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Messages - djaydino

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PlayMaker Help / Re: Performance : 'event' vs 'go to'
« on: August 18, 2019, 01:48:09 PM »
Just a extra :

With animation events you can use 'Set State' which seems to work better than send event.

Share New Actions / Re: Binary Save & Load
« on: August 18, 2019, 06:35:23 AM »

Hmm wondering now if this would work on Nintendo Switch as well.

PlayMaker Help / Re: Performance : 'event' vs 'go to'
« on: August 18, 2019, 05:46:11 AM »
Go to state is perfectly fine to use and can be easier to use in some cases.
Performance should be on par (or so small of a difference that you would need 100.000 of these actions working at the same time to see a difference)

PlayMaker Help / Re: Set Velocity + Add Force?
« on: August 18, 2019, 05:36:08 AM »
I recently did something similar by increasing the velocity (gradually with a tween)

You can try with the beta tween actions if you like :

playerprefs is good for something like this, but you should not use playerprefs to save other data like currency for example as playerprefs is very easy to hack.

Another way that i used on an older games is setting up a tutorial scene and a how to play button.

you can see it here :

PlayMaker Bug Reporting / Re: unity 2019.3 IL2CPP build error
« on: August 18, 2019, 05:13:17 AM »
Do you use any Get/Set properties actions?

If so, did you use Linker Wizard?

Feature Requests / Re: Some Colours in Action List
« on: August 18, 2019, 05:07:32 AM »

General Discussion / Re: UFPS Review !!??
« on: August 18, 2019, 04:55:58 AM »
A while ago i had to make some custom movement which was a pain in the *** to do (climb ladder and stand on higher platform when top reached and also climb down from top).
And due to lack of documentation and support we could not get it to work correctly.
(in c# btw as this could not be done with actions)

Maybe by now it has already the movement that we where trying to create.

I only used a few playmaker actions, and they worked fine.

You are limited to what it can do and it also has a learning curve, to set everything up the way you want.

But the things it can do look good and when you get the hang of the way it works, it can speed up creating an fps.

PlayMaker Help / Re: key / string actions
« on: August 18, 2019, 04:31:19 AM »
I cant really test as images and materials are missing.

But i can see that you save the key before checking, you should first check if equal to one of the other button strings.

Also on the 'new key' state you have set a equal AND a not equal event.
in this way only the 1st string compare will be compared, all the rest will not be checked.

it should look someting like this :

Also you might want to use the current ui as gui is outdated.

PlayMaker Help / Re: How to Use these Functions?
« on: August 18, 2019, 03:59:31 AM »
Most of these are used to make fsms work, and are public so that they can work with other fsms and the core of playmaker.

Init() is usually use to do some setup when a script starts. (when the fsm starts)
Preprocess() has something to do with update/late update / fixed update.

PlayMaker Help / Re: key / string actions
« on: August 15, 2019, 10:46:43 AM »
You should disable 'every frame'

if you enable  'every frame' on an action it will not finish as it will check continuously

so in sequence it can not go to the next action :)

Action Requests / Re: Want Playmaker Action of an asset.
« on: August 15, 2019, 07:34:45 AM »
If the publisher is not willing, i can add them to my TPA asset

PlayMaker Help / Re: How to Use these Functions?
« on: August 15, 2019, 07:28:11 AM »
Set State and send event you can use to select a state on the fsm

i mostly use set state (state name)

its easy to copy/paste the name

Share New Actions / Re: ArrayMaker is now available [SEPTEMBER 2018]
« on: August 14, 2019, 05:04:52 AM »

I use array maker a lot and did not encounter this issue yet.

can you give more details on this?
What unity version / what playmaker version / which platform you compile to
How you fill the array and or how we can repo this.

PlayMaker Help / Re: Wrong Trigger Triggering FSM Event[SOLVED]
« on: August 13, 2019, 03:40:01 AM »
Just a warning : layer is limited to 32

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