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Messages - Dreamwriter

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PlayMaker Help / Re: Trigger 2D Event ignoring Collide Tag
« on: August 06, 2014, 11:00:21 AM »
That fixed it, thanks!

2
PlayMaker Help / Re: Trigger 2D Event ignoring Collide Tag
« on: August 06, 2014, 09:34:26 AM »
But we can, it is working.  The problem is not that we aren't getting collisions, it's that we are getting collisions and then the Playmaker code checking against the collider's tag isn't working, so the thing gets activated when it shouldn't.

3
PlayMaker Help / Re: Trigger 2D Event ignoring Collide Tag
« on: August 06, 2014, 06:58:07 AM »
I've attached two new screenshots, the FSM (now with 2D proxy) activated and one showing the details of the green_shot that's activating it.  Any ideas?

4
PlayMaker Help / Re: Trigger 2D Event ignoring Collide Tag
« on: August 05, 2014, 06:46:26 AM »
Add the proxy to the FSM script object?  We tried adding that to the door with the FSM script on it, and it didn't help.  The door functions when the player touches it, it just also functions when a laser touches it, though the laser's tag isn't "Player".

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PlayMaker Help / Re: Trigger 2D Event ignoring Collide Tag
« on: August 04, 2014, 12:50:59 PM »
Here it is

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PlayMaker Help / [SOLVED]Trigger 2D Event ignoring Collide Tag
« on: August 04, 2014, 12:32:45 PM »
Hi,

We're trying to make a door open when the hero walks into it, and that works just fine.  Unfortunately, it also opens when shot by a blaster.  We set the Collide Tag in the Trigger 2D Event to "Player", which is the tag our hero has; the blaster's tag is "Invulnerable".  But the blaster still opens the door.

Any ideas?

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