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Messages - PlaymakerNOOB

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1
Action Requests / Re: Set Parent for Rect Transform action
« on: October 31, 2019, 07:38:08 AM »
Good catch.  I was looking for Rect in the action name, but that action worked perfect!

2
Action Requests / Set Parent for Rect Transform action (SOLVED)
« on: October 30, 2019, 10:06:51 AM »
There is an existing Set Parent, but when using it on a Rect Transform, you are greeted with the following warning:

Quote
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)

Along with the scale of the object's x + y changing from 1 to 200+

Just looking for a set parent that works on a Rect Transform without changing the scale or generating an error.  Thanks!

3
PlayMaker Bug Reporting / Re: Android - Debug Log not reporting
« on: October 10, 2019, 08:46:35 AM »
@Jean and @Stylus

Yeah, I purchased because I thought I could control variables directly from their options menu, but you cannot. 

I'd email them about it, but just wanting to know first if somebody like Jean or DJ will be willing to help them out if they have trouble so I can include the offer of help in the first message.

They can also be reached at hte bottom of this link:
 https://stompyrobot.uk/tools/srdebugger/documentation/#support

4
Action Requests / Re: Ecosystem action bug - Unity Analytics[SOLVED]
« on: October 10, 2019, 05:51:41 AM »
Yep, good catch!  For others, I found that I should be using Application Internet Reachability (on ecosystem) to test for internet first, before sending the analytics.

5
Action Requests / Ecosystem action bug - Unity Analytics[SOLVED]
« on: October 09, 2019, 07:59:20 PM »
Didnt know exactly where to put this.  Hopefully this is the correct spot.

If you use Analytics send custom event (found on the ecosystem), in the editor with wifi off or ethernet unplugged, the action still takes the success path.  How can it do that, if it cannot successfully report via the internet?

6
PlayMaker Bug Reporting / Re: Android - Debug Log not reporting
« on: September 30, 2019, 06:02:24 AM »
SRD has limited playmaker options.  I've included a screenshot.  I thought they would have actions to expose those variables in the panel when I bought it, so I could change things, but no such luck.  Adding playmaker support to SRD looks rather straightforward I think.

https://www.stompyrobot.uk/tools/srdebugger/documentation/#options_tab

In its current state, I am using it for the console logger and bug reporter for my mobile game.

7
Action Requests / Re: Create Folder (directory Folder - external)
« on: September 27, 2019, 11:49:44 AM »
They were here:   https://snipt.net/dudebxl/  but it seems the domain is under new management.

I'm pretty sure I saw something similar on the ecosystem.  Maybe one of the file actions will do it.

8
PlayMaker Bug Reporting / Re: Android - Debug Log not reporting
« on: September 27, 2019, 11:41:57 AM »
At that time, I was pretty frustrated with ES3 in general and had no interest in dealing with ES2 if ES3 was giving me that much trouble.  Its been awhile but I eventually worked through the issues since I had to just put debug logs on everything to figure out where it was failing in device builds.  Also used SRDDebugger to provide a console log on device.  I dont remember now where the problem was.

Since then, i've had no issues and its worked great.

9
PlayMaker Bug Reporting / Re: ARKit and DataMaker throw error[SOLVED]
« on: September 17, 2019, 08:27:39 AM »
I used datamaker from here:  https://hutonggames.fogbugz.com/default.asp?W1133

Unity 2019.1.8f1. I also used the datamaker with JSON support because I was pulling data from XML and JSON files and storing in arrays.  Worked fine in editor, switched to android and when building it would eventually produce those errors if IL2CPP is enabled.

10
Pre-release Discussion / Re: Playmaker 2.0
« on: September 01, 2019, 01:05:56 PM »
That is a surprisingly fair and detailed response.  I'd say your scenario seems extremely likely for Visual Scripting tools.

11
PlayMaker Bug Reporting / Re: ARKit and DataMaker throw error[SOLVED]
« on: August 29, 2019, 07:30:11 AM »
FYI for others -- I had the same issue because some Datamaker actions & IL2CPP are not compatible, while they are compatible on MONO as a scripting backend.

Keep an eye out for ConvertJsonStringToXmlNode.cs and ConvertXmlNodeToJson.cs as offending actions if you do switch to IL2CPP.

If anybody wants to update those actions to work without the addon, that would be swell!

12
Pre-release Discussion / Re: Playmaker 2.0
« on: August 27, 2019, 08:46:11 AM »
Quote
I wouldn't be too impatient about this. PM2 really ought to be "something" imho, much more than a mere update.
That's the kind of release that could provide a really fresh face to the tool: more modern and dynamic UI, content-changing actions depending on preselected options (they added a functionality tilting towards this in 1.9 with a new UI Attribute but it would require a big overhaul on many actions), extra buttons and floating/collapsing windows/tabs within the graph view,more tools and a better visibility on the management and tracking of events and vars, massively improved Globals, expanded official action packs (some have become classics by now), etc.

With built in visual scripting in unity arriving next year, it would make sense that Playmaker would need to do at least what the built in scripting does but better.  They need to be better in every regard to stay relevant.  I mean, why would new users choose a paid asset, when the built in one is free, more efficient, has all the 'actions' built in, etc

13
PlayMaker Help / Re: Playmaker window is not appearing in Unity
« on: August 25, 2019, 06:21:26 AM »
The reason why there are no details, is on the console log, you have the option called "Collapse" selected, which prevents additional information from showing.

14
PlayMaker Help / Re: Take Screenshot (no path)
« on: August 25, 2019, 06:20:19 AM »
The ecosystem actions should save the screenshot as a texture or file.  If its a texture, you can reference this in your scene.  If its a file, you may be able to save it as a Playmaker Object variable, if so then you can reference that in your scenes too. 

15
PlayMaker Help / Re: Take Screenshot (no path)
« on: August 25, 2019, 04:13:00 AM »
You might have a easier time with the updated action found on the ecosystem:  https://hutonggames.com/playmakerforum/index.php?topic=11308.msg84082#msg84082

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