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Messages - holyjewsus

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Official Action Updates / Re: Pathfinding Actions Beta
« on: March 31, 2013, 01:20:48 PM »
no, I took a look at the code of the set gameobject as destination, and it seems like it cannot work for stationary objects.  I'll post my changes soon.

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Official Action Updates / Re: Pathfinding Actions Beta
« on: March 19, 2013, 03:42:20 PM »
Hey Jean,

I've definitely run into some problems with these actions but it's tough to tell where the error is:

Using the agentSetDestinationGameobject action works fine twice, (the agent moves to one point, checks the distance, moves back to another point) but the third time I call set destination gameobject, the path never gets recalculated and the agent never moves, then the distance checks are all 0 and the path status complete events fire...

I've changed this FSM to use agentsetdestination and I use the position of the gameobjects instead and this works fine, my guess is this setDestinationGameojbect action may have a bug, I'll take a look at the code when I can.

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PlayMaker Help / Re: Creating and Deleting Objects
« on: April 17, 2011, 12:39:46 PM »
OH, get child num?

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PlayMaker Help / Re: Creating and Deleting Objects
« on: April 17, 2011, 12:38:52 PM »
I feel foolish but where is child index?

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PlayMaker Help / Creating and Deleting Objects
« on: April 17, 2011, 01:10:14 AM »
I want to create a slider (done)

when the slider goes up I want to create a series of trees (done)

When I move the slider down I want to destroy those tree objects(???)

I'm using a find closest gameobject action with my spawn object as the object to look near, storing this in a variable and then a destroy game object action on that stored variable... the actions fire correctly but nothing happens to my trees.

also sometimes I get an error in the console, no transition to kill state(my destroy state) seems like the find closest action isn't storing anything.

any clues or better way to do this?

6
PlayMaker Help / Easiest Way to use Antares + Playmaker
« on: April 13, 2011, 01:45:32 PM »
I would like to use Antares universe + Playmaker together, it makes sense to me to use playmaker to organize states,actions, and to write actions in universe when one doesn't exist in playmaker or it's a long complex chain of actions.

Is there an easy or best way to accomplish this?

I'm very much not a coder, and it's hard to follow what the antares guys are communicating when they talk about coding concepts.


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