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Messages - thefonz

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1
PlayMaker Help / Re: LoadLevel memory leak
« on: March 18, 2016, 02:43:14 AM »
Hi,

I'd just like to update you that i got my scene working fine now, turns out it wasnt as optimized as i thought it was after looking at the unity profiler.

thanks again for all the help guys.

2
PlayMaker Help / Re: LoadLevel memory leak
« on: March 11, 2016, 02:31:40 AM »
Hi Jean

I tried to use that solution but i couldnt get it to work..could you advise me please on how to go about it?

my scenes:
lvl1=home
lvl2=apartment finder
lvl3=four plex

how would i set it up using your levelcleaner?

thanks

3
PlayMaker Help / Re: LoadLevel memory leak
« on: March 10, 2016, 10:20:30 AM »
hey djaydino sure thing..

stripping level is disabled.
i've tried it with none and tried it with async....both times = memory leak and im not using dont destroy.

the level switching works fine in the editor, i dont get any crashes or bugs.

4
PlayMaker Help / LoadLevel memory leak [SOLVED]
« on: March 10, 2016, 02:58:29 AM »
Hi all,

Im running the latest version of playmaker + unity 5.2.1 and building for iPhone 6.
when using LoadLevel to switch through scenes i get memory leaks and the app crashes.

any help with be greatly appreciated.

Thanks
Ahmed

5
PlayMaker Help / Re: Crash/Hard Lock on level restart or reload
« on: March 10, 2016, 02:55:29 AM »
hey did you find a solution for this? im getting the same issue now using the latest version of playmaker + unity 5.2.1. when i LoadLevel to switch through levels on my iphone 6 it leaks memory and crashes...so frustrating.

6
PlayMaker Help / Re: PM Device Play Full Screen Movie return issue
« on: November 01, 2015, 12:58:16 PM »
Bump

7
User Showcase / Re: Augmented reality app
« on: October 29, 2015, 12:29:15 PM »
Thanks. Yeah was done using vuforia. Hmm well so far all they've done is start charging for everything and adding watermarks. Let's see what happens in the future...

8
PlayMaker Help / Re: PM Device Play Full Screen Movie return issue
« on: October 29, 2015, 05:38:21 AM »
no ones had this issue??

9
User Showcase / Augmented reality app
« on: October 28, 2015, 04:50:40 PM »
Thought I'd share my latest app with you all.

All functionality was created using playmaker and unity 4.6.

Get it here for android: https://play.google.com/store/apps/details?id=com.studioblah.usfStore

iOS version coming soon!

It's not the fanciest thing compared what some of you create but I thought I'd share it as I'm becoming more active on this forum and really enjoying using playmaker.

If you have any questions please fire away.

Peace

10
PlayMaker Help / Re: PM Device Play Full Screen Movie return issue
« on: October 27, 2015, 11:05:20 AM »
bump - sorry really need help with this

11
PlayMaker Help / PM Device Play Full Screen Movie return issue
« on: October 26, 2015, 10:25:05 AM »
hi

i seem to be having a strange issue with this action"Device Play Full Screen Movie"... when i load the movie it all plays fine but refuses to go back to the main menu when i click "done" (this is on iOS using unity 4.6.7 and latest PM).

I've tried it multiple ways:

1: load main menu -> click movie button -> load scene -> play movie -> finish state -> load scene "main menu"

2: load main menu -> click movie button -> play movie -> finish state which loops back to main menu

option one, returns me back to a menu screen and i cant select anything.
option two, loads a black screen

please help i really need to get this sorted.

thanks

12
PlayMaker Help / Re: Artist logic
« on: October 20, 2015, 04:51:24 AM »
to confirm i have fixed the issue...turns out playmaker is really picky with state orders, simply switched around the final comparison state and it all worked :) woop!

13
PlayMaker Help / Re: Artist logic
« on: October 19, 2015, 03:17:22 PM »
for the life of me I'm not sure what I'm doing wrong...it keeps going to true and won't hit false....

so im doing: mouse pick event -> get fsm bool -> bool all true

hmm..

14
PlayMaker Help / Re: Artist logic
« on: October 19, 2015, 01:33:04 PM »
hey thanks for your answer...im trying to get my head around solving this and i understand what your answer means but I'm just not 100% how to implement this. is it done through multiple fsm's? would you mind posting a sample?

thanks

15
PlayMaker Help / Artist logic
« on: October 18, 2015, 06:54:08 PM »
Hey everyone

I'm no coder and was wondering how to go about this scenario.

Let's say I have 4  gameobjects (a,b,c,d).

If I select a + b = do something but if a + c selected = do something else.

Just not sure how you tackle this using pm....my guess is bool testing, if so how do I implement this?

Thanks

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