayMaker (Hashtable)?

Yes, I haven't forgot about it, I just have a lot on the table at the moment... I am sorry, keep bumping, it's not personal  ;D my todo task exploded...

Bye,

 Jean

4
Share New Actions / Re: ArrayMaker is now available [JUNE 2015 NEW VERSION]
« on: December 01, 2015, 04:48:09 AM »
Hi, Jean.
On how to deal with lop the results on the screen I got EnhancedScroller here:https://www.assetstore.unity3d.com/en/#!/content/36378
That they had not supported playmaker actions.
How could I call the results into an ArrayMaker or HashTables proxies, through code?
Would you help me?

Hi,

 I actually purchased it a while ago, and yes, it needs supporting. I am unfortunatly very busy theses days, please allow me several days to provide support. Can you get back to me in a week or two?

Bye,

 Jean


Hi,

I will await counting the days for this to happen .
Thank you for your help.
Jean Fabre which would Playmaker without their contribution . Always with optimal solutions .

bye .

5
Share New Actions / Re: ArrayMaker is now available [JUNE 2015 NEW VERSION]
« on: November 26, 2015, 07:26:32 PM »
Hi, Jean.
On how to deal with lop the results on the screen I got EnhancedScroller here:https://www.assetstore.unity3d.com/en/#!/content/36378
That they had not supported playmaker actions.
How could I call the results into an ArrayMaker or HashTables proxies, through code?
Would you help me?

6
Share New Actions / Re: ArrayMaker is now available [JUNE 2015 NEW VERSION]
« on: November 24, 2015, 01:30:26 PM »
Hi,

 you can load your hashtables and arrayList with lots of data. It's not the problem, the problem is what you do with them. for example if you start looping trhough all items and do some heavy operation ofr each items, that is going to have an impact on performances, but the storage is only a question of memory, not performances.

 I ran some tests with arrays and hashtables with thousands of items, ( 47 000 on an arrayList), and it works fine, no impact on perfs, again because I am careful with what I do with this data.

so to sum up, the amount of data affects memory, not Fps, what you do with this data affects fps.


 Bye,

 Jean


Thank you Jean .
I will follow with arrays and hash tables and EasySave2 . I'll think of something in relation to the loop.

Bye, Nilton.

7
Share New Actions / Re: ArrayMaker is now available [JUNE 2015 NEW VERSION]
« on: November 19, 2015, 07:59:49 AM »
Hi Jean.
I'm using Array Maker "Hash Tables proxies" with easysaver 2.

I went to the forum to EasySave 2 to ask about good practices with large amounts of data to be saved, queried and deleted according to need.

Is there a limit of proxies Hashtables size in relation to the quantity of items?
As it impacts in Mobile performance?
It is a good practice to work with Hashtables proxies with up to 100 items and when necessary to save this Hashtables proxies Easy Save, or even load that file as needed?

In short I am wanting to create something like a CRUD PHP, but without the use of PHP just gave an example.

I just need a direction to proceed with my project.
Thank you very much in advance.

8
Feature Requests / Re: Add-on download option
« on: April 24, 2014, 08:23:53 PM »
I fully agree with that. The list of Addons became so great. This would be a great feature as a way to manage these addons playmaker.

+1

9
PlayMaker Help / Re: Input.touches Touch Event object[SOLVED]
« on: November 05, 2013, 04:50:50 AM »
Thank you Jean. Misinterpreted as the use of touch functions. I thought you needed a framework.

10
PlayMaker Help / Input.touches Touch Event object
« on: November 04, 2013, 01:02:18 PM »
He was wearing playmaker with Input.Touches actions. And I realized that the transitions are triggered by clicking anywhere on the screen. Wanted the action happens to touch the object in question. Sera I'm doing something wrong? I wanted something like "Device / Touch Event object," things only happen when I click on the object.

11
Feature Requests / Re: More options for organizing inspector variables
« on: September 29, 2013, 12:04:42 PM »
+1

12
Share New Actions / Re: Vector2 to Vector3
« on: March 04, 2013, 09:05:17 AM »
It was everything I was looking for. Thank you Jean Fabre

13
Feature Requests / Re: fsm zoom
« on: October 19, 2012, 07:20:31 PM »
+1

14
Share New Actions / Re: microphone api custom actions
« on: June 16, 2012, 08:23:54 AM »
This is great.

I do not know where I could help.
But I would rather help.
150 custom actions organized this wiki as opposed to around the forum would be better. The search would be perfect.
Forum could stay for clarifications, questions the actions .....

15
Share New Actions / Re: microphone api custom actions
« on: June 16, 2012, 04:18:26 AM »
Hello Jean.
When developing optimal actions.
Congratulations.

All custom actions could not be a single place such as in FogBugz. Organized as the official actions. I'm not saying to get together, I mean to have the same organization as that https://hutonggames.fogbugz.com/default.asp?W2. I'm just giving a suggestion. Would be easier to search organized by category.

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