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Messages - jellyam

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i tried out a test setup and it worked, i think i may have had my get material action in the wrong place last night because its working properly today, I did have to move my get material action to my start state though. that may have been my problem

Best, Jelly

PlayMaker Help / get material action not getting material for some reason
« on: December 21, 2017, 10:45:19 PM »
hey playmakers out there. I've been fiddling with a health script and i'm having a little trouble putting some effects on my script for when my game object dies.

I'm trying to use the action get material in order to get everything i need to gradually fade out the game object before deleting it. Problem is when I run my script it doesn't look like its picking up the material on the game object. I did see this action has a material index thingy on it but I don't know if that has anything to do with my problem

Best, Jelly

PlayMaker Help / Re: add force isn't doing what i want
« on: December 16, 2017, 08:41:59 AM »
yay, we can mark this one as solved. it did take a little more fanaggling but I now have a working setup. thanks omgitstri for providing the scene =)

after getting the local rotation of the spawner, applying that to the both to the create object's rotation and to the addforce vector in self space got me the result i was after.

thanks all for helping me out with this

PlayMaker Help / Re: add force isn't doing what i want
« on: December 15, 2017, 11:25:48 AM »
omgitstri can you send me a unitypackage to try it out?

I copied your screenshot and i'm getting better results, still not perfect, but are you doing anything with the arrow_rotation variable? its a little hard to tell from the pictures

PlayMaker Help / Re: add force isn't doing what i want
« on: December 11, 2017, 11:04:41 AM »
i'm not totally sure what you mean 600, i tried using add force on the newly spawned object, that's how my original setup worked but i'm still getting odd behavior

Share New Actions / Re: ...just another big Custom Action collection
« on: December 09, 2017, 09:09:39 AM »
thanks man, downloadign right now, can't to check 'em out

PlayMaker Help / Re: Finding the problem FSM
« on: December 09, 2017, 09:06:52 AM »
can you give us a few more details, like what the error is saying or a picture of your scene? Usually when nav mesh errors occur you just need to re-bake the navmesh. I found something as moving the object with a navmesh on it causes some minor errors.

PlayMaker Help / Re: add force isn't doing what i want
« on: December 09, 2017, 09:01:50 AM »

hey guys, i'm starting to wonder if this a bug, I tried what you suggested omgitstri and got the same result, BTW thanks for suggesting the advanced create object action. I always like finding cool new actions. But when i was trying to figure out what was going wrong i noticed that the first object created actually does what i want it to. check the link to see what i mean

can anyone try the same little setup and see if they get the same result?

PlayMaker Help / Re: add force isn't doing what i want
« on: December 06, 2017, 09:18:46 AM »
right now my main computer's getting repaired and i won't be able to try other solutions until the weekend but i did try adding higher values to my add force and its still going up in world Y rather than local Y. I'll take a screen shot of the whole setup when i get my main computer back.

PlayMaker Tutorials / Re: how to make a timer and a basic turn system
« on: December 03, 2017, 06:46:33 PM »
i can't believe it took me this long to see this post! I took a look at the unitypackage and I'm going to share with my youtube audience since its better than what i did in the tutorial. =) and thank you

whoops, thank you djaydino

PlayMaker Tutorials / lets build a health system//Unity playmaker tutorial
« on: December 02, 2017, 12:18:01 PM »

This is a tutorial i made showing how you'd make a health system using local variables.
I hope you enjoy it.

Best, Jelly

PlayMaker Help / Re: add force isn't doing what i want
« on: December 02, 2017, 10:22:33 AM »
i did do that right after i realized the picture didn't have a value in the y direction but it looks like its going by world space instead of self space you look at the little video clip. i set the y value to 20 and the mode right now is force

PlayMaker Help / add force isn't doing what i want[SOLVED]
« on: December 02, 2017, 08:33:03 AM »
hello playmaker folks. I have quite a problem with add force not really doing what i want it to. I've set my add force to use self space when its adding force but it seems like i'm stuck in world space. It is adding force to a newly created object.

here's a clip showing what i mean

i also have my playmaker setup attached

PlayMaker Tutorials / how to make a timer and a basic turn system
« on: October 08, 2017, 09:59:02 AM »
hey guys, I've mostly been lurking here but I recently made some playmaker tutorials you guys might be interested in

simple turn system


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