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I'm still having this trouble in 1.8.3.f4 :( I've unchecked the "Auto refresh action usage" setting but no improvement). I'm using Unity 5.4.2f2.

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PlayMaker Bug Reporting / Re: Unity 5.1.1 errors
« on: July 17, 2015, 03:41:17 PM »
Yes, what does this mean please? "Configure that version of PlayMaker to be selected for your platform ( not just WebGL), and then it will be ok."

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Action Requests / Re: UniStorm Request
« on: June 29, 2015, 03:38:05 PM »
I have the same problem now with one of my scripts that has been working fine for 6 months now (not related to Unistorm as I don't have that and don't know what it is). I added one additional variable to the script, and now when I try to call it I get the error results everyone else is getting.

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PlayMaker Help / Re: Stop graph window from zooming in on active states?
« on: December 22, 2014, 03:47:03 AM »
Great, thank you. :)

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PlayMaker Help / Re: Stop graph window from zooming in on active states?
« on: December 22, 2014, 02:35:26 AM »
Yes I've had those unchecked but it doesn't make a difference. I just tried resetting the prefs and then unchecking those two items and still no luck. As soon as the game starts the graph window zooms.

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PlayMaker Help / Stop graph window from zooming in on active states?
« on: December 22, 2014, 01:47:23 AM »
Is there a way to prevent the graph window from zooming in and following along with each active state at runtime? I find myself having to constantly zoom out to view the whole FSM in action every time I start the game. As soon as the game starts, the graph window zooms in to the active states.

Can this be turned off somewhere? I think I've tried everything in preferences.

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PlayMaker Help / Re: useable computer
« on: October 10, 2014, 10:35:24 AM »
There's a useable computer asset in the Unity store I'm going to be buying soon myself: https://www.assetstore.unity3d.com/en/#!/content/18482 - No idea how well it works but from what I can tell it's super cool. :)

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I'm new with Playmaker and nGUI and still trying to wrap my brain around certain concepts, so forgive me if the answer to this is obvious. :)

I am using the nGUI Tools Add Child action to add spell slots (with FSMs of their own) into an nGUI grid. The grid contains the FSM with the action that adds the children.

I've got that working just fine, but I'm not sure how to access one of the child objects once it's been added, so I can do more stuff to it in the same action list that added it.

Is there a pointer variable to the child game object some where I'm missing?

Thanks!

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