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Messages - holyjewsus

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Official Action Updates / Re: Pathfinding Actions Beta
« on: March 31, 2013, 01:20:48 PM »
no, I took a look at the code of the set gameobject as destination, and it seems like it cannot work for stationary objects.  I'll post my changes soon.

Official Action Updates / Re: Pathfinding Actions Beta
« on: March 19, 2013, 03:42:20 PM »
Hey Jean,

I've definitely run into some problems with these actions but it's tough to tell where the error is:

Using the agentSetDestinationGameobject action works fine twice, (the agent moves to one point, checks the distance, moves back to another point) but the third time I call set destination gameobject, the path never gets recalculated and the agent never moves, then the distance checks are all 0 and the path status complete events fire...

I've changed this FSM to use agentsetdestination and I use the position of the gameobjects instead and this works fine, my guess is this setDestinationGameojbect action may have a bug, I'll take a look at the code when I can.

PlayMaker Help / Re: Creating and Deleting Objects
« on: April 17, 2011, 12:39:46 PM »
OH, get child num?

PlayMaker Help / Re: Creating and Deleting Objects
« on: April 17, 2011, 12:38:52 PM »
I feel foolish but where is child index?

PlayMaker Help / Creating and Deleting Objects
« on: April 17, 2011, 01:10:14 AM »
I want to create a slider (done)

when the slider goes up I want to create a series of trees (done)

When I move the slider down I want to destroy those tree objects(???)

I'm using a find closest gameobject action with my spawn object as the object to look near, storing this in a variable and then a destroy game object action on that stored variable... the actions fire correctly but nothing happens to my trees.

also sometimes I get an error in the console, no transition to kill state(my destroy state) seems like the find closest action isn't storing anything.

any clues or better way to do this?

PlayMaker Help / Easiest Way to use Antares + Playmaker
« on: April 13, 2011, 01:45:32 PM »
I would like to use Antares universe + Playmaker together, it makes sense to me to use playmaker to organize states,actions, and to write actions in universe when one doesn't exist in playmaker or it's a long complex chain of actions.

Is there an easy or best way to accomplish this?

I'm very much not a coder, and it's hard to follow what the antares guys are communicating when they talk about coding concepts.

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