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Messages - flora

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1
hello again :)

since the Cinemachine Pack has been updated to the latest Cinemachine version ... would it be possible now to get a couple actions to trigger the new Cinemachine Impulse scripts from inside playmaker ? ... it is really an awesome new feature .. it allows to control all the in game camera shakes.

thanks,
bye

2
hey,

ok .. good to know :)

thanks for the answer,
bye

3
Action Requests / action request for cinemachine[SOLVED]
« on: July 05, 2018, 09:19:16 AM »
hello,

when i get the cinemachine package on the ecosystem, i get plenty of red errors and cannot go to playmode until i delete the folder (i am using latest version of Playmaker).

Also, cinemachine just released a new really cool module : Impulse (to control camera shakes) ... could we get a few Playmaker actions to control impulse from Playmaker ? That would be very awesome :)

thanks,

here are the errors log when i download the cinemachine package from ecosystem:


Assets/PlayMaker Cinemachine/Actions/Common/CinemachineActionGetAxisSettingsBase.cs(74,49): error CS1061: Type `Cinemachine.AxisState' does not contain a definition for `m_InvertAxis' and no extension method `m_InvertAxis' of type `Cinemachine.AxisState' could be found. Are you missing an assembly reference?

Assets/PlayMaker Cinemachine/Actions/Common/CinemachineActionSetAxisSettingsBase.cs(73,30): error CS1061: Type `Cinemachine.AxisState' does not contain a definition for `m_InvertAxis' and no extension method `m_InvertAxis' of type `Cinemachine.AxisState' could be found. Are you missing an assembly reference?

Assets/PlayMaker Cinemachine/Components/CinemachineColliderExtensionProxy.cs(97,42): error CS1061: Type `Cinemachine.CinemachineVirtualCameraBase' does not contain a definition for `LiveChildOrSelf' and no extension method `LiveChildOrSelf' of type `Cinemachine.CinemachineVirtualCameraBase' could be found. Are you missing an assembly reference?

4
PlayMaker Tutorials / Re: First Person Shooter Tutorial Series
« on: October 30, 2015, 10:59:22 AM »

i am really excited about the new TPS system serie .. the first video is just fantastic !!!

Quote
If you have any questions, just leave me a comment and I will answer them for you! :D
i tried , but apparently the video is closed to comments .. just wanted to let you know  :)

5
PlayMaker Tutorials / Re: First Person Shooter Tutorial Series
« on: October 28, 2015, 11:47:10 AM »

you really have a talent for tutorials .. these are greats !

thanks  :)

6
PlayMaker Tutorials / Re: First Person Shooter Tutorial Series
« on: October 23, 2015, 10:07:36 AM »

thanks for the tutorials .. i love the soft voice and soft pace :)
very pleasant to follow!




7

thanks  ;)

8

thanks  :)

studying mecanim has been on my list for a while .. this will be a perfect introduction for it !

thanks again for doing the traduction  :)
your english is fine by the way, very easy to understand.



9
PlayMaker Tutorials / Re: Third Person Basic Controller walking
« on: September 16, 2015, 07:33:26 AM »

thanks for the translation in english .. it is much appreciated  :)
have a good day!

10
PlayMaker Tutorials / Re: Quick AI Pathfinding
« on: August 29, 2015, 09:18:52 AM »
thanks for this great tutorial !

11
PlayMaker Help / Re: Move Towards and setting speed
« on: August 21, 2015, 01:02:52 PM »

thanks for your answer :)

don't forget to put some rigidbody on the other cars too .. like this most of the collisions will take care of themselves thru physics

12
PlayMaker Help / Re: Texture offset problem
« on: August 14, 2015, 07:55:09 AM »

hello  :)

locate your texture on the Project Tab , click on it .. then on the inspector, you will be able to set it to Repeat

13
PlayMaker Help / Re: Move Towards and setting speed
« on: August 14, 2015, 07:36:02 AM »

hello  :)

if i understood well, i think the Move Towards action is gonna make your life very complicated .. because the Max Speed setting in the action will override any physics you have going on, causing weird behaviours like the one you described. Eventually you could try to use a variable for the Max Speed setting and change it when you need to ...
But may be, it would be simpler to use another way, like :
-put a rigidbody on the car
-use Look At action to locate the target/destination
-use Set Velocity action to go there (put collider/trigger at target/destination to determine when you arrive there)
-use Set Velocity again anytime you want to change speed


14
PlayMaker Tutorials / Re: Array maker sort Indexed
« on: August 07, 2015, 04:17:39 PM »

thanks for the tutorial  :)

i will study it later on ...
have a good day

15
PlayMaker Help / Re: Photon tutorial
« on: July 28, 2015, 01:41:06 PM »
hello  :)

you can look here :
https://hutonggames.fogbugz.com/?W928

there is this also, this is not a tutorial (kinda) .. but it might help too :
https://www.assetstore.unity3d.com/en/#!/content/18977
i have not tried it myself, but it looks like a good starting point

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