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Messages - VascBogdan

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1
User Showcase / Aircraft Attack [Android]
« on: November 21, 2015, 03:44:57 PM »
Android Attack is a 2D arcade game developed by myself alone with the great help of Playmaker and it's forum helpers.
About the game:
- Take the control of a spaceship and destroy as many enemies as you can. You have as your help 4 abilities (Shield, Health regeneration, Ally and Black Hole) upgraded by collecting coins generated after enemies are destroyed. Pass waves by destroying all enemies in your way . There is no limit in the game! Over 5 types of enemies and 5 player spaceships bought with Tech (coins obtained by playing the game). A lot more are described on google play and of course in the game it-self.
- The game costs only 0.99$ so it's accessible to anyone. Also, it does not have ads or any other annoying source of profit in it, and all in-app purchases are based on game-money.
- All the scripts in the game are made with Playmaker. This project was also my main source of learning Unity and Playmaker, so my next projects will be for sure better.

It would be very kind of you guys to take my game and rate it, but if you think the price is big, giving me advices about the game is useful as well ! :)

https://play.google.com/store/apps/details?id=com.VascBogdan.AircraftAttackAndroid

2
Share New Actions / Re: AdMob For PlayMaker - Generate Ad Revenue!
« on: October 04, 2015, 10:15:00 AM »
I found and installed it but unfortunately I have problems with Android Manifests, because I have another in Android and now I have another in Stan's Assets as well.

Do you know how to merge these two so I don't have problems ?

3
Share New Actions / Re: AdMob For PlayMaker - Generate Ad Revenue!
« on: October 04, 2015, 05:50:08 AM »
All the links are dead. Is there anyone who can lead me to an Admob plugin for PlayMaker ?

4
PlayMaker Help / Re: Screen To World Point problem
« on: September 14, 2015, 08:25:24 AM »
UP! Anyone have any ideea why is this happening ?

5
PlayMaker Help / Screen To World Point problem
« on: September 13, 2015, 09:51:10 AM »
I want to set a sprite to be in the corner of the screen, regarless of phone's resolution.
I transformed normalized screen's X = 0.1 and Y = 0.1 into World Points and Set Position every frame. However, my sprite is far outside the screen both in editor and on a testing phone after building.
For more test I tried to set normalized screen's X = 0.5 and Y = 0.5 in order to set the sprite exactly in the middle of the screen. However, the result is wrong, the sprite is not in the middle and not even close to it. I also tried getting screen's width and height and halving the results. Then, I transformed the results into world position (without normalizing them). The sprite should've been in the middle of the screen, but again, is not, it is exactly where it was with the previous test.
Am I doing something wrong or it is a bug ?

6
PlayMaker Help / Re: Missing Action ?
« on: September 12, 2015, 10:59:47 AM »
I replaced all my PlayerPrefs and PlayerPrefsX actions with PlayerPrefsQ. I'll let you know soon if they work.
EDIT: For some unknown reason, PlayerPrefsQ Get/Set actions didn't work. However, I found some problems into my FSMs that stopped my prefs from saving. However, PlayerPrefsQ Save works as long as my prefs are saves both in my editor and on my tablet. Thank you for the help !

7
PlayMaker Help / Re: Missing Action ?
« on: September 12, 2015, 08:41:47 AM »
UP! I've seen on answers.unity3d that Playerprefs save everytime Application.Quit is called, but on Android this would be useless.
Can someone help me creating a script for PlayerPrefs.Save() for Playmaker ?

8
PlayMaker Help / Missing Action ?
« on: September 11, 2015, 03:27:05 PM »
I use PlayerPrefs and PlayerPrefsX (for array lists) for my Android game, but my saves never saves.
I found out that the action "PlayerPrefs Save" or whatever doesn't exist in my Action Browser. However, I found something like "WiiU PlayerPrefs Save" and I used that one instead. It still didn't work but however in my console it says that this action works properly only on WiiU platforms.
Can someone help me with this ?

9
Hi,
yes you need to buy the Easy Save 2 Asset,
you are only installing the Actions, the can not work without the asset :)
if you do not want to buy it, you can use playerprefs instead
but Easy Save 2 is a lot more difficult to hack

I bought it yesterday and now it works. I've read something about PlayerPrefs but I prefer Easy Save 2.

Thank you anyway.
All problems solved.

10
PlayMaker Help / Re: How to input username for score?
« on: August 11, 2015, 03:07:02 AM »
Are you using Array List or Google Play Services' Leaderboard ?

11
PlayMaker Help / Re: Playmaker Array Maker Easy Save2 Script errors !?
« on: August 10, 2015, 04:24:41 AM »
I tried reinstalling it a lot of types but still no result. I wonder, do I have to buy Easy Save before installing Easy Save 2 ?

12
PlayMaker Help / Re: Playmaker Array Maker Easy Save2 Script errors !?
« on: August 08, 2015, 09:41:48 AM »
I solved the Google Play Service problem by actually installing normal Google Play Service for Unity along with those scripts for Playmaker.

In the meantime I still didn't figured out what I should import in order to solve the Easy Save2 errors.

13
PlayMaker Help / Re: Playmaker Array Maker Easy Save2 Script errors !?
« on: August 08, 2015, 05:31:23 AM »
Well, I used Ecosystem to get it so I guess is the last version.
I just bought from AssetsStore "Google Play Services for Playmaker" but seems like it must be a scam, I get like the same errors here as well.

14
PlayMaker Help / Re: Playmaker Array Maker Easy Save2 Script errors !?
« on: August 08, 2015, 04:29:07 AM »
UP! I really need this plugin right now but I still didn't figured out what the problem is.

15
I just installed Array Maker Easy Save2 and I got some errors (attachment).
I am not that good with C#/JS so I cannot repair them. Can someone ?

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