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Messages - djaydino

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Playmaker Help / Re: Advice on unity version to use
« on: Today at 04:56:15 PM »
My suggestion would be 2018.3 as nested prefabs are introduced here and its a big upgrade for prefabs.

I never use latest unity versions as there can still be many bugs, usually several major updates lower than latest.

if you are not in need of nested perfabs i would suggest latest 2017 build.

Action Requests / Re: KIN SDK Action request would buy
« on: Today at 10:21:49 AM »
I mean testers for the PlayMaker actions, but thanks for the info and the discord link.

Action Requests / Re: KIN SDK Action request would buy
« on: June 15, 2019, 02:53:02 PM »
Its added to my asset and awaiting approval from unity.

It is still in beta as not many tester where found.

Also demo is updated and should work but ONLY on android devices not in editor

Playmaker Help / Re: Help creating iteration with a button
« on: June 15, 2019, 02:47:03 PM »
Its not my video, but you can thumbs up his video :D

Disabling/enabling fsms/game objects will restart the fsm (unless changed in the fsm settings)

but it will not refresh its values.

to do this use set int/float/etc Value. @ the 1st state and set the default values there.

Playmaker Help / Re: Referencing Scene Object Mindset
« on: June 15, 2019, 02:48:38 AM »
If prefabs are preset in a Scene its ok to reference directly to other fsms/GO
But if prefab would be created @runtime, then its a no no.
You can use a global tho, but you should minimize using globals.

Usually i have a object with some fsms (Data / array / reference to other object / etc.

@start i will place this object into the global so i can easily access from other objects.
Then on that data fsm i will have all the data that i need (score / lives / reference to other objects / etc.

for reference to other objects i would only need to use 'find gameobject' once!
 Then if another fsm/object would need this i can use "Get Fsm Gameobject" and get it from the data (Meta) object

This way i only need 1 Global and would only need to 'Find' objects once.

There are many 'Fsm' actions available, and even more on the Ecosysytem

Playmaker Help / Re: How to upgrade
« on: June 14, 2019, 04:49:12 PM »
1st off all make a backup

What unity / Playmaker version is your project that you wish to update?

Best is usually to update all assets 1st and then unity.

Playmaker Help / Re: Help creating iteration with a button
« on: June 14, 2019, 04:47:36 PM »
you can have a int variable and on button clicked do 'int add'
Then you can probably use an array to hold the different animations.

Here is a video about arrays :

It can be many reasons.

Possible from another fsm that sets it to false.

Try using local instead and see what happens

btw you can use get/set fsm actions to get/set things on/from other fsms/gameobjects.

this is better than globals.

have a look at this wiki

Feature Requests / variable sort (on variable tab)
« on: June 14, 2019, 06:20:27 AM »

Many times i have lots of variables on a fsm and (for example) i want to look for a Array in the list.

It would speed up the process if you would be able to  sort by name, used or type (by click on Name/Used/Type on top)

use an Array, set size to 10 so you can drop in the objects.

drop in all the objects in element 0 place the 1st one that should be activated and in element 9 the last on (and rest in between)

You can loop by using 'array get next'.
Or you could use an int starting @ 0 and on hit get array (use the int on the index)
enable the object and do int add 1 to the int value.

or an action called Iterate.

here's a video about arrays :

Playmaker Help / Re: [SOLVED] Unable to Play ANimation
« on: June 14, 2019, 01:42:23 AM »
you can, but you can also use the 'float interpolate'.

to turn left, get current rotation Y (can be x or z depending on your project)
then use opperator and add -90 (or subtract 90) store in a new variable.
then interpolate current ROT / New ROT.

have a look at this :

Playmaker Help / Re: Set Property and fillAmount help
« on: June 14, 2019, 01:29:45 AM »
1st guess would be doing 49-29 then you have 0-29 and when you get a variable to check also do -29 before 'current' divide by 'max'

var 1 will work the same as on previous post

Action Requests / Re: Float changed with tolerance
« on: June 13, 2019, 07:19:04 AM »
Can you try the attachment below?

Let me know if it works correct so i can add this to the Ecosytem or ask Alex if i can update the original.

Playmaker Help / Re: Set Property and fillAmount help
« on: June 13, 2019, 07:07:22 AM »
You have an action Ui Image Set Fill Amount i would suggest using that instead.

Now you have to calculate this.

Just do 'current' divide by 'max' with a 'Float Operator'.

so for example 6 divide by 24.

Result should be 0.25 and use that to fill :)

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