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Messages - dreamerflyer19

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Share New Actions / Re: SetFsmGameObject that accepts null
« on: June 05, 2014, 12:37:42 AM »
any help?

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Share New Actions / Re: SetFsmGameObject that accepts null
« on: May 31, 2014, 08:07:44 AM »
question
1: "How to get currentFSM.FsmStates[0] 's FsmOwnerDefault?",
2:how to re agsin new gameobject in  FsmOwnerDefault by code?

I want to chang user selected the GameObject that owns the FSM or a specified target by code,then give this FSM runing on the new gameobject

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Share New Actions / Re: SetFsmGameObject that accepts null
« on: May 29, 2014, 06:30:21 PM »
I have an question about  the function GetOwnerDefaultTarget();


currentFSM.FsmStates[0].Fsm.GetOwnerDefaultTarget("How to get currentFSM.FsmStates[0] 's FsmOwnerDefault?"));

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Share New Actions / Re: SetFsmGameObject that accepts null
« on: May 27, 2014, 10:00:39 AM »
how to change the specify gameobject  named "Enemy" in this fsmstate  to other gameobject by code?

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