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Messages - miguelfanclub

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Pre-release Discussion / Re: Playmaker 2.0
« on: Today at 04:09:16 AM »
Sounds good Jean, as long you guys dont stop it.

Pre-release Discussion / Re: Playmaker 2.0
« on: July 15, 2019, 07:26:46 AM »
Any news on this?

Maybe a playmaker downside and nothing to do.
I never work with more than one (max 2) FSM in the same game object.
Its SUPER tedious.

Playmaker Bug Reporting / Re: Bug: Bool Changed doesn't fire event.
« on: June 29, 2019, 11:35:47 AM »
Same here


Not related to the inspector issue but in my project, not showing scene view as well as not showing playmaker editor window, makes the game to be +15 fps in game while playing.

Problem solved, turns out the action is working properly without the added code, however there is currently a display bug in Unity that doesn't show the update of the Array in the variables tab.

Thanks again Alex.

Problem solved how? The action is not working for me. Is not deleting the array when I iterate through all of it.

Better you guys continue here, so we all can see whats going on.

Playmaker Help / Re: HELP I can't search uGuiProxyFull in Ecosystem
« on: May 26, 2019, 06:23:54 AM »
Hey @jeanfabre

for people like me that started their project a while back (PM1.5 i think) its good that is still there. I recently did a test moving into 2019.1 and the only way I could made it is start from clean installation, then adding all the plugins on top, then moving all my assets manually. At the end I had to reinstall all the old packages to make it work, like uGUI among others.

That been said, would be really cool to have a "replace" actions at project scale if possible.

Playmaker Help / Activate Game Object FSM
« on: May 03, 2019, 02:02:26 PM »
Do we have this option somewhere? (to only deactivate an FSM of a GO)

Pre-release Discussion / Re: Playmaker 2.0
« on: May 03, 2019, 01:17:51 PM »

(no pressure)


Playmaker Help / Re: Sword damage with trigger colliders or Raycast?
« on: April 29, 2019, 04:03:45 AM »
If what youre doing involves fast movement you will need for sure raycast, or make collisions bigger, but then you will have more problems regarding that.

Playmaker Help / Reverting a Prefab doesnt end up with correct values
« on: April 28, 2019, 05:29:08 AM »
Reverting a prefab mess up assigned objects in actions.
Deleting the prefab and dragging it again is OK.

Playmaker Help / Re: U Gui Image Set Sprite [SOLVED]
« on: April 02, 2019, 05:06:55 AM »
That was it guys.
So you need to drag the sprite component (the square icon child of the image once its converted to 2d Texture) and then it works.

Playmaker Help / Re: U Gui Image Set Sprite
« on: March 27, 2019, 03:31:18 PM »
Ok, i tried now with UiImageSetSprite with same result:

The sprite var came right from another FSM:

When I send it to the target GO (scroll image right):

Any idea?

Playmaker Help / U Gui Image Set Sprite [SOLVED]
« on: March 26, 2019, 04:09:32 PM »
"U Gui Image Set Sprite" seems to not to work anymore when setting the sprite from a sprite var (or object set to Unity.engine - Sprite)

All the sprites var on the target are set to an empty texture without been null.

The var came set from another fsm just right on the "U Gui Image Set Sprite"  action

been "empty" at the target

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