Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - turritom

Pages: [1] 2
Pre-release Discussion / Re: input fields loose focus
« on: January 03, 2017, 11:52:00 AM »

if i close the global variable window .. works it again

PlayMaker Help / Re: Array Maker Easy Save 2 error
« on: March 28, 2016, 02:49:16 AM »
ooh ok  ..thanks for you reply :) i will think about a solution.

PlayMaker Help / Array Maker Easy Save 2 error[WONTFIX]
« on: March 27, 2016, 01:04:35 PM »
hi, i have a problem if i use the array list easysave function.

i use some array pools of prefab gameobject to spawn random game objects in my levels

if i save the arrays ..and then load the arrays back .. they are all NULL

see the screenshots

PlayMaker Tutorials / German Playmaker Tutorial
« on: October 06, 2015, 02:16:08 AM »
i have made a Playmaker beginner tutorial in german

have fun :)

PlayMaker Help / Re: my player moves judder
« on: May 28, 2015, 06:15:33 PM »
okay i have fix it :) with vector 3 per second

PlayMaker Help / my player moves judder[SOLVED]
« on: May 28, 2015, 05:37:06 PM »
i dont know why ..i use set velocity to move my player .. and if you look to my video you will see that my player is moving jerk

can you help me ?

PlayMaker Bug Reporting / Re: Sound objects to loud
« on: March 26, 2015, 01:44:35 AM »
You are welcome!

Action Requests / Audio Fade IN/OUT
« on: March 26, 2015, 01:42:59 AM »
thats would be a nice action  ;)

regards tom

PlayMaker Bug Reporting / Re: Sound objects to loud
« on: March 13, 2015, 05:34:06 AM »
yeah we have found a solution and rewrite the playrandomsound.cs

now it works in 3d space and the spatial blend can set with the slider or a float value

feel free to use it ..and thanks to my friend Ntropi for the Script :)

PlayMaker Bug Reporting / Re: Sound objects to loud
« on: March 12, 2015, 07:55:42 AM »
okay i think i have found the problem

in unity 4 the audio source have standard pan setting on 1  ..this means that the sound is 3d and the volume is addicted to the distance

in unity 5 the standard setting is on 0 and means this is a 2d sound an its totally independent from the distance

and here are the problem i see ..i cannot change this to standard 1 i think .. and i have no access on the audio objects that create by "play random sound"

i can ask a friend of mine to change the playmaker action for me :)
(he have also make a Round Float action for me) ;)

sorry for my english

PlayMaker Bug Reporting / Re: Sound objects to loud
« on: March 12, 2015, 07:32:01 AM »
yes i will try this with the rollover from the options

but the audio source component is in a object that was create by the playmaker action "play random sound" and this object i can not affect i think.

Work In Progress... / Dark Dungeon - Random Dungeon Crawler
« on: March 12, 2015, 03:08:59 AM »


We are 3 Friends (3d Artists) and work since 7 Months in our freetime on a dungeon crawler with action gameplay like dark souls and random dungeon creation like the binding of isaac.

i use playmaker for the complete programming (visual scripting)

i have made some videos who shows the development process.

here are the latest development video

for more information and some screens look at indiedb

and in the evening i stream my development live at twitch .. but most in german

at the moment i work on the switch to unity5.

if you have some questions or suggestion i will enjoy your feedback :)

PlayMaker Bug Reporting / Re: Set Property in Unity 5
« on: March 12, 2015, 01:57:57 AM »
thanks a Lot! i will try it today at the evening :)

PlayMaker Bug Reporting / Sound objects to loud
« on: March 12, 2015, 01:56:17 AM »

i used often the play random sound action from playmaker unity creates a audio object who plays the sound. in unity 5 the audio range are to big (500m) and the sounds are to loud . Are there a global option for this to change the range of this audio source ???

PlayMaker Bug Reporting / Re: Set Property in Unity 5
« on: March 10, 2015, 07:25:24 AM »
okay thanks for your reply

i have found a solution: if you want to set property in a gameobject from another gameobject ... you must add first a fsm to the gameobject do you want to set , for example the gravity, then drag and drop the rigidbody to the state ..then set property ..and then copy and paste this to the gameobject from where you want to activate or deactivate the gravity :) i hope this is understandable english ist not the best :D

Pages: [1] 2